refactor: #define DEAD_HEIGHT -8
From the research conducted in https://github.com/ioquake/ioq3/issues/794 we can probably conclude that the `self->r.maxs[2] = -8;` in `player_die()` is related to `pm->maxs[2] = -8;` in `PM_CheckDuck()`. Let's make this clear with a named constant.
This commit is contained in:
1 parent
3041ec3695
commit
38c4180740
3 files changed
+3
-2
No files matched your search
@@ -1275,7 +1275,7 @@ static void PM_CheckDuck (void)
|
||||
|
||||
if (pm->ps->pm_type == PM_DEAD)
|
||||
{
|
||||
pm->maxs[2] = -8;
|
||||
pm->maxs[2] = DEAD_HEIGHT;
|
||||
pm->ps->viewheight = DEAD_VIEWHEIGHT;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
#define DEFAULT_VIEWHEIGHT 26
|
||||
#define CROUCH_HEIGHT 16
|
||||
#define CROUCH_VIEWHEIGHT 12
|
||||
#define DEAD_HEIGHT -8
|
||||
#define DEAD_VIEWHEIGHT -16
|
||||
|
||||
//
|
||||
|
||||
@@ -601,7 +601,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
|
||||
|
||||
self->s.loopSound = 0;
|
||||
|
||||
self->r.maxs[2] = -8;
|
||||
self->r.maxs[2] = DEAD_HEIGHT;
|
||||
|
||||
// don't allow respawn until the death anim is done
|
||||
// g_forcerespawn may force spawning at some later time
|
||||
|
||||
Reference in new issue
Block a user