Files
neo.yt-tremulous/Makefile
T
Paradox460 8bd185c395 Added quite a large list of new features:
* Prevented purchase of bsuit when crouched, prevents bsuit crouch glitch
 * Added cvar `g_devmapVotes`, switches map votes to devmap votes
 * Added proxemity mines (grenades), `g_proximityMines`
 * Added !denyweapons/!alloweapons
 * Added search to !listmaps
 * Added maplog fixes, adds devmap info
 * Improved black name filter
 * Added timed messages, `g_msg` controls the message, `g_msgtime` controls the repeat rate
 * Added feature to echo cp to player consoles
 * Added newline support to !cp
 * Added vote logging to !adminlog
 * Added location data to say_area, `g_sayAreaLocations`
 * Added `g_specASpec`, allows spectators to follow other spectators

hovelports didn't make it to this release, hopefully they will make it to 1.5.1

Makefile changes make compiling quicker, as it only builds qvm now
2008-02-25 00:13:53 +00:00

1409 lines
33 KiB
Makefile

#
# Tremulous Makefile
#
# Nov '98 by Zoid <zoid@idsoftware.com>
#
# Loki Hacking by Bernd Kreimeier
# and a little more by Ryan C. Gordon.
# and a little more by Rafael Barrero
# and a little more by the ioq3 cr3w
# and a little more by Tim Angus
#
# GNU Make required
#
COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]')
ifeq ($(COMPILE_PLATFORM),darwin)
# Apple does some things a little differently...
COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
else
COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/)
endif
BUILD_CLIENT =0
BUILD_CLIENT_SMP =0
BUILD_SERVER =0
BUILD_GAME_SO =0
BUILD_GAME_QVM =1
#############################################################################
#
# If you require a different configuration from the defaults below, create a
# new file named "Makefile.local" in the same directory as this file and define
# your parameters there. This allows you to change configuration without
# causing problems with keeping up to date with the repository.
#
#############################################################################
-include Makefile.local
ifndef PLATFORM
PLATFORM=$(COMPILE_PLATFORM)
endif
export PLATFORM
ifndef ARCH
ARCH=$(COMPILE_ARCH)
endif
ifeq ($(ARCH),powerpc)
ARCH=ppc
endif
export ARCH
ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
CROSS_COMPILING=1
else
CROSS_COMPILING=0
ifneq ($(ARCH),$(COMPILE_ARCH))
CROSS_COMPILING=1
endif
endif
export CROSS_COMPILING
ifndef COPYDIR
COPYDIR="/usr/local/games/tremulous"
endif
ifndef MOUNT_DIR
MOUNT_DIR=src
endif
ifndef BUILD_DIR
BUILD_DIR=build
endif
ifndef GENERATE_DEPENDENCIES
GENERATE_DEPENDENCIES=1
endif
ifndef USE_CCACHE
USE_CCACHE=0
endif
export USE_CCACHE
ifndef USE_SDL
USE_SDL=1
endif
ifndef USE_OPENAL
USE_OPENAL=1
endif
ifndef USE_OPENAL_DLOPEN
USE_OPENAL_DLOPEN=0
endif
ifndef USE_CURL
USE_CURL=1
endif
ifndef USE_CURL_DLOPEN
ifeq ($(PLATFORM),mingw32)
USE_CURL_DLOPEN=0
else
USE_CURL_DLOPEN=1
endif
endif
ifndef USE_CODEC_VORBIS
USE_CODEC_VORBIS=0
endif
ifndef USE_LOCAL_HEADERS
USE_LOCAL_HEADERS=1
endif
ifndef BUILD_MASTER_SERVER
BUILD_MASTER_SERVER=0
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
CDIR=$(MOUNT_DIR)/client
SDIR=$(MOUNT_DIR)/server
RDIR=$(MOUNT_DIR)/renderer
CMDIR=$(MOUNT_DIR)/qcommon
UDIR=$(MOUNT_DIR)/unix
W32DIR=$(MOUNT_DIR)/win32
GDIR=$(MOUNT_DIR)/game
CGDIR=$(MOUNT_DIR)/cgame
NDIR=$(MOUNT_DIR)/null
UIDIR=$(MOUNT_DIR)/ui
JPDIR=$(MOUNT_DIR)/jpeg-6
TOOLSDIR=$(MOUNT_DIR)/tools
SDLHDIR=$(MOUNT_DIR)/SDL12
LIBSDIR=$(MOUNT_DIR)/libs
MASTERDIR=$(MOUNT_DIR)/master
# extract version info
VERSION=$(shell grep "\#define VERSION_NUMBER" $(CMDIR)/q_shared.h | \
sed -e 's/[^"]*"\(.*\)"/\1/')
USE_SVN=
ifeq ($(wildcard .svn),.svn)
SVN_REV=$(shell LANG=C svnversion .)
