diff --git a/misc/msvc/.gitignore b/misc/msvc/.gitignore deleted file mode 100644 index 3e8a1553..00000000 --- a/misc/msvc/.gitignore +++ /dev/null @@ -1,341 +0,0 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore - -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# User-specific files (MonoDevelop/Xamarin Studio) -*.userprefs - -# Build results -[Dd]ebug/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleases/ -x64/ -x86/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ -# Uncomment if you have tasks that create the project's static files in wwwroot -#wwwroot/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# MSTest test Results -[Tt]est[Rr]esult*/ -[Bb]uild[Ll]og.* - -# NUNIT -*.VisualState.xml -TestResult.xml - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Benchmark Results -BenchmarkDotNet.Artifacts/ - -# .NET Core -project.lock.json -project.fragment.lock.json -artifacts/ - -# StyleCop -StyleCopReport.xml - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Chutzpah Test files -_Chutzpah* - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio Trace Files -*.e2e - -# TFS 2012 Local Workspace -$tf/ - -# Guidance Automation Toolkit -*.gpState - -# ReSharper is a .NET coding add-in -_ReSharper*/ -*.[Rr]e[Ss]harper -*.DotSettings.user - -# JustCode is a .NET coding add-in -.JustCode - -# TeamCity is a build add-in -_TeamCity* - -# DotCover is a Code Coverage Tool -*.dotCover - -# AxoCover is a Code Coverage Tool -.axoCover/* -!.axoCover/settings.json - -# Visual Studio code coverage results -*.coverage -*.coveragexml - -# NCrunch -_NCrunch_* -.*crunch*.local.xml -nCrunchTemp_* - -# MightyMoose -*.mm.* -AutoTest.Net/ - -# Web workbench (sass) -.sass-cache/ - -# Installshield output folder -[Ee]xpress/ - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish/ - -# Publish Web Output -*.[Pp]ublish.xml -*.azurePubxml -# Note: Comment the next line if you want to checkin your web deploy settings, -# but database connection strings (with potential passwords) will be unencrypted -*.pubxml -*.publishproj - -# Microsoft Azure Web App publish settings. Comment the next line if you want to -# checkin your Azure Web App publish settings, but sensitive information contained -# in these scripts will be unencrypted -PublishScripts/ - -# NuGet Packages -*.nupkg -# The packages folder can be ignored because of Package Restore -**/[Pp]ackages/* -# except build/, which is used as an MSBuild target. -!**/[Pp]ackages/build/ -# Uncomment if necessary however generally it will be regenerated when needed -#!**/[Pp]ackages/repositories.config -# NuGet v3's project.json files produces more ignorable files -*.nuget.props -*.nuget.targets - -# Microsoft Azure Build Output -csx/ -*.build.csdef - -# Microsoft Azure Emulator -ecf/ -rcf/ - -# Windows Store app package directories and files -AppPackages/ -BundleArtifacts/ -Package.StoreAssociation.xml -_pkginfo.txt -*.appx - -# Visual Studio cache files -# files ending in .cache can be ignored -*.[Cc]ache -# but keep track of directories ending in .cache -!?*.[Cc]ache/ - -# Others -ClientBin/ -~$* -*~ -*.dbmdl -*.dbproj.schemaview -*.jfm -*.pfx -*.publishsettings -orleans.codegen.cs - -# Including strong name files can present a security risk -# (https://github.com/github/gitignore/pull/2483#issue-259490424) -#*.snk - -# Since there are multiple workflows, uncomment next line to ignore bower_components -# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) -#bower_components/ -# ASP.NET Core default setup: bower directory is configured as wwwroot/lib/ and bower restore is true -**/wwwroot/lib/ - -# RIA/Silverlight projects -Generated_Code/ - -# Backup & report files from converting an old project file -# to a newer Visual Studio version. Backup files are not needed, -# because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML -UpgradeLog*.htm -ServiceFabricBackup/ -*.rptproj.bak - -# SQL Server files -*.mdf -*.ldf -*.ndf - -# Business Intelligence projects -*.rdl.data -*.bim.layout -*.bim_*.settings -*.rptproj.rsuser - -# Microsoft Fakes -FakesAssemblies/ - -# GhostDoc plugin setting file -*.GhostDoc.xml - -# Node.js Tools for Visual Studio -.ntvs_analysis.dat -node_modules/ - -# Visual Studio 6 build log -*.plg - -# Visual Studio 6 workspace options file -*.opt - -# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) -*.vbw - -# Visual Studio LightSwitch build output -**/*.HTMLClient/GeneratedArtifacts -**/*.DesktopClient/GeneratedArtifacts -**/*.DesktopClient/ModelManifest.xml -**/*.Server/GeneratedArtifacts -**/*.Server/ModelManifest.xml -_Pvt_Extensions - -# Paket dependency manager -.paket/paket.exe -paket-files/ - -# FAKE - F# Make -.fake/ - -# JetBrains Rider -.idea/ -*.sln.iml - -# CodeRush personal settings -.cr/personal - -# Python Tools for Visual Studio (PTVS) -__pycache__/ -*.pyc - -# Cake - Uncomment if you are using it -# tools/** -# !tools/packages.config - -# Tabs Studio -*.tss - -# Telerik's JustMock configuration file -*.jmconfig - -# BizTalk build output -*.btp.cs -*.btm.cs -*.odx.cs -*.xsd.cs - -# OpenCover UI analysis results -OpenCover/ - -# Azure Stream Analytics local run output -ASALocalRun/ - -# MSBuild Binary and Structured Log -*.binlog - -# NVidia Nsight GPU debugger configuration file -*.nvuser - -# MFractors (Xamarin productivity tool) working folder -.mfractor/ - -# Local History for Visual Studio -.localhistory/ - -# BeatPulse healthcheck temp database -healthchecksdb diff --git a/misc/msvc/cgame.def b/misc/msvc/cgame.def deleted file mode 100644 index 48b77433..00000000 --- a/misc/msvc/cgame.def +++ /dev/null @@ -1,3 +0,0 @@ -EXPORTS - vmMain - dllEntry \ No newline at end of file diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj deleted file mode 100644 index 32cc855d..00000000 --- a/misc/msvc/cgame.vcproj +++ /dev/null @@ -1,1553 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/misc/msvc/game.def b/misc/msvc/game.def deleted file mode 100644 index 65631961..00000000 --- a/misc/msvc/game.def +++ /dev/null @@ -1,3 +0,0 @@ -EXPORTS - dllEntry - vmMain \ No newline at end of file diff --git a/misc/msvc/game.vcproj b/misc/msvc/game.vcproj deleted file mode 100644 index dd46e483..00000000 --- a/misc/msvc/game.vcproj +++ /dev/null @@ -1,1890 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/misc/msvc/glsl_stringify.vbs b/misc/msvc/glsl_stringify.vbs deleted file mode 100644 index 34e49553..00000000 --- a/misc/msvc/glsl_stringify.vbs +++ /dev/null @@ -1,18 +0,0 @@ -Dim fso, infile, outfile, line -Set fso = CreateObject("Scripting.FileSystemObject") -Set infile = fso.OpenTextFile(WScript.Arguments(0)) -Set outfile = fso.CreateTextFile(WScript.Arguments(1), True) - -outfile.WriteLine("const char *fallbackShader_" & fso.GetBaseName(WScript.Arguments(0)) & " =") -While Not infile.AtEndOfStream - line = infile.ReadLine - line = Replace(line, "\", "\\") - line = Replace(line, Chr(9), "\t") - line = Replace(line, Chr(34), "\" & chr(34)) - line = Chr(34) & line & "\n" & Chr(34) - outfile.WriteLine(line) -Wend -outfile.WriteLine(";") - -infile.Close -outfile.Close \ No newline at end of file diff --git a/misc/msvc/ioq3.sln b/misc/msvc/ioq3.sln deleted file mode 100644 index acc818d6..00000000 --- a/misc/msvc/ioq3.sln +++ /dev/null @@ -1,81 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual C++ Express 2008 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug TA|Win32 = Debug TA|Win32 - Debug|Win32 = Debug|Win32 - Release TA|Win32 = Release TA|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.ActiveCfg = Debug|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug|Win32.Build.0 = Debug|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA|Win32.Build.0 = Release TA|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.ActiveCfg = Release|Win32 - {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release|Win32.Build.0 = Release|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.ActiveCfg = Debug|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug|Win32.Build.0 = Debug|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA|Win32.Build.0 = Release TA|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.ActiveCfg = Release|Win32 - {F9EE10DA-2404-4154-B904-F93C936C040A}.Release|Win32.Build.0 = Release|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.ActiveCfg = Debug|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug|Win32.Build.0 = Debug|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.ActiveCfg = Release|Win32 - {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release|Win32.Build.0 = Release|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.ActiveCfg = Debug|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug|Win32.Build.0 = Debug|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA|Win32.Build.0 = Release TA|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.ActiveCfg = Release|Win32 - {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release|Win32.Build.0 = Release|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug|Win32.ActiveCfg = Debug|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA|Win32.Build.0 = Release TA|Win32 - {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release|Win32.ActiveCfg = Release|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.ActiveCfg = Debug|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Debug|Win32.Build.0 = Debug|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release TA|Win32.Build.0 = Release TA|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.ActiveCfg = Release|Win32 - {F7B397A4-8111-421B-A23B-B9A2CE509183}.Release|Win32.Build.0 = Release|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.ActiveCfg = Debug TA|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug TA|Win32.Build.0 = Debug TA|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.ActiveCfg = Debug|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Debug|Win32.Build.0 = Debug|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.ActiveCfg = Release TA|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release TA|Win32.Build.0 = Release TA|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.ActiveCfg = Release|Win32 - {CD289B03-887C-4602-BDCE-AB6785A7489E}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/misc/msvc/opengl1.vcproj b/misc/msvc/opengl1.vcproj deleted file mode 100644 index a1daff6b..00000000 --- a/misc/msvc/opengl1.vcproj +++ /dev/null @@ -1,936 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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line = Chr(34) & line & "\n" & Chr(34) - outfile.WriteLine(line) -Wend -outfile.WriteLine(";") - -infile.Close -outfile.Close \ No newline at end of file diff --git a/misc/msvc12/ioq3.sln b/misc/msvc12/ioq3.sln deleted file mode 100644 index c158f022..00000000 --- a/misc/msvc12/ioq3.sln +++ /dev/null @@ -1,83 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2013 -VisualStudioVersion = 12.0.40629.0 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}" -EndProject -Global - 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- - - - Debug TA - Win32 - - - Debug - Win32 - - - Release TA - Win32 - - - Release - Win32 - - - - {F7B397A4-8111-421B-A23B-B9A2CE509183} - opengl2 - - - - DynamicLibrary - v120 - false - NotSet - - - DynamicLibrary - v120 - false - NotSet - - - DynamicLibrary - v120 - false - NotSet - - - DynamicLibrary - v120 - false - NotSet - - - - - - - - - - - - - - - - - - - <_ProjectFileVersion>12.0.30501.0 - - - ..\..\build\release_ta-msvc12-x86\ - ..\..\build\release_ta-msvc12-x86\opengl2\ - false - renderer_opengl2_x86 - - - ..\..\build\debug-msvc12-x86\ - ..\..\build\debug-msvc12-x86\opengl2\ - true - renderer_opengl2_x86 - - - ..\..\build\release-msvc12-x86\ - ..\..\build\release-msvc12-x86\opengl2\ - false - renderer_opengl2_x86 - - - ..\..\build\debug_ta-msvc12-x86\ - ..\..\build\debug_ta-msvc12-x86\opengl2\ - true - renderer_opengl2_x86 - - - - Stringify GLSL files - mkdir ..\..\build\dynamic -mkdir ..\..\build\dynamic\renderergl2 -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_fp.glsl ..\..\build\dynamic\renderergl2\bokeh_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\bokeh_vp.glsl ..\..\build\dynamic\renderergl2\bokeh_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_fp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\calclevels4x_vp.glsl ..\..\build\dynamic\renderergl2\calclevels4x_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_fp.glsl ..\..\build\dynamic\renderergl2\depthblur_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\depthblur_vp.glsl ..\..\build\dynamic\renderergl2\depthblur_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_fp.glsl ..\..\build\dynamic\renderergl2\dlight_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\dlight_vp.glsl ..\..\build\dynamic\renderergl2\dlight_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_fp.glsl ..\..\build\dynamic\renderergl2\down4x_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\down4x_vp.glsl ..\..