Work in progress of conversion...code currently doesn't compile....DO NOT USE YET
This commit is contained in:
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commit
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1 file changed
+345
-18
@@ -1,6 +1,9 @@
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package main
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import "fmt"
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import (
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"fmt"
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"image"
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)
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/*
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* This file is part of CD+Graphics Magic.
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@@ -65,9 +68,12 @@ const (
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)
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var (
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internal_palette = make([]byte, PALETTE_ENTRIES)
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internal_vram = make([]byte, NUM_X_FONTS*VRAM_HEIGHT)
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internal_dirty_blocks = make([]byte, 900)
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internal_palette = make([]byte, PALETTE_ENTRIES)
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internal_vram = make([]byte, NUM_X_FONTS*VRAM_HEIGHT)
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internal_dirty_blocks = make([]byte, 900)
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internal_rgba_context = image.NewRGBA(image.Rect(0, 0, VISIBLE_WIDTH, VISIBLE_HEIGHT))
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internal_rgba_imagedata = internal_rgba_imagedata.Pix
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internal_usedirtyrect = true
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internal_border_index = 0x00 // The current border palette index.
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internal_current_pack = 0x00 //
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@@ -109,8 +115,8 @@ func redrawCanvas() {
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if internal_border_dirty || internal_screen_dirty {
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// render_screen_to_rgb()
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// internal_screen_dirty = 0
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// clear_dirty_blocks()
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internal_screen_dirty = false
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clearDirtyBlocks()
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// internal_rgba_context.putImageData(internal_rgba_imagedata, 0, 0)
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} else {
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var local_context = internal_rgba_context
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@@ -131,14 +137,14 @@ func redrawCanvas() {
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render_block_to_rgb(x_blk, y_blk)
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if internal_usedirtyrect == 0x01 {
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if internal_usedirtyrect {
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local_context.putImageData(local_rgba_imagedata, 0, 0,
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(x_blk-1)*FONT_WIDTH,
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(y_blk-1)*FONT_HEIGHT,
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FONT_WIDTH,
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FONT_HEIGHT)
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} else {
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update_needed = 0x01
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update_needed = true
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}
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internal_dirty_blocks[blk] = 0x00
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@@ -157,21 +163,43 @@ func redrawCanvas() {
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}
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}
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func clearVRAM(colorIndex byte) {
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// Decode to pack playback_position, using cdg_file_data.
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func decode_packs(cdg_file_data []byte, playback_position int) {
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packed_line_value := fill_line_with_palette_index(colorIndex)
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for curr_pack := internal_current_pack; curr_pack < playback_position; curr_pack++ {
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for pxl := 0; pxl < len(internal_vram); pxl++ {
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internal_vram[pxl] = packed_line_value
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}
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start_offset := curr_pack * 24
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curr_command := cdg_file_data[start_offset] & 0x3F
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internal_screen_dirty = true
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}
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if curr_command == TV_GRAPHICS {
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// Slice the file array down to a single pack array.
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this_pack := cdg_file_data[start_offset : start_offset+24]
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// Pluck out the graphics instruction.
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curr_instruction := this_pack[1] & 0x3F
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// Perform the instruction action.
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switch curr_instruction {
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case MEMORY_PRESET:
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proc_MEMORY_PRESET(this_pack)
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func clearDirtyBlocks() {
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for blk := 0; blk < 900; blk++ {
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internal_dirty_blocks[blk] = 0x00
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case BORDER_PRESET:
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proc_BORDER_PRESET(this_pack)
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case LOAD_CLUT_LO:
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case LOAD_CLUT_HI:
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proc_LOAD_CLUT(this_pack)
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case COPY_FONT:
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case XOR_FONT:
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proc_WRITE_FONT(this_pack)
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case SCROLL_PRESET:
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case SCROLL_COPY:
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proc_DO_SCROLL(this_pack)
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}
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}
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}
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internal_current_pack = playback_position
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}
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func fill_line_with_palette_index(requested_index byte) byte {
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@@ -185,3 +213,302 @@ func fill_line_with_palette_index(requested_index byte) byte {
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return adjusted_value
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}
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func clearDirtyBlocks() {
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for blk := 0; blk < 900; blk++ {
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internal_dirty_blocks[blk] = 0x00
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}
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}
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func clearVRAM(colorIndex byte) {
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packed_line_value := fill_line_with_palette_index(colorIndex)
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for pxl := 0; pxl < len(internal_vram); pxl++ {
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internal_vram[pxl] = packed_line_value
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}
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internal_screen_dirty = true
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}
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func render_screen_to_rgb() {
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vis_width := 48
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vis_height := VISIBLE_HEIGHT
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vram_loc := 601 // Offset into VRAM array.
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rgb_loc := 0x00 // Offset into RGBA array.
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curr_rgb := 0x00 // RGBA value of current pixel.
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curr_line_indices := 0x00 // Packed font row index values.
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for y_pxl := 0; y_pxl < vis_height; y_pxl++ {
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for x_pxl := 0; x_pxl < vis_width; x_pxl++ {
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//for the Go version, maybe don't have to unroll the loop cause it's getting ugly.