ifneq ($(SVN_REV),)
SVN_VERSION=$(VERSION)_SVN$(SVN_REV)
USE_SVN=1
endif
endif
ifneq ($(USE_SVN),1)
SVN_VERSION=$(VERSION)
endif
#############################################################################
# SETUP AND BUILD -- LINUX
#############################################################################
## Defaults
LIB=lib
INSTALL=install
MKDIR=mkdir
ifeq ($(PLATFORM),linux)
ifeq ($(ARCH),alpha)
ARCH=axp
else
ifeq ($(ARCH),x86_64)
LIB=lib64
else
ifeq ($(ARCH),ppc64)
LIB=lib64
else
ifeq ($(ARCH),s390x)
LIB=lib64
endif
endif
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifeq ($(USE_OPENAL_DLOPEN),1)
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifeq ($(USE_CURL_DLOPEN),1)
BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
else
BASE_CFLAGS += -I/usr/X11R6/include
endif
OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer
ifeq ($(ARCH),x86_64)
OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-fstrength-reduce
# experimental x86_64 jit compiler! you need GNU as
HAVE_VM_COMPILED = true
else
ifeq ($(ARCH),x86)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
else
ifeq ($(ARCH),ppc)
BASE_CFLAGS += -maltivec
HAVE_VM_COMPILED=false
endif
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
LDFLAGS=-ldl -lm
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS=$(shell sdl-config --libs)
else
CLIENT_LDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += -lopenal
endif
endif
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += -lcurl
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),x86)
# linux32 make ...
BASE_CFLAGS += -m32
LDFLAGS+=-m32
endif
else # ifeq Linux
#############################################################################
# SETUP AND BUILD -- MAC OS X
#############################################################################
ifeq ($(PLATFORM),darwin)
HAVE_VM_COMPILED=true
BASE_CFLAGS=
CLIENT_LDFLAGS=
LDFLAGS=
OPTIMIZE=
ifeq ($(BUILD_MACOSX_UB),ppc)
CC=gcc-3.3
BASE_CFLAGS += -arch ppc -DSMP \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \
-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
-I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
-isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include
# when using the 10.2 SDK we are not allowed the two-level namespace so
# in order to get the OpenAL dlopen() stuff to work without major
# modifications, the controversial -m linker flag must be used. this
# throws a ton of multiply defined errors which cannot be suppressed.
LDFLAGS += -arch ppc \
-L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
-Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m
ARCH=ppc
# OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway
BUILD_SERVER=0
# because of a problem with linking on 10.2 this will generate multiply
# defined symbol errors. The errors can be turned into warnings with
# the -m linker flag, but you can't shut up the warnings
USE_OPENAL_DLOPEN=1
else
ifeq ($(BUILD_MACOSX_UB),x86)
CC=gcc-4.0
BASE_CFLAGS += -arch i386 -DSMP \
-mmacosx-version-min=10.4 \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \
-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
-I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \
-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \
-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 \
-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \
-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk
ARCH=x86
BUILD_SERVER=0
else
# for whatever reason using the headers in the MacOSX SDKs tend to throw
# errors even though they are identical to the system ones which don't
# therefore we shut up warning flags when running the universal build
# script as much as possible.
BASE_CFLAGS += -Wall -Wimplicit -Wstrict-prototypes
endif
endif
ifeq ($(ARCH),ppc)
OPTIMIZE += -faltivec -O3
endif
ifeq ($(ARCH),x86)
OPTIMIZE += -march=prescott -mfpmath=sse
# x86 vm will crash without -mstackrealign since MMX instructions will be
# used no matter what and they corrupt the frame pointer in VM calls
BASE_CFLAGS += -mstackrealign
endif
BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
# Always include debug symbols...you can strip the binary later...
BASE_CFLAGS += -gfull
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += -framework OpenAL
else
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += -lcurl
else
BASE_CFLAGS += -DUSE_CURL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -D_THREAD_SAFE=1 \
