* Oopsie.
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@@ -615,10 +615,10 @@ static void LerpMeshVertexes_altivec(md3Surface_t *surf, float backlerp)
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{
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short *oldXyz, *newXyz, *oldNormals, *newNormals;
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float *outXyz, *outNormal;
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float oldXyzScale ALIGN16;
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float newXyzScale ALIGN16;
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float oldNormalScale ALIGN16;
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float newNormalScale ALIGN16;
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float oldXyzScale ALIGN(16);
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float newXyzScale ALIGN(16);
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float oldNormalScale ALIGN(16);
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float newNormalScale ALIGN(16);
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int vertNum;
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unsigned lat, lng;
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int numVerts;
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