SDL_GL_SetSwapInterval() check
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@@ -476,7 +476,10 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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qglClear( GL_COLOR_BUFFER_BIT );
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SDL_GL_SwapWindow( SDL_window );
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SDL_GL_SetSwapInterval( r_swapInterval->integer );
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if( SDL_GL_SetSwapInterval( r_swapInterval->integer ) == -1 )
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{
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ri.Printf( PRINT_DEVELOPER, "SDL_GL_SetSwapInterval failed: %s\n", SDL_GetError( ) );
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}
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glConfig.colorBits = testColorBits;
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glConfig.depthBits = testDepthBits;
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