-I$(SDLHDIR)/include
# We copy sdlmain before ranlib'ing it so that subversion doesn't think
# the file has been modified by each build.
LIBSDLMAIN=$(B)/libSDLmain.a
LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \
$(LIBSDIR)/macosx/libSDL-1.2.0.dylib
else
# !!! FIXME: frameworks: OpenGL, Carbon, etc...
#CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
endif
OPTIMIZE += -ffast-math -falign-loops=16
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=dylib
SHLIBCFLAGS=-fPIC -fno-common
SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
NOTSHLIBCFLAGS=-mdynamic-no-pic
else # ifeq darwin
#############################################################################
# SETUP AND BUILD -- MINGW32
#############################################################################
ifeq ($(PLATFORM),mingw32)
ifndef WINDRES
WINDRES=windres
endif
ARCH=x86
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1
endif
ifeq ($(USE_CURL),1)
BASE_CFLAGS += -DUSE_CURL=1
ifneq ($(USE_CURL_DLOPEN),1)
BASE_CFLAGS += -DCURL_STATICLIB
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math -falign-loops=2 \
-funroll-loops -falign-jumps=2 -falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED = true
DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=dll
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared $(LDFLAGS)
BINEXT=.exe
LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32
CLIENT_LDFLAGS=
ifeq ($(USE_CURL),1)
ifneq ($(USE_CURL_DLOPEN),1)
CLIENT_LDFLAGS += $(LIBSDIR)/win32/libcurl.a
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifeq ($(ARCH),x86)
# build 32bit
BASE_CFLAGS += -m32
LDFLAGS+=-m32
endif
BUILD_SERVER = 0
BUILD_CLIENT_SMP = 0
else # ifeq mingw32
#############################################################################
# SETUP AND BUILD -- FREEBSD
#############################################################################
ifeq ($(PLATFORM),freebsd)
ifneq (,$(findstring alpha,$(shell uname -m)))
ARCH=axp
else #default to x86
ARCH=x86
endif #alpha test
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
-I/usr/X11R6/include
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
ifeq ($(USE_OPENAL),1)
BASE_CFLAGS += -DUSE_OPENAL=1
ifeq ($(USE_OPENAL_DLOPEN),1)
BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
BASE_CFLAGS += -DUSE_CODEC_VORBIS=1
endif
ifeq ($(USE_SDL),1)
BASE_CFLAGS += $(shell sdl11-config --cflags) -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1
endif
ifeq ($(ARCH),axp)
BASE_CFLAGS += -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
else
ifeq ($(ARCH),x86)
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \
-march=pentium -fomit-frame-pointer -pipe -ffast-math \
-falign-loops=2 -falign-jumps=2 -falign-functions=2 \
-funroll-loops -fstrength-reduce
HAVE_VM_COMPILED=true
else
BASE_CFLAGS += -DNO_VM_COMPILED
endif
endif
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
# don't need -ldl (FreeBSD)
LDFLAGS=-lm
CLIENT_LDFLAGS =
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS += $(shell sdl11-config --libs)
else
CLIENT_LDFLAGS += -L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm
endif
ifeq ($(USE_OPENAL),1)
ifneq ($(USE_OPENAL_DLOPEN),1)
CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal
endif
endif
ifeq ($(USE_CODEC_VORBIS),1)
CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg
endif
else # ifeq freebsd
#############################################################################
# SETUP AND BUILD -- NETBSD
#############################################################################
ifeq ($(PLATFORM),netbsd)
ifeq ($(shell uname -m),i386)
ARCH=x86
endif
