Fixed final part of pause bug, so !pause actually shows when run without parameters
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@@ -4108,7 +4108,7 @@ qboolean G_admin_pause( gentity_t *ent, int skiparg )
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if( G_SayArgc() < minargc )
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{
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//Removed game-wide pause, and made it echo an error message, with instructions.
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ADMP( va( "^3!%s: ^7usage: ^3!%s ^7(^5name|slot^7)\n", cmd, cmd ) );
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ADMP( va( "^3!pause: ^7usage: ^3!pause ^7(^5name|slot^7)\n" ) );
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return qfalse;
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}
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