Remove build systems replaced by CMake

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Tim Angus committed 2025-09-06 11:36:42 +01:00
1 parent 2168a7ac37
commit 86987933d6
119 files changed
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@@ -1,341 +0,0 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
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[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
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project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
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*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
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*.gpState
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_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
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.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
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publish/
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*.[Pp]ublish.xml
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# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true
**/wwwroot/lib/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
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*.rdl.data
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*.rptproj.rsuser
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
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*.tss
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*.jmconfig
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*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
-3
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@@ -1,3 +0,0 @@
EXPORTS
vmMain
dllEntry
File diff suppressed because it is too large. Load diff
-3
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@@ -1,3 +0,0 @@
EXPORTS
dllEntry
vmMain
File diff suppressed because it is too large. Load diff
-18
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@@ -1,18 +0,0 @@
Dim fso, infile, outfile, line
Set fso = CreateObject("Scripting.FileSystemObject")
Set infile = fso.OpenTextFile(WScript.Arguments(0))
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
While Not infile.AtEndOfStream
line = infile.ReadLine
line = Replace(line, "\", "\\")
line = Replace(line, Chr(9), "\t")
line = Replace(line, Chr(34), "\" & chr(34))
line = Chr(34) & line & "\n" & Chr(34)
outfile.WriteLine(line)
Wend
outfile.WriteLine(";")
infile.Close
outfile.Close
-81
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@@ -1,81 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-936
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@@ -1,936 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="opengl1"
ProjectGUID="{CD289B03-887C-4602-BDCE-AB6785A7489E}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release TA|Win32"
OutputDirectory="..\..\build\opengl1_release_ta"
IntermediateDirectory="..\..\build\opengl1_release_ta"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;MISSIONPACK;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
FloatingPointModel="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
GenerateDebugInformation="false"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\build\opengl1_debug"
IntermediateDirectory="..\..\build\opengl1_debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
BrowseInformationFile="$(IntDir)\"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="1"
FloatingPointModel="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
ResourceOutputFileName="..\winquake.res"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="user32.lib advapi32.lib winmm.lib wsock32.lib ws2_32.lib SDL.lib OpenGL32.lib msvcrt.lib psapi.lib"
OutputFile="$(OutDir)\renderer_opengl1_x86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\code\libs\win32"
IgnoreDefaultLibraryNames=""
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\opengl1.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\opengl1.map"
SubSystem="2"
StackReserveSize="8388608"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Post build processing.."
CommandLine="rem bash -c &quot;perl ./unix/cons -- debug&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\opengl1_release"
IntermediateDirectory="..\..\build\opengl1_release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="$(IntDir)\opengl1.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
AdditionalIncludeDirectories="..\..\code\SDL12\include;..\..\code\libcurl;..\..\code\AL;..\..\code\libspeex\include;..\..\code\zlib;&quot;..\..\code\jpeg-8c&quot;"
PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;BOTLIB;USE_ICON;USE_CURL;USE_CURL_DLOPEN;USE_OPENAL;USE_OPENAL_DLOPEN;USE_VOIP;HAVE_CONFIG_H;USE_INTERNAL_JPEG;USE_RENDERER_DLOPEN"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile="$(IntDir)\opengl1.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
CompileAs="1"
FloatingPointModel="2"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug TA|Win32'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BrowseInformation Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</BrowseInformation>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release TA|Win32'">MaxSpeed</Optimization>