LDFLAGS=-lm
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
ifneq ($(ARCH),x86)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
BUILD_CLIENT = 0
BUILD_GAME_QVM = 0
else # ifeq netbsd
#############################################################################
# SETUP AND BUILD -- IRIX
#############################################################################
ifeq ($(PLATFORM),irix)
ARCH=mips #default to MIPS
BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \
-nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
RELEASE_CFLAGS=$(BASE_CFLAGS) -O3
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
SHLIBEXT=so
SHLIBCFLAGS=
SHLIBLDFLAGS=-shared
LDFLAGS=-ldl -lm
CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm
else # ifeq IRIX
#############################################################################
# SETUP AND BUILD -- SunOS
#############################################################################
ifeq ($(PLATFORM),sunos)
CC=gcc
INSTALL=ginstall
MKDIR=gmkdir
COPYDIR="/usr/local/share/games/tremulous"
ifneq (,$(findstring i86pc,$(shell uname -m)))
ARCH=x86
else #default to sparc
ARCH=sparc
endif
ifneq ($(ARCH),x86)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
ifeq ($(USE_SDL),1)
BASE_CFLAGS += -DUSE_SDL_SOUND=1 $(shell sdl-config --cflags)
else
BASE_CFLAGS += -I/usr/openwin/include
endif
OPTIMIZE = -O3 -ffast-math -funroll-loops
ifeq ($(ARCH),sparc)
OPTIMIZE = -O3 -ffast-math -falign-loops=2 \
-falign-jumps=2 -falign-functions=2 -fstrength-reduce \
-mtune=ultrasparc -mv8plus -mno-faster-structs \
-funroll-loops
else
ifeq ($(ARCH),x86)
OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \
-funroll-loops -falign-loops=2 -falign-jumps=2 \
-falign-functions=2 -fstrength-reduce
HAVE_VM_COMPILED=true
BASE_CFLAGS += -m32
LDFLAGS += -m32
BASE_CFLAGS += -I/usr/X11/include/NVIDIA
endif
endif
ifneq ($(HAVE_VM_COMPILED),true)
BASE_CFLAGS += -DNO_VM_COMPILED
endif
DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE)
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared $(LDFLAGS)
THREAD_LDFLAGS=-lpthread
LDFLAGS=-lsocket -lnsl -ldl -lm
BOTCFLAGS=-O0
ifeq ($(USE_SDL),1)
CLIENT_LDFLAGS=$(shell sdl-config --libs) -L/usr/X11/lib -lGLU -lX11 -lXext
else
CLIENT_LDFLAGS=-L/usr/openwin/$(LIB) -L/usr/X11/lib -lGLU -lX11 -lXext
endif
else # ifeq sunos
#############################################################################
# SETUP AND BUILD -- GENERIC
#############################################################################
BASE_CFLAGS=-DNO_VM_COMPILED
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3
SHLIBEXT=so
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared
endif #Linux
endif #darwin
endif #mingw32
endif #FreeBSD
endif #NetBSD
endif #IRIX
endif #SunOS
TARGETS =
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/tremded.$(ARCH)$(BINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
TARGETS += $(B)/tremulous.$(ARCH)$(BINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/tremulous-smp.$(ARCH)$(BINEXT)
endif
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
$(B)/base/cgame$(ARCH).$(SHLIBEXT) \
$(B)/base/game$(ARCH).$(SHLIBEXT) \
$(B)/base/ui$(ARCH).$(SHLIBEXT)
endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
TARGETS += \
$(B)/base/vm/cgame.qvm \
$(B)/base/vm/game.qvm \
$(B)/base/vm/ui.qvm
endif
endif
ifeq ($(USE_CCACHE),1)
CC := ccache $(CC)
endif
ifdef DEFAULT_BASEDIR
BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
endif
ifeq ($(USE_LOCAL_HEADERS),1)
BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1
endif
ifeq ($(GENERATE_DEPENDENCIES),1)
BASE_CFLAGS += -MMD
endif