\build\dynamic\renderergl2\down4x_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_fp.glsl ..\..\build\dynamic\renderergl2\fogpass_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\fogpass_vp.glsl ..\..\build\dynamic\renderergl2\fogpass_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_fp.glsl ..\..\build\dynamic\renderergl2\generic_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\generic_vp.glsl ..\..\build\dynamic\renderergl2\generic_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_fp.glsl ..\..\build\dynamic\renderergl2\lightall_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\lightall_vp.glsl ..\..\build\dynamic\renderergl2\lightall_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_fp.glsl ..\..\build\dynamic\renderergl2\pshadow_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\pshadow_vp.glsl ..\..\build\dynamic\renderergl2\pshadow_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_fp.glsl ..\..\build\dynamic\renderergl2\shadowfill_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowfill_vp.glsl ..\..\build\dynamic\renderergl2\shadowfill_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_fp.glsl ..\..\build\dynamic\renderergl2\shadowmask_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\shadowmask_vp.glsl ..\..\build\dynamic\renderergl2\shadowmask_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_fp.glsl ..\..\build\dynamic\renderergl2\ssao_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\ssao_vp.glsl ..\..\build\dynamic\renderergl2\ssao_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_fp.glsl ..\..\build\dynamic\renderergl2\texturecolor_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\texturecolor_vp.glsl ..\..\build\dynamic\renderergl2\texturecolor_vp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_fp.glsl ..\..\build\dynamic\renderergl2\tonemap_fp.c -cscript.exe glsl_stringify.vbs ..\..\code\renderergl2\glsl\tonemap_vp.glsl ..\..\build\dynamic\renderergl2\tonemap_vp.c - 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line = Chr(34) & line & "\n" & Chr(34) - outfile.WriteLine(line) -Wend -outfile.WriteLine(";") - -infile.Close -outfile.Close \ No newline at end of file diff --git a/misc/msvc142/ioq3.sln b/misc/msvc142/ioq3.sln deleted file mode 100644 index c158f022..00000000 --- a/misc/msvc142/ioq3.sln +++ /dev/null @@ -1,83 +0,0 @@ -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2013 -VisualStudioVersion = 12.0.40629.0 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcxproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcxproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcxproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcxproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcxproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl2", "opengl2.vcxproj", "{F7B397A4-8111-421B-A23B-B9A2CE509183}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl1", "opengl1.vcxproj", "{CD289B03-887C-4602-BDCE-AB6785A7489E}" -EndProject -Global - 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- - - - true - true - - - true - true - - - true - true - - - true - true - - - true - true - - - true - true - - - true - true - - - true - true - - - true - true - - - - - - - - - \ No newline at end of file diff --git a/misc/osxfe/ioquake3fe/Controller.h b/misc/osxfe/ioquake3fe/Controller.h deleted file mode 100644 index 50d15f99..00000000 --- a/misc/osxfe/ioquake3fe/Controller.h +++ /dev/null @@ -1,22 +0,0 @@ -// -// Controller.h -// ioquake3fe -// -// Created by Ben Wilber on 3/11/09. -// Copyright 2009 __MyCompanyName__. All rights reserved. -// - -#import - -@interface Controller : NSObject { - IBOutlet id argsTextField; - NSTask *quakeTask; - NSFileHandle *quakeOut; - NSMutableData *quakeData; -} - -- (IBAction)launch:(id)sender; -- (void)readPipe:(NSNotification *)note; -- (void)taskNote:(NSNotification *)note; - -@end diff --git a/misc/osxfe/ioquake3fe/Controller.m b/misc/osxfe/ioquake3fe/Controller.m deleted file mode 100644 index 2d2bf459..00000000 --- a/misc/osxfe/ioquake3fe/Controller.m +++ /dev/null @@ -1,97 +0,0 @@ -// -// Controller.m -// ioquake3fe -// -// Created by Ben Wilber on 3/11/09. -// Copyright 2009 __MyCompanyName__. All rights reserved. -// - -#import "Controller.h" -#import "ErrorWindow.h" - -#define IOQ3_BUNDLE @"/Applications/ioquake3/ioquake3.app" -#define IOQ3_BIN @"ioquake3.ub" - -@implementation Controller - -- (id)init { - [super init]; - quakeData = [[NSMutableData alloc] initWithCapacity:1.0]; - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(readPipe:) name:NSFileHandleReadCompletionNotification object:nil]; - [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(taskNote:) name:NSTaskDidTerminateNotification object:nil]; - return self; -} - -- (void)dealloc { - [[NSNotificationCenter defaultCenter] removeObserver:self]; - [super dealloc]; -} - -- (IBAction)launch:(id)sender { - NSString *ioQuake3Path = [[NSBundle mainBundle] pathForAuxiliaryExecutable:IOQ3_BIN]; - if (!ioQuake3Path) - ioQuake3Path = [[NSBundle bundleWithPath:IOQ3_BUNDLE] pathForAuxiliaryExecutable:IOQ3_BIN]; - - NSPipe *pipe = [NSPipe pipe]; - quakeOut = [pipe fileHandleForReading]; - [quakeOut readInBackgroundAndNotify]; - - quakeTask = [NSTask new]; - [quakeTask setStandardOutput:pipe]; - [quakeTask setStandardError:pipe]; - - NSString *args = [argsTextField stringValue]; - if ([args length]) - [quakeTask setArguments:[args componentsSeparatedByString:@" "]]; -// [quakeTask setArguments:[args componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]]; // tiger - - BOOL die = NO; - - @try { - [quakeTask setLaunchPath:ioQuake3Path]; - [quakeTask launch]; - } - @catch (NSException *e) { - [[NSAlert - alertWithMessageText:NSLocalizedString(@"Launch Failed", @"launch failed") - defaultButton:NSLocalizedString(@"OK", @"OK") - alternateButton:nil - otherButton:nil -// informativeTextWithFormat:NSLocalizedString(@"Something is probably wrong with the actual ioquake3 binary.", @"launch failed text")] -// informativeTextWithFormat:NSLocalizedString([@"Unable to find the Quake binary at:\n" stringByAppendingString:ioQuake3Path], @"launch failed text")] - informativeTextWithFormat:NSLocalizedString([[[e reason] stringByAppendingString:@"\n\nExecutable path was:\n"] stringByAppendingString:ioQuake3Path], @"launch failed text")] - runModal]; - die = YES; - } - @finally { - if (die) - [NSApp terminate:self]; - } - - [[sender window] close]; - return; -} - -- (void)readPipe:(NSNotification *)note { - if ([note object] == quakeOut) { - NSData *outputData = [[note userInfo] objectForKey:NSFileHandleNotificationDataItem]; - if ([outputData length]) - [quakeData appendData:outputData]; - if (quakeTask) - [quakeOut readInBackgroundAndNotify]; - } -} - -- (void)taskNote:(NSNotification *)note { - if ([note object] == quakeTask) { - if ([quakeTask isRunning] == NO) { - if ([quakeTask terminationStatus] != 0) { - ErrorWindow *ew = [[[ErrorWindow alloc] init] autorelease]; - [ew bitch:[[[NSString alloc] initWithData:quakeData encoding:NSUTF8StringEncoding] autorelease]]; - } - else - [NSApp terminate:self]; - } - } -} -@end diff --git a/misc/osxfe/ioquake3fe/English.lproj/ErrorWindow.xib b/misc/osxfe/ioquake3fe/English.lproj/ErrorWindow.xib deleted file mode 100644 index c9931388..00000000 --- a/misc/osxfe/ioquake3fe/English.lproj/ErrorWindow.xib +++ /dev/null @@ -1,473 +0,0 @@ - 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Controller.h - - - - - 0 - ioquake3fe.xcodeproj - 3 - - diff --git a/misc/osxfe/ioquake3fe/ErrorWindow.h b/misc/osxfe/ioquake3fe/ErrorWindow.h deleted file mode 100644 index 627f81a0..00000000 --- a/misc/osxfe/ioquake3fe/ErrorWindow.h +++ /dev/null @@ -1,10 +0,0 @@ -#import - -@interface ErrorWindow : NSObject { - IBOutlet id errorWindow; - IBOutlet id errorTextField; -} - -- (void)bitch:(NSString *)errorlog; - -@end diff --git a/misc/osxfe/ioquake3fe/ErrorWindow.m b/misc/osxfe/ioquake3fe/ErrorWindow.m deleted file mode 100644 index 93a8d919..00000000 --- a/misc/osxfe/ioquake3fe/ErrorWindow.m +++ /dev/null @@ -1,18 +0,0 @@ -#import "ErrorWindow.h" - -@implementation ErrorWindow - -- (void)bitch:(NSString *)errorlog { - NSLog(errorlog); - - NSNib *nib = [[NSNib alloc] initWithNibNamed:@"ErrorWindow.nib" bundle:[NSBundle mainBundle]]; - [nib instantiateNibWithOwner:self topLevelObjects:nil]; - - [errorWindow makeKeyWindow]; - [errorTextField setFont:[NSFont userFixedPitchFontOfSize:12.0]]; - [errorTextField setString:@""]; - [[errorTextField textStorage] appendAttributedString:[[[NSAttributedString alloc] initWithString:errorlog] autorelease]]; - [errorTextField scrollRangeToVisible:NSMakeRange([[errorTextField string] length], 0)]; -} - -@end diff --git