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//NOTE: these values are shifted by Octal numbers looks like ie: 010
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//NOTE: In Go, ++ is a statement not expression, so had to post-increment after-the-fact
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curr_line_indices = internal_vram[vram_loc] // Get the current line segment indices.
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vram_loc++
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curr_rgb = internal_palette[(curr_line_indices>>000)&0x0F] // Get the RGB value for pixel 0.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 0.
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curr_rgb = internal_palette[(curr_line_indices>>004)&0x0F] // Get the RGB value for pixel 1.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 1.
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rgb_loc++
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curr_rgb = internal_palette[(curr_line_indices>>010)&0x0F] // Get the RGB value for pixel 2.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 2.
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curr_rgb = internal_palette[(curr_line_indices>>014)&0x0F] // Get the RGB value for pixel 3.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 3.
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rgb_loc++
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curr_rgb = internal_palette[(curr_line_indices>>020)&0x0F] // Get the RGB value for pixel 4.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 4.
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curr_rgb = internal_palette[(curr_line_indices>>024)&0x0F] // Get the RGB value for pixel 5.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 5.
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rgb_loc++
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// Or, instead, index 0 could be set transparent to show background image/video.
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// Alternately, SET_TRANSPARENT instruction could be implemented to set 6bit transparency.
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// Unfortunately, I don't think many (any?) discs bother to set it :-/...
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}
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vram_loc += 2 // Skip the offscreen font blocks.
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}
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}
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func render_block_to_rgb(x_start, y_start int) {
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vram_loc := (y_start * NUM_X_FONTS * FONT_HEIGHT) + x_start // Offset into VRAM array.
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vram_inc := NUM_X_FONTS
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vram_end := vram_loc + (NUM_X_FONTS * FONT_HEIGHT) // VRAM location to end.
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rgb_loc := (y_start - 1) * FONT_HEIGHT * VISIBLE_WIDTH // Row start.
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rgb_loc += (x_start - 1) * FONT_WIDTH // Column start
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rgb_loc *= 4 // RGBA, 1 pxl = 4 bytes.
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rgb_inc := (VISIBLE_WIDTH - FONT_WIDTH) * 4
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curr_rgb := 0x00 // RGBA value of current pixel.
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curr_line_indices := 0x00 // Packed font row index values.
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for vram_loc < vram_end {
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curr_line_indices = internal_vram[vram_loc] // Get the current line segment indices.
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curr_rgb = internal_palette[(curr_line_indices>>000)&0x0F] // Get the RGB value for pixel 0.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 0.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 0.
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curr_rgb = internal_palette[(curr_line_indices>>004)&0x0F] // Get the RGB value for pixel 1.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 1.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 1.
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curr_rgb = internal_palette[(curr_line_indices>>010)&0x0F] // Get the RGB value for pixel 2.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 2.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 2.
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curr_rgb = internal_palette[(curr_line_indices>>014)&0x0F] // Get the RGB value for pixel 3.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 3.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 3.
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curr_rgb = internal_palette[(curr_line_indices>>020)&0x0F] // Get the RGB value for pixel 4.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 4.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF
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rgb_loc++ // Set alpha value (fully opaque) for pixel 4.
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curr_rgb = internal_palette[(curr_line_indices>>024)&0x0F] // Get the RGB value for pixel 5.
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 5.
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rgb_loc++
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internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 5.
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rgb_loc++
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// Or, instead, index 0 could be set transparent to show background image/video.
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// Alternately, SET_TRANSPARENT instruction could be implemented to set 6bit transparency.
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// Unfortunately, I don't think many (any?) discs bother to set it :-/...
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vram_loc += vram_inc // Move to the first column of the next row of this font block in VRAM.
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rgb_loc += rgb_inc // Move to the first column of the next row of this font block in RGB pixels.
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}
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}
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//########## PRIVATE GRAPHICS DECODE FUNCTIONS ##########//
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func proc_BORDER_PRESET(cdg_pack []byte) {
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// NOTE: The "border" is actually a DIV element, which can be very expensive to change in some browsers.
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// This somewhat bizarre check ensures that the DIV is only touched if the actual RGB color is different,
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// but the border index variable is always set... A similar check is also performed during palette update.
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new_border_index := cdg_pack[4] & 0x3F // Get the border index from subcode.
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// Check if the new border **RGB** color is different from the old one.
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if internal_palette[new_border_index] != internal_palette[internal_border_index] {
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internal_border_dirty = true // Border needs updating.
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}
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internal_border_index = new_border_index // Set the new index.
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}
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func proc_MEMORY_PRESET(cdg_pack []byte) {
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clearVRAM(cdg_pack[4] & 0x3F)
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}
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func proc_LOAD_CLUT(cdg_pack []byte) {
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// If instruction is 0x1E then 8*0=0, if 0x1F then 8*1=8 for offset.
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pal_offset := (cdg_pack[1] & 0x01) * 8
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// Step through the eight color indices, setting the RGB values.