ifeq ($(USE_SVN),1)
BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\"
endif
define DO_CC
@echo "CC $<"
@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
endef
define DO_SMP_CC
@echo "SMP_CC $<"
@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
endef
define DO_BOT_CC
@echo "BOT_CC $<"
@$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
endef
ifeq ($(GENERATE_DEPENDENCIES),1)
DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
endif
define DO_SHLIB_CC
@echo "SHLIB_CC $<"
@$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
@$(DO_QVM_DEP)
endef
define DO_AS
@echo "AS $<"
@$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
endef
define DO_DED_CC
@echo "DED_CC $<"
@$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
endef
define DO_WINDRES
@echo "WINDRES $<"
@$(WINDRES) -i $< -o $@
endef
#############################################################################
# MAIN TARGETS
#############################################################################
default: release
all: debug release
debug:
@$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)"
ifeq ($(BUILD_MASTER_SERVER),1)
$(MAKE) -C $(MASTERDIR) debug
endif
release:
@$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)"
ifeq ($(BUILD_MASTER_SERVER),1)
$(MAKE) -C $(MASTERDIR) release
endif
# Create the build directories and tools, print out
# an informational message, then start building
targets: makedirs tools
@echo ""
@echo "Building Tremulous in $(B):"
@echo " CC: $(CC)"
@echo ""
@echo " CFLAGS:"
@for i in $(CFLAGS); \
do \
echo " $$i"; \
done
@echo ""
@echo " Output:"
@for i in $(TARGETS); \
do \
echo " $$i"; \
done
@echo ""
@$(MAKE) $(TARGETS)
makedirs:
@if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
@if [ ! -d $(B) ];then $(MKDIR) $(B);fi
@if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi
@if [ ! -d $(B)/clientsmp ];then $(MKDIR) $(B)/clientsmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/base ];then $(MKDIR) $(B)/base;fi
@if [ ! -d $(B)/base/cgame ];then $(MKDIR) $(B)/base/cgame;fi
@if [ ! -d $(B)/base/game ];then $(MKDIR) $(B)/base/game;fi
@if [ ! -d $(B)/base/ui ];then $(MKDIR) $(B)/base/ui;fi
@if [ ! -d $(B)/base/qcommon ];then $(MKDIR) $(B)/base/qcommon;fi
@if [ ! -d $(B)/base/vm ];then $(MKDIR) $(B)/base/vm;fi
#############################################################################
# QVM BUILD TOOLS
#############################################################################
Q3LCC=$(TOOLSDIR)/q3lcc$(BINEXT)
Q3ASM=$(TOOLSDIR)/q3asm$(BINEXT)
ifeq ($(CROSS_COMPILING),1)
tools:
@echo QVM tools not built when cross-compiling
else
tools:
$(MAKE) -C $(TOOLSDIR)/lcc install
$(MAKE) -C $(TOOLSDIR)/asm install
endif
define DO_Q3LCC
@echo "Q3LCC $<"
@$(Q3LCC) -o $@ $<
endef
#############################################################################
# CLIENT/SERVER
#############################################################################
Q3OBJ = \
$(B)/client/cl_cgame.o \
$(B)/client/cl_cin.o \
$(B)/client/cl_console.o \
$(B)/client/cl_input.o \
$(B)/client/cl_keys.o \
$(B)/client/cl_main.o \
$(B)/client/cl_net_chan.o \
$(B)/client/cl_parse.o \
$(B)/client/cl_scrn.o \
$(B)/client/cl_ui.o \
$(B)/client/cl_avi.o \
\
$(B)/client/cm_load.o \
$(B)/client/cm_patch.o \
$(B)/client/cm_polylib.o \
$(B)/client/cm_test.o \
$(B)/client/cm_trace.o \
\
$(B)/client/cmd.o \
$(B)/client/common.o \
$(B)/client/cvar.o \
$(B)/client/files.o \
$(B)/client/md4.o \
$(B)/client/md5.o \
$(B)/client/msg.o \
$(B)/client/net_chan.o \
$(B)/client/huffman.o \
$(B)/client/parse.o \
\
$(B)/client/snd_adpcm.o \
$(B)/client/snd_dma.o \
$(B)/client/snd_mem.o \