a/misc/osxfe/ioquake3fe/ErrorWindowController.h b/misc/osxfe/ioquake3fe/ErrorWindowController.h deleted file mode 100644 index c6362ab8..00000000 --- a/misc/osxfe/ioquake3fe/ErrorWindowController.h +++ /dev/null @@ -1,16 +0,0 @@ -// -// ErrorWindowController.h -// ioquake3fe -// -// Created by Ben Wilber on 3/11/09. -// Copyright 2009 __MyCompanyName__. All rights reserved. -// - -#import - - -@interface ErrorWindowController : NSWindowController { - -} - -@end diff --git a/misc/osxfe/ioquake3fe/ErrorWindowController.m b/misc/osxfe/ioquake3fe/ErrorWindowController.m deleted file mode 100644 index ceb3f8b3..00000000 --- a/misc/osxfe/ioquake3fe/ErrorWindowController.m +++ /dev/null @@ -1,20 +0,0 @@ -// -// ErrorWindowController.m -// ioquake3fe -// -// Created by Ben Wilber on 3/11/09. -// Copyright 2009 __MyCompanyName__. All rights reserved. -// - -#import "ErrorWindowController.h" - -@implementation ErrorWindowController - -// yes, a whole class just so the fucking app will quit - -- (BOOL)windowShouldClose:(id)sender { - [NSApp terminate:self]; - return YES; -} - -@end diff --git a/misc/osxfe/ioquake3fe/Info.plist b/misc/osxfe/ioquake3fe/Info.plist deleted file mode 100644 index 09ec7571..00000000 --- a/misc/osxfe/ioquake3fe/Info.plist +++ /dev/null @@ -1,30 +0,0 @@ - - - - - CFBundleDevelopmentRegion - English - CFBundleExecutable - ${EXECUTABLE_NAME} - CFBundleIconFile - quake3_flat - CFBundleIdentifier - org.icculus.quake3 - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - ${PRODUCT_NAME} - CFBundlePackageType - APPL - CFBundleShortVersionString - 1.0 - CFBundleSignature - ???? - CFBundleVersion - 1.0 - NSMainNibFile - MainMenu - NSPrincipalClass - NSApplication - - diff --git a/misc/osxfe/ioquake3fe/ioquake3.icns b/misc/osxfe/ioquake3fe/ioquake3.icns deleted file mode 100644 index 30e3b673..00000000 Binary files a/misc/osxfe/ioquake3fe/ioquake3.icns and /dev/null differ diff --git a/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/TemplateIcon.icns b/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/TemplateIcon.icns deleted file mode 100644 index 62cb7015..00000000 Binary files a/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/TemplateIcon.icns and /dev/null differ diff --git a/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/bw.mode1v3 b/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/bw.mode1v3 deleted file mode 100644 index 8acee99f..00000000 --- a/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/bw.mode1v3 +++ /dev/null @@ -1,1391 +0,0 @@ - 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The workspace embeds all the projects and currently builds universal (fat) binaries supporting i386 and x86_64. - -Hopefully people working with ioquake3 on macOS will benefit from using Xcode for building, hacking and debugging. - -NOTE: THE FIRST BUILD WITH XCODE WILL LIKELY FAIL. Subsequent builds will succeed. This is related to the second bullet point below. Some of the files necessary are created via a build phase but more recent versions of Xcode are less forgiving about the files being missing initially so the first build will fail. If anyone has a better way to handle this please let me know. - -LIBRARIES: - -- Game libraries (cgame, game, ui) currently compile to universal binary dylib for native (versus qvm bytecode/interpreted). - -- Renderer libraries also compile to universal binary dylib. The OpenGL 2 renderer project will normally show missing .c files in code/renderergl2/glsl. This is normal, as these .c files are automatically generated during the build process and excluded from source control. This step is required in order for the renderer to link due to symbol dependencies in tr_glsl.c for fallback shaders. - -- ioquake3 searches for game & renderer libraries with an abbreviated architecture suffix in the filename. Xcode scripts handle symlink creation for the appropriate architectures at build time in order to support universal (fat) binaries. - -- Static libraries are used for botlib, jpeg and opus. - -- Currently links macOS system libcurl.dylib and libz.dylib. - -- SDL binary dylib is included. - - -TODO: -- dedicated support -- curl.xcodeproj -- ogg.xcodeproj (ogg vorbis support) -- zlib.xcodeproj -- q3asm.xcodeproj -- q3cpp.xcodeproj -- q3lcc.xcodeproj -- q3rcc.xcodeproj - - - - - - - - - - - - - -NO CARRIER -