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for pal_inc := 0; pal_inc < 8; pal_inc++ {
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temp_idx := pal_inc + pal_offset
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temp_rgb := 0x00000000
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temp_entry := 0x00000000
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// Set red.
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temp_entry = (cdg_pack[pal_inc*2+4] & 0x3C) >> 2
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temp_rgb |= (temp_entry * 17) << 020
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// Set green.
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temp_entry = ((cdg_pack[pal_inc*2+4] & 0x03) << 2) | ((cdg_pack[pal_inc*2+5] & 0x30) >> 4)
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temp_rgb |= (temp_entry * 17) << 010
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// Set blue.
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temp_entry = cdg_pack[pal_inc*2+5] & 0x0F
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temp_rgb |= (temp_entry * 17) << 000
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// Put the full RGB value into the index position, but only if it's different.
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if temp_rgb != innternal_palette[temp_idx] {
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innternal_palette[temp_idx] = temp_rgb
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internal_screen_dirty = true // The colors are now different, so we need to update the whole screen.
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if temp_idx == internal_border_index {
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internal_border_dirty = true
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} // The border color has changed.
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}
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}
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}
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func proc_WRITE_FONT(cdg_pack []byte) {
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var local_vram = internal_vram
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var local_dirty = internal_dirty_blocks
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// Hacky hack to play channels 0 and 1 only... Ideally, there should be a function and user option to get/set.
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active_channels := 0x03
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// First, get the channel...
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subcode_channel := ((cdg_pack[4] & 0x30) >> 2) | ((cdg_pack[5] & 0x30) >> 4)
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xor_var := cdg_pack[1] & 0x20
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// Then see if we should display it.
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if (active_channels >> subcode_channel) & 0x01 {
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x_location := cdg_pack[7] & 0x3F // Get horizontal font location.
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y_location := cdg_pack[6] & 0x1F // Get vertical font location.
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// Verify we're not going to overrun the boundaries (i.e. bad data from a scratched disc).
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if (x_location <= 49) && (y_location <= 17) {
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start_pixel := y_location*600 + x_location // Location of first pixel of this font in linear VRAM.
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// NOTE: Profiling indicates charCodeAt() uses ~80% of the CPU consumed for this function.
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// Caching these values reduces that to a negligible amount.
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current_indexes = make([]byte, 2)
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current_indexes[0] = (cdg_pack[4] & 0x0F)
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current_indexes[1] = (cdg_pack[5] & 0x0F)
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current_row := 0x00 // Subcode byte for current pixel row.
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temp_pxl := 0x00 // Decoded and packed 4bit pixel index values of current row.
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for y_inc := 0; y_inc < 12; y_inc++ {
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var pix_pos = y_inc*50 + start_pixel // Location of the first pixel of this row in linear VRAM.
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current_row = cdg_pack[y_inc+8] // Get the subcode byte for the current row.
|
||||
temp_pxl = (current_indexes[(current_row>>5)&0x01] << 000)
|
||||
temp_pxl |= (current_indexes[(current_row>>4)&0x01] << 004)
|
||||
temp_pxl |= (current_indexes[(current_row>>3)&0x01] << 010)
|
||||
temp_pxl |= (current_indexes[(current_row>>2)&0x01] << 014)
|
||||
temp_pxl |= (current_indexes[(current_row>>1)&0x01] << 020)
|
||||
temp_pxl |= (current_indexes[(current_row>>0)&0x01] << 024)
|
||||
|
||||
//NOTE: figure out truthy-ness of xor_var
|
||||
if xor_var != 0 {
|
||||
local_vram[pix_pos] ^= temp_pxl
|
||||
} else {
|
||||
local_vram[pix_pos] = temp_pxl
|
||||
}
|
||||
} // End of Y loop.
|
||||
// Mark this block as needing an update.
|
||||
local_dirty[y_location*50+x_location] = 0x01
|
||||
} // End of location check.
|
||||
} // End of channel check.
|
||||
}
|
||||
|
||||
func proc_DO_SCROLL(cdg_pack []byte) {
|
||||
direction := 0 // H/V direction flag.
|
||||
copy_flag = (cdg_pack[1] & 0x08) >> 3 // Type of copy (memory preset or copy).
|
||||
color = cdg_pack[4] & 0x0F // Color index to use for preset type.
|
||||
|
||||
//TODOD: check what value of direction is
|
||||
// Process horizontal commands.
|
||||
if direction = (cdg_pack[5] & 0x30) >> 4; direction != 0 {
|
||||
proc_VRAM_HSCROLL(direction, copy_flag, color)
|
||||
}
|
||||
|
||||
// Process vertical commands.
|
||||
if direction = (cdg_pack[6] & 0x30) >> 4; direction != 0 {
|
||||
proc_VRAM_VSCROLL(direction, copy_flag, color)
|
||||
}
|
||||
|
||||
internal_screen_dirty = true // Entire screen needs to be redrawn.
|
||||
}
|
||||
|
||||
//TODO: proc_VRAM_HSCROLL
|
||||
//TODO: proc_VRAM_VSCROLL
|
||||
Reference in new issue
Block a user