$(B)/client/snd_mix.o \
$(B)/client/snd_wavelet.o \
\
$(B)/client/snd_main.o \
$(B)/client/snd_codec.o \
$(B)/client/snd_codec_wav.o \
$(B)/client/snd_codec_ogg.o \
\
$(B)/client/qal.o \
$(B)/client/snd_openal.o \
\
$(B)/client/cl_curl.o \
\
$(B)/client/sv_ccmds.o \
$(B)/client/sv_client.o \
$(B)/client/sv_game.o \
$(B)/client/sv_init.o \
$(B)/client/sv_main.o \
$(B)/client/sv_net_chan.o \
$(B)/client/sv_snapshot.o \
$(B)/client/sv_world.o \
\
$(B)/client/q_math.o \
$(B)/client/q_shared.o \
\
$(B)/client/unzip.o \
$(B)/client/vm.o \
$(B)/client/vm_interpreted.o \
\
$(B)/client/jcapimin.o \
$(B)/client/jchuff.o \
$(B)/client/jcinit.o \
$(B)/client/jccoefct.o \
$(B)/client/jccolor.o \
$(B)/client/jfdctflt.o \
$(B)/client/jcdctmgr.o \
$(B)/client/jcphuff.o \
$(B)/client/jcmainct.o \
$(B)/client/jcmarker.o \
$(B)/client/jcmaster.o \
$(B)/client/jcomapi.o \
$(B)/client/jcparam.o \
$(B)/client/jcprepct.o \
$(B)/client/jcsample.o \
$(B)/client/jdapimin.o \
$(B)/client/jdapistd.o \
$(B)/client/jdatasrc.o \
$(B)/client/jdcoefct.o \
$(B)/client/jdcolor.o \
$(B)/client/jddctmgr.o \
$(B)/client/jdhuff.o \
$(B)/client/jdinput.o \
$(B)/client/jdmainct.o \
$(B)/client/jdmarker.o \
$(B)/client/jdmaster.o \
$(B)/client/jdpostct.o \
$(B)/client/jdsample.o \
$(B)/client/jdtrans.o \
$(B)/client/jerror.o \
$(B)/client/jidctflt.o \
$(B)/client/jmemmgr.o \
$(B)/client/jmemnobs.o \
$(B)/client/jutils.o \
\
$(B)/client/tr_animation.o \
$(B)/client/tr_backend.o \
$(B)/client/tr_bsp.o \
$(B)/client/tr_cmds.o \
$(B)/client/tr_curve.o \
$(B)/client/tr_flares.o \
$(B)/client/tr_font.o \
$(B)/client/tr_image.o \
$(B)/client/tr_init.o \
$(B)/client/tr_light.o \
$(B)/client/tr_main.o \
$(B)/client/tr_marks.o \
$(B)/client/tr_mesh.o \
$(B)/client/tr_model.o \
$(B)/client/tr_noise.o \
$(B)/client/tr_scene.o \
$(B)/client/tr_shade.o \
$(B)/client/tr_shade_calc.o \
$(B)/client/tr_shader.o \
$(B)/client/tr_shadows.o \
$(B)/client/tr_sky.o \
$(B)/client/tr_surface.o \
$(B)/client/tr_world.o \
ifeq ($(ARCH),x86)
Q3OBJ += \
$(B)/client/snd_mixa.o \
$(B)/client/matha.o \
$(B)/client/ftola.o \
$(B)/client/snapvectora.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),x86)
Q3OBJ += $(B)/client/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3OBJ += $(B)/client/vm_x86_64.o
endif
ifeq ($(ARCH),ppc)
Q3OBJ += $(B)/client/vm_ppc.o
endif
endif
ifeq ($(PLATFORM),mingw32)
Q3OBJ += \
$(B)/client/win_gamma.o \
$(B)/client/win_glimp.o \
$(B)/client/win_input.o \
$(B)/client/win_main.o \
$(B)/client/win_net.o \
$(B)/client/win_qgl.o \
$(B)/client/win_shared.o \
$(B)/client/win_snd.o \
$(B)/client/win_syscon.o \
$(B)/client/win_wndproc.o \
$(B)/client/win_resource.o
else
Q3OBJ += \
$(B)/client/unix_main.o \
$(B)/client/unix_net.o \
$(B)/client/unix_shared.o \
$(B)/client/linux_signals.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_snd.o \
$(B)/client/sdl_snd.o
ifeq ($(PLATFORM),linux)
Q3OBJ += $(B)/client/linux_joystick.o
endif
ifeq ($(USE_SDL),1)
ifneq ($(PLATFORM),darwin)
BUILD_CLIENT_SMP = 0
endif
endif
Q3POBJ = \
$(B)/client/linux_glimp.o \
$(B)/client/sdl_glimp.o
Q3POBJ_SMP = \
$(B)/clientsmp/linux_glimp.o \
$(B)/clientsmp/sdl_glimp.o
endif
$(B)/tremulous.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
$(LDFLAGS) $(LIBSDLMAIN)
$(B)/tremulous-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
ifneq ($(strip $(LIBSDLMAIN)),)
ifneq ($(strip $(LIBSDLMAINSRC)),)
$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
cp $< $@
ranlib $@
endif
endif
#############################################################################
# DEDICATED SERVER
#############################################################################