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<ClCompile Include="..\..\code\game\g_target.c">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
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<ClInclude Include="..\..\code\game\ai_vcmd.h" />
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<ClInclude Include="..\..\code\game\be_ai_gen.h" />
<ClInclude Include="..\..\code\game\be_ai_goal.h" />
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<ClInclude Include="..\..\code\game\be_ai_weap.h" />
<ClInclude Include="..\..\code\game\be_ea.h" />
<ClInclude Include="..\..\code\game\bg_local.h" />
<ClInclude Include="..\..\code\game\bg_public.h" />
<ClInclude Include="..\..\code\game\botlib.h" />
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<ClInclude Include="..\..\code\game\g_local.h" />
<ClInclude Include="..\..\code\game\g_public.h" />
<ClInclude Include="..\..\code\game\g_team.h" />
<ClInclude Include="..\..\code\game\inv.h" />
<ClInclude Include="..\..\code\game\match.h" />
<ClInclude Include="..\..\code\game\syn.h" />
<ClInclude Include="..\..\code\qcommon\q_shared.h" />
<ClInclude Include="..\..\code\qcommon\surfaceflags.h" />
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<None Include="game.def" />
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-18
View File
@@ -1,18 +0,0 @@
Dim fso, infile, outfile, line
Set fso = CreateObject("Scripting.FileSystemObject")
Set infile = fso.OpenTextFile(WScript.Arguments(0))
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
While Not infile.AtEndOfStream
line = infile.ReadLine
line = Replace(line, "\", "\\")
line = Replace(line, Chr(9), "\t")
line = Replace(line, Chr(34), "\" & chr(34))
line = Chr(34) & line & "\n" & Chr(34)
outfile.WriteLine(line)
Wend
outfile.WriteLine(";")
infile.Close
outfile.Close
-83
View File
@@ -1,83 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-432
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@@ -1,432 +0,0 @@
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<PropertyGroup Label="Globals">
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-355
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*.suo
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-3
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@@ -1,3 +0,0 @@
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<ClInclude Include="..\..\code\qcommon\q_shared.h" />
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-18
View File
@@ -1,18 +0,0 @@
Dim fso, infile, outfile, line
Set fso = CreateObject("Scripting.FileSystemObject")
Set infile = fso.OpenTextFile(WScript.Arguments(0))
Set outfile = fso.CreateTextFile(WScript.Arguments(1), True)
outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =")
While Not infile.AtEndOfStream
line = infile.ReadLine
line = Replace(line, "\", "\\")
line = Replace(line, Chr(9), "\t")
line = Replace(line, Chr(34), "\" & chr(34))
line = Chr(34) & line & "\n" & Chr(34)
outfile.WriteLine(line)
Wend
outfile.WriteLine(";")
infile.Close
outfile.Close
-83
View File
@@ -1,83 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug TA|Win32 = Debug TA|Win32
Debug|Win32 = Debug|Win32
Release TA|Win32 = Release TA|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32
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{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32
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{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32
{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32
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{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32
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{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32
{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32
{F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32
{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32
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{CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-432
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@@ -1,432 +0,0 @@
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c
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cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c
cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c
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-22
View File
@@ -1,22 +0,0 @@
//
// Controller.h
// ioquake3fe
//
// Created by Ben Wilber on 3/11/09.
// Copyright 2009 __MyCompanyName__. All rights reserved.
//
#import <Cocoa/Cocoa.h>
@interface Controller : NSObject {
IBOutlet id argsTextField;
NSTask *quakeTask;
NSFileHandle *quakeOut;
NSMutableData *quakeData;
}
- (IBAction)launch:(id)sender;
- (void)readPipe:(NSNotification *)note;
- (void)taskNote:(NSNotification *)note;
@end
-97
View File
@@ -1,97 +0,0 @@
//
// Controller.m
// ioquake3fe
//
// Created by Ben Wilber on 3/11/09.
// Copyright 2009 __MyCompanyName__. All rights reserved.
