Added in all the various features that i planned for revision 48, this time for real. See that Log.

Decreased feeding radius.
This commit is contained in:
Paradox460 committed 2008-04-10 00:39:01 +00:00
1 parent 1e45e264c8
commit 0026746947
10 files changed
+62 -6

No files matched your search

+15
View File
@@ -5780,6 +5780,14 @@ void BG_MOD_set( modExtremeType_t entry, int value )
}
}
int BG_MOD_get( modExtremeType_t entry)
{
if( entry >= 0 && entry < MOD_BG_COUNT )
return modEntry[ entry ];
return 0;
}
void BG_MOD_update( void )
{
static qboolean updated = qfalse;
@@ -5801,6 +5809,13 @@ void BG_MOD_update( void )
bg_buildableList[ i ].turretFireSpeed =
bg_buildableList[ i ].turretFireSpeed * 100 / modEntry[ MOD_BG_BUILDABLE_SPEED ];
}
if( modEntry[ MOD_BG_TURRET_ANGLE ] &&
( bg_buildableList[ i ].buildNum == BA_H_MGTURRET ||
bg_buildableList[ i ].buildNum == BA_H_TESLAGEN ) )
{
bg_buildableList[ i ].minNormal = 0.0f;
}
}
for( i = 0; i < bg_numPclasses; i++ )
+9 -1
View File
@@ -714,7 +714,15 @@ static qboolean PM_CheckJump( void )
//TA: take some stamina off
if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
pm->ps->stats[ STAT_STAMINA ] -= 500;
{
int rate;
rate = BG_MOD_get( MOD_BG_HUMAN_STAMINA );
if( rate )
pm->ps->stats[ STAT_STAMINA ] -= 500 * 100 / rate;
else
pm->ps->stats[ STAT_STAMINA ] -= 500;
}
pm->ps->groundEntityNum = ENTITYNUM_NONE;
+2
View File
@@ -1344,9 +1344,11 @@ typedef enum
MOD_BG_ALIEN_RATE, // Alien fire rate
MOD_BG_WEAPON_AMMO, // Weapon ammo per clip
MOD_BG_WEAPON_RELOAD, // Weapon reload time
MOD_BG_TURRET_ANGLE, // Allow high turret build angles
MOD_BG_COUNT // number of entries
} modExtremeType_t;
void BG_MOD_set( modExtremeType_t entry, int value );
int BG_MOD_get( modExtremeType_t entry);
void BG_MOD_update( void );
+3
View File
@@ -199,6 +199,9 @@ static void G_ClientShove( gentity_t *ent, gentity_t *victim )
// shoving enemies changes gameplay too much
if( !OnSameTeam( ent, victim ) )
return;
if( victim->client->pers.healing && !g_healShove.integer )
return;
if ( ( victim->client->ps.weapon >= WP_ABUILD ) &&
( victim->client->ps.weapon <= WP_HBUILD ) &&
+1 -1
View File
@@ -104,7 +104,7 @@ g_admin_cmd_t g_admin_cmds[ ] =
"[^3name|slot#^7] [^3#^7]"
},
{"demo", G_admin_demo, "~",
{"demo", G_admin_demo, "?",
"turn admin chat off for the caller so it does not appear in demos. "
"this is a toggle use !demo again to turn warnings back on",
""
+10
View File
@@ -1868,6 +1868,7 @@ void HMedistat_Think( gentity_t *self )
int i, num;
gentity_t *player;
qboolean occupied = qfalse;
gentity_t *vic;
self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex );
@@ -1948,6 +1949,14 @@ void HMedistat_Think( gentity_t *self )
//nothing left to heal so go back to idling
if( !self->enemy && self->active )
{
int i;
for( i = 0; i < level.maxclients; i++ )
{
vic = &g_entities[ i ];
vic->client->pers.healing = qfalse;
}
G_SetBuildableAnim( self, BANIM_CONSTRUCT2, qtrue );
G_SetIdleBuildableAnim( self, BANIM_IDLE1 );
@@ -1962,6 +1971,7 @@ void HMedistat_Think( gentity_t *self )
self->enemy->client->ps.stats[ STAT_STATE ] &= ~SS_MEDKIT_ACTIVE;
self->enemy->health++;
self->enemy->client->pers.healing = qtrue;
//if they're completely healed, give them a medkit
if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] &&
+9 -2
View File
@@ -3863,7 +3863,14 @@ Cmd_Reload_f
*/
void Cmd_Reload_f( gentity_t *ent )
{
if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
if( !ent->client->pers.designatedBuilder && ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) )
{
Cmd_Mark_f( ent );
return;
}
else if( ( ent->client->ps.weapon >= WP_ABUILD ) &&
( ent->client->ps.weapon <= WP_HBUILD ) )