Q3DOBJ = \
$(B)/ded/sv_client.o \
$(B)/ded/sv_ccmds.o \
$(B)/ded/sv_game.o \
$(B)/ded/sv_init.o \
$(B)/ded/sv_main.o \
$(B)/ded/sv_net_chan.o \
$(B)/ded/sv_snapshot.o \
$(B)/ded/sv_world.o \
\
$(B)/ded/cm_load.o \
$(B)/ded/cm_patch.o \
$(B)/ded/cm_polylib.o \
$(B)/ded/cm_test.o \
$(B)/ded/cm_trace.o \
$(B)/ded/cmd.o \
$(B)/ded/common.o \
$(B)/ded/cvar.o \
$(B)/ded/files.o \
$(B)/ded/md4.o \
$(B)/ded/msg.o \
$(B)/ded/net_chan.o \
$(B)/ded/huffman.o \
$(B)/ded/parse.o \
\
$(B)/ded/q_math.o \
$(B)/ded/q_shared.o \
\
$(B)/ded/unzip.o \
$(B)/ded/vm.o \
$(B)/ded/vm_interpreted.o \
\
$(B)/ded/linux_signals.o \
$(B)/ded/unix_main.o \
$(B)/ded/unix_net.o \
$(B)/ded/unix_shared.o \
\
$(B)/ded/null_client.o \
$(B)/ded/null_input.o \
$(B)/ded/null_snddma.o
ifeq ($(ARCH),x86)
Q3DOBJ += \
$(B)/ded/ftola.o \
$(B)/ded/snapvectora.o \
$(B)/ded/matha.o
endif
ifeq ($(HAVE_VM_COMPILED),true)
ifeq ($(ARCH),x86)
Q3DOBJ += $(B)/ded/vm_x86.o
endif
ifeq ($(ARCH),x86_64)
Q3DOBJ += $(B)/ded/vm_x86_64.o
endif
ifeq ($(ARCH),ppc)
Q3DOBJ += $(B)/ded/vm_ppc.o
endif
endif
$(B)/tremded.$(ARCH)$(BINEXT): $(Q3DOBJ)
@echo "LD $@"
@$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
#############################################################################
## TREMULOUS CGAME
#############################################################################
CGOBJ_ = \
$(B)/base/cgame/cg_main.o \
$(B)/base/game/bg_misc.o \
$(B)/base/game/bg_pmove.o \
$(B)/base/game/bg_slidemove.o \
$(B)/base/cgame/cg_consolecmds.o \
$(B)/base/cgame/cg_buildable.o \
$(B)/base/cgame/cg_animation.o \
$(B)/base/cgame/cg_animmapobj.o \
$(B)/base/cgame/cg_draw.o \
$(B)/base/cgame/cg_drawtools.o \
$(B)/base/cgame/cg_ents.o \
$(B)/base/cgame/cg_event.o \
$(B)/base/cgame/cg_marks.o \
$(B)/base/cgame/cg_players.o \
$(B)/base/cgame/cg_playerstate.o \
$(B)/base/cgame/cg_predict.o \
$(B)/base/cgame/cg_servercmds.o \
$(B)/base/cgame/cg_snapshot.o \
$(B)/base/cgame/cg_view.o \
$(B)/base/cgame/cg_weapons.o \
$(B)/base/cgame/cg_mem.o \
$(B)/base/cgame/cg_scanner.o \
$(B)/base/cgame/cg_attachment.o \
$(B)/base/cgame/cg_trails.o \
$(B)/base/cgame/cg_particles.o \
$(B)/base/cgame/cg_ptr.o \
$(B)/base/cgame/cg_tutorial.o \
$(B)/base/ui/ui_shared.o \
\
$(B)/base/qcommon/q_math.o \
$(B)/base/qcommon/q_shared.o
CGOBJ = $(CGOBJ_) $(B)/base/cgame/cg_syscalls.o
CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
$(B)/base/cgame$(ARCH).$(SHLIBEXT) : $(CGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
$(B)/base/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## TREMULOUS GAME
#############################################################################
GOBJ_ = \
$(B)/base/game/g_main.o \
$(B)/base/game/bg_misc.o \
$(B)/base/game/bg_pmove.o \
$(B)/base/game/bg_slidemove.o \
$(B)/base/game/g_mem.o \
$(B)/base/game/g_active.o \
$(B)/base/game/g_client.o \
$(B)/base/game/g_cmds.o \
$(B)/base/game/g_combat.o \
$(B)/base/game/g_physics.o \
$(B)/base/game/g_buildable.o \
$(B)/base/game/g_misc.o \
$(B)/base/game/g_missile.o \
$(B)/base/game/g_mover.o \
$(B)/base/game/g_session.o \
$(B)/base/game/g_spawn.o \
$(B)/base/game/g_svcmds.o \
$(B)/base/game/g_target.o \
$(B)/base/game/g_team.o \
$(B)/base/game/g_trigger.o \
$(B)/base/game/g_utils.o \
$(B)/base/game/g_maprotation.o \
$(B)/base/game/g_ptr.o \
$(B)/base/game/g_weapon.o \
$(B)/base/game/g_admin.o \
\
$(B)/base/qcommon/q_math.o \
$(B)/base/qcommon/q_shared.o
GOBJ = $(GOBJ_) $(B)/base/game/g_syscalls.o
GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
$(B)/base/game$(ARCH).$(SHLIBEXT) : $(GOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
