Revert "Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform" (#824)
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@@ -1950,8 +1950,6 @@ void CG_MissileHitPlayer( int weapon, vec3_t origin, vec3_t dir, int entityNum )
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switch ( weapon ) {
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case WP_GRENADE_LAUNCHER:
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case WP_ROCKET_LAUNCHER:
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case WP_PLASMAGUN:
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case WP_BFG:
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#ifdef MISSIONPACK
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case WP_NAILGUN:
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case WP_CHAINGUN:
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