Fixing canvas blurry issue when scaled.
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@@ -6,6 +6,15 @@
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<style type="text/css">
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body { background-color:#eeeeee; font-family:arial,sans-serif; width:80%; margin-left:auto; margin-right:auto; }
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/*This canvas magic makes it so it doesn't look blurry when scaled up*/
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canvas {
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image-rendering: optimizeSpeed; /* Older versions of FF */
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image-rendering: -moz-crisp-edges; /* FF 6.0+ */
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image-rendering: -webkit-optimize-contrast; /* Safari */
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image-rendering: -o-crisp-edges; /* OS X & Windows Opera (12.02+) */
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image-rendering: pixelated; /* Awesome future-browsers */
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-ms-interpolation-mode: nearest-neighbor; /* IE */
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}
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.header_box { background-color:#007777; text-align:center; font-size:24px; font-weight:bold; padding:0.25em;
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white-space:nowrap; border-color:#111111; border-style:solid; border-width:1px; }
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.left_navigation { height:100%; float:left; width:150px; background-color:#007777; text-align:center;
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@@ -38,8 +47,8 @@ function toggle_2x_mode()
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var cnvs = document.getElementById("cdg_canvas");
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var audi = document.getElementById("cdg_audio");
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// Works, you can change this number to 2 or 3 or whatever fits beyatch!
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var scale_factor = 2;
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// Works, you can change this number to 2 or 3 or whatever fits beyatch!
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var scale_factor = 3;
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audi.style.width = (zoom_mode) ? (324 * scale_factor) + "px" : 324 + "px";
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