$(B)/base/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## TREMULOUS UI
#############################################################################
UIOBJ_ = \
$(B)/base/ui/ui_main.o \
$(B)/base/ui/ui_atoms.o \
$(B)/base/ui/ui_players.o \
$(B)/base/ui/ui_shared.o \
$(B)/base/ui/ui_gameinfo.o \
\
$(B)/base/game/bg_misc.o \
$(B)/base/qcommon/q_math.o \
$(B)/base/qcommon/q_shared.o
UIOBJ = $(UIOBJ_) $(B)/base/ui/ui_syscalls.o
UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/base/game/bg_lib.asm
$(B)/base/ui$(ARCH).$(SHLIBEXT) : $(UIOBJ)
@echo "LD $@"
@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
$(B)/base/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## CLIENT/SERVER RULES
#############################################################################
$(B)/client/%.o: $(UDIR)/%.s
$(DO_AS)
$(B)/client/%.o: $(CDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(SDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(CMDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/client/%.o: $(JPDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(RDIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(UDIR)/%.c
$(DO_CC)
$(B)/clientsmp/%.o: $(UDIR)/%.c
$(DO_SMP_CC)
$(B)/client/%.o: $(W32DIR)/%.c
$(DO_CC)
$(B)/client/%.o: $(W32DIR)/%.rc
$(DO_WINDRES)
$(B)/ded/%.o: $(UDIR)/%.s
$(DO_AS)
$(B)/ded/%.o: $(SDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(CMDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(BLIBDIR)/%.c
$(DO_BOT_CC)
$(B)/ded/%.o: $(UDIR)/%.c
$(DO_DED_CC)
$(B)/ded/%.o: $(NDIR)/%.c
$(DO_DED_CC)
# Extra dependencies to ensure the SVN version is incorporated
ifeq ($(USE_SVN),1)
$(B)/client/cl_console.o : .svn/entries
$(B)/client/common.o : .svn/entries
$(B)/ded/common.o : .svn/entries
endif
#############################################################################
## GAME MODULE RULES
#############################################################################
$(B)/base/cgame/%.o: $(CGDIR)/%.c
$(DO_SHLIB_CC)
$(B)/base/cgame/%.asm: $(CGDIR)/%.c
$(DO_Q3LCC)
$(B)/base/game/%.o: $(GDIR)/%.c
$(DO_SHLIB_CC)
$(B)/base/game/%.asm: $(GDIR)/%.c
$(DO_Q3LCC)
$(B)/base/ui/%.o: $(UIDIR)/%.c
$(DO_SHLIB_CC)
$(B)/base/ui/%.asm: $(UIDIR)/%.c
$(DO_Q3LCC)
$(B)/base/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/base/qcommon/%.asm: $(CMDIR)/%.c
$(DO_Q3LCC)
#############################################################################
# MISC
#############################################################################
clean: clean-debug clean-release
@$(MAKE) -C $(MASTERDIR) clean
clean2:
@echo "CLEAN $(B)"
@if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
@rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
$(GOBJ) $(CGOBJ) $(UIOBJ) \
$(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ)
@rm -f $(TARGETS)
clean-debug:
@$(MAKE) clean2 B=$(BD)
clean-release:
@$(MAKE) clean2 B=$(BR)
toolsclean:
@$(MAKE) -C $(TOOLSDIR)/asm clean uninstall
@$(MAKE) -C $(TOOLSDIR)/lcc clean uninstall
distclean: clean toolsclean
@rm -rf $(BUILD_DIR)
dist:
rm -rf tremulous-$(SVN_VERSION)
svn export . tremulous-$(SVN_VERSION)
tar --owner=root --group=root --force-local -cjf tremulous-$(SVN_VERSION).tar.bz2 tremulous-$(SVN_VERSION)
rm -rf tremulous-$(SVN_VERSION)
#############################################################################
# DEPENDENCIES
#############################################################################
D_FILES=$(shell find . -name '*.d')
ifneq ($(strip $(D_FILES)),)
include $(D_FILES)
endif
.PHONY: all clean clean2 clean-debug clean-release \
debug default dist distclean makedirs release \
targets tools toolsclean