//
#import "Controller.h"
#import "ErrorWindow.h"
#define IOQ3_BUNDLE @"/Applications/ioquake3/ioquake3.app"
#define IOQ3_BIN @"ioquake3.ub"
@implementation Controller
- (id)init {
[super init];
quakeData = [[NSMutableData alloc] initWithCapacity:1.0];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(readPipe:) name:NSFileHandleReadCompletionNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskNote:) name:NSTaskDidTerminateNotification object:nil];
return self;
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
[super dealloc];
}
- (IBAction)launch:(id)sender {
NSString *ioQuake3Path = [[NSBundle mainBundle] pathForAuxiliaryExecutable:IOQ3_BIN];
if (!ioQuake3Path)
ioQuake3Path = [[NSBundle bundleWithPath:IOQ3_BUNDLE] pathForAuxiliaryExecutable:IOQ3_BIN];
NSPipe *pipe = [NSPipe pipe];
quakeOut = [pipe fileHandleForReading];
[quakeOut readInBackgroundAndNotify];
quakeTask = [NSTask new];
[quakeTask setStandardOutput:pipe];
[quakeTask setStandardError:pipe];
NSString *args = [argsTextField stringValue];
if ([args length])
[quakeTask setArguments:[args componentsSeparatedByString:@" "]];
// [quakeTask setArguments:[args componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]]; // tiger
BOOL die = NO;
@try {
[quakeTask setLaunchPath:ioQuake3Path];
[quakeTask launch];
}
@catch (NSException *e) {
[[NSAlert
alertWithMessageText:NSLocalizedString(@"Launch Failed", @"launch failed")
defaultButton:NSLocalizedString(@"OK", @"OK")
alternateButton:nil
otherButton:nil
// informativeTextWithFormat:NSLocalizedString(@"Something is probably wrong with the actual ioquake3 binary.", @"launch failed text")]
// informativeTextWithFormat:NSLocalizedString([@"Unable to find the Quake binary at:\n" stringByAppendingString:ioQuake3Path], @"launch failed text")]
informativeTextWithFormat:NSLocalizedString([[[e reason] stringByAppendingString:@"\n\nExecutable path was:\n"] stringByAppendingString:ioQuake3Path], @"launch failed text")]
runModal];
die = YES;
}
@finally {
if (die)
[NSApp terminate:self];
}
[[sender window] close];
return;
}
- (void)readPipe:(NSNotification *)note {
if ([note object] == quakeOut) {
NSData *outputData = [[note userInfo] objectForKey:NSFileHandleNotificationDataItem];
if ([outputData length])
[quakeData appendData:outputData];
if (quakeTask)
[quakeOut readInBackgroundAndNotify];
}
}
- (void)taskNote:(NSNotification *)note {
if ([note object] == quakeTask) {
if ([quakeTask isRunning] == NO) {
if ([quakeTask terminationStatus] != 0) {
ErrorWindow *ew = [[[ErrorWindow alloc] init] autorelease];
[ew bitch:[[[NSString alloc] initWithData:quakeData encoding:NSUTF8StringEncoding] autorelease]];
}
else
[NSApp terminate:self];
}
}
}
@end
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#import <Cocoa/Cocoa.h>
@interface ErrorWindow : NSObject {
IBOutlet id errorWindow;
IBOutlet id errorTextField;
}
- (void)bitch:(NSString *)errorlog;
@end
-18
View File
@@ -1,18 +0,0 @@
#import "ErrorWindow.h"
@implementation ErrorWindow
- (void)bitch:(NSString *)errorlog {
NSLog(errorlog);
NSNib *nib = [[NSNib alloc] initWithNibNamed:@"ErrorWindow.nib" bundle:[NSBundle mainBundle]];
[nib instantiateNibWithOwner:self topLevelObjects:nil];
[errorWindow makeKeyWindow];
[errorTextField setFont:[NSFont userFixedPitchFontOfSize:12.0]];
[errorTextField setString:@""];
[[errorTextField textStorage] appendAttributedString:[[[NSAttributedString alloc] initWithString:errorlog] autorelease]];
[errorTextField scrollRangeToVisible:NSMakeRange([[errorTextField string] length], 0)];
}
@end
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//
// ErrorWindowController.h
// ioquake3fe
//
// Created by Ben Wilber on 3/11/09.
// Copyright 2009 __MyCompanyName__. All rights reserved.
//
#import <Cocoa/Cocoa.h>
@interface ErrorWindowController : NSWindowController {
}
@end
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//
// ErrorWindowController.m
// ioquake3fe
//
// Created by Ben Wilber on 3/11/09.
// Copyright 2009 __MyCompanyName__. All rights reserved.
//
#import "ErrorWindowController.h"
@implementation ErrorWindowController
// yes, a whole class just so the fucking app will quit
- (BOOL)windowShouldClose:(id)sender {
[NSApp terminate:self];
return YES;
}
@end
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@@ -1,7 +0,0 @@
//
// Prefix header for all source files of the 'ioquake3fe' target in the 'ioquake3fe' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
-14
View File
@@ -1,14 +0,0 @@
//
// main.m
// ioquake3fe
//
// Created by Ben Wilber on 3/11/09.
// Copyright __MyCompanyName__ 2009. All rights reserved.
//
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **) argv);
}
-457
View File
@@ -1,457 +0,0 @@
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-7
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@@ -1,7 +0,0 @@
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File diff suppressed because it is too large. Load diff
-43
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@@ -1,8 +0,0 @@
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