{
Cmd_Protect_f( ent );
@@ -4697,7 +4704,7 @@ commands_t cmds[ ] = {
{ "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f },
{ "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f },
{ "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f },
{ "reload", CMD_HUMAN|CMD_LIVING, Cmd_Reload_f },
{ "reload", CMD_TEAM|CMD_LIVING, Cmd_Reload_f },
{ "boost", 0, Cmd_Boost_f },
{ "share", CMD_TEAM, Cmd_Share_f },
{ "donate", CMD_TEAM, Cmd_Donate_f },
+2 -2
View File
@@ -483,7 +483,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( g_feedingSpree.integer &&
level.reactorPresent &&
!G_BuildableRange( self->client->ps.origin, 900, BA_H_REACTOR ) )
!G_BuildableRange( self->client->ps.origin, 600, BA_H_REACTOR ) )
{
self->client->pers.statscounters.spreefeeds += 60;
}
@@ -499,7 +499,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
if( g_feedingSpree.integer &&
level.overmindPresent &&
!G_BuildableRange( self->client->ps.origin, 900, BA_A_OVERMIND ) )
!G_BuildableRange( self->client->ps.origin, 600, BA_A_OVERMIND ) )
{
self->client->pers.statscounters.spreefeeds += 60;
}
+4
View File
@@ -396,6 +396,7 @@ typedef struct
statsCounters_t statscounters;
qboolean cusgrav;
int cusgravlvl;
qboolean healing;
char chat[ CHAT_MAXCHAN ][ CHAT_MAXPASS ];
qboolean ignoreAdminWarnings;
@@ -1388,6 +1389,8 @@ extern vmCvar_t g_deconTime;
extern vmCvar_t g_specAspec;
extern vmCvar_t g_healShove;
extern vmCvar_t g_modBuildableHealth; // Buildable health
extern vmCvar_t g_modBuildableSpeed; // Buildable fire rate
extern vmCvar_t g_modHumanStamina; // Human stamina
@@ -1397,6 +1400,7 @@ extern vmCvar_t g_modHumanRate; // Human fire rate
extern vmCvar_t g_modAlienRate; // Alien fire rate
extern vmCvar_t g_modWeaponAmmo; // Weapon ammo per clip
extern vmCvar_t g_modWeaponReload; // Weapon reload time
extern vmCvar_t g_modTurretAngle; // Allow high turret build angles
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
+7
View File
@@ -214,6 +214,8 @@ vmCvar_t g_deconTime;
vmCvar_t g_specAspec;
vmCvar_t g_healShove;
vmCvar_t g_modBuildableHealth;
vmCvar_t g_modBuildableSpeed;
vmCvar_t g_modHumanStamina;
@@ -223,6 +225,7 @@ vmCvar_t g_modHumanRate;
vmCvar_t g_modAlienRate;
vmCvar_t g_modWeaponAmmo;
vmCvar_t g_modWeaponReload;
vmCvar_t g_modTurretAngle;
static cvarTable_t gameCvarTable[ ] =
{
@@ -264,6 +267,8 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_specAspec, "g_specAspec", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_healShove, "g_healShove", "0", CVAR_ARCHIVE, 0, qtrue },
{ &g_modBuildableHealth, "g_modBuildableHealth", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modBuildableSpeed, "g_modBuildableSpeed", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modHumanStamina, "g_modHumanStamina", "0", CVAR_ARCHIVE, 0, qfalse },
@@ -273,6 +278,7 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_modAlienRate, "g_modAlienRate", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponAmmo, "g_modWeaponAmmo", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modWeaponReload, "g_modWeaponReload", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_modTurretAngle, "g_modTurretAngle", "0", CVAR_ARCHIVE, 0, qfalse },
{ &g_proximityMines, "g_proximityMines", "0", 0, 0, qtrue },
{ &g_proximityMinesPrice, "g_proximityMinesPrice", "800", 0, 0, qtrue },
@@ -674,6 +680,7 @@ static void G_InitModCvars( void )
BG_MOD_set( MOD_BG_ALIEN_RATE, g_modAlienRate.integer );
BG_MOD_set( MOD_BG_WEAPON_AMMO, g_modWeaponAmmo.integer );
BG_MOD_set( MOD_BG_WEAPON_RELOAD, g_modWeaponReload.integer );
BG_MOD_set( MOD_BG_TURRET_ANGLE, g_modTurretAngle.integer );
BG_MOD_update( );
}