need to still verify proc_WRITE_FONT and that internal_vram should be 32 bit based or byte based...

This commit is contained in:
Ralph Caraveo III committed 2014-04-27 21:42:52 -07:00
1 parent 581f3352bc
commit 47c5aa1426
2 files changed
+81 -78

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@@ -73,7 +73,8 @@ const (
)
var (
internal_palette = make([]byte, PALETTE_ENTRIES)
//I think they should probably be 32 bit colors based on the proc_LOAD_CLUT function
internal_palette = make([]int, PALETTE_ENTRIES)
internal_vram = make([]byte, NUM_X_FONTS*VRAM_HEIGHT)
internal_dirty_blocks = make([]byte, 900)
internal_rgba_context = image.NewRGBA(image.Rect(0, 0, VISIBLE_WIDTH, VISIBLE_HEIGHT))
@@ -102,7 +103,7 @@ func main() {
}
//loop through some bytes
for i := 0; i < 19000; i++ {
for i := 0; i < 30000; i++ {
decode_packs(cdg_file_data, i)
redrawCanvas()
}
@@ -277,7 +278,7 @@ func render_screen_to_rgb() {
vram_loc := 601 // Offset into VRAM array.
rgb_loc := 0x00 // Offset into RGBA array.
curr_rgb := byte(0x00) // RGBA value of current pixel.
curr_rgb := 0x00 // RGBA value of current pixel.
curr_line_indices := byte(0x00) // Packed font row index values.
for y_pxl := 0; y_pxl < vis_height; y_pxl++ {
@@ -292,68 +293,68 @@ func render_screen_to_rgb() {
curr_rgb = internal_palette[(curr_line_indices>>000)&0x0F] // Get the RGB value for pixel 0.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 0.
rgb_loc++
curr_rgb = internal_palette[(curr_line_indices>>004)&0x0F] // Get the RGB value for pixel 1.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 1.
rgb_loc++
curr_rgb = internal_palette[(curr_line_indices>>010)&0x0F] // Get the RGB value for pixel 2.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 2.
rgb_loc++
curr_rgb = internal_palette[(curr_line_indices>>014)&0x0F] // Get the RGB value for pixel 3.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 3.
rgb_loc++
curr_rgb = internal_palette[(curr_line_indices>>020)&0x0F] // Get the RGB value for pixel 4.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 4.
rgb_loc++
curr_rgb = internal_palette[(curr_line_indices>>024)&0x0F] // Get the RGB value for pixel 5.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 5.
rgb_loc++
// Or, instead, index 0 could be set transparent to show background image/video.
@@ -373,64 +374,64 @@ func render_block_to_rgb(x_start, y_start int) {
rgb_loc *= 4 // RGBA, 1 pxl = 4 bytes.
rgb_inc := (VISIBLE_WIDTH - FONT_WIDTH) * 4
curr_rgb := byte(0x00) // RGBA value of current pixel.
curr_rgb := 0x00 // RGBA value of current pixel.
curr_line_indices := byte(0x00) // Packed font row index values.
for vram_loc < vram_end {
curr_line_indices = internal_vram[vram_loc] // Get the current line segment indices.
curr_rgb = internal_palette[(curr_line_indices>>000)&0x0F] // Get the RGB value for pixel 0.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 0.
curr_line_indices = internal_vram[vram_loc] // Get the current line segment indices.
curr_rgb = internal_palette[(curr_line_indices>>000)&0x0F] // Get the RGB value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 0.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 0.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF
rgb_loc++ // Set alpha value (fully opaque) for pixel 0.
curr_rgb = internal_palette[(curr_line_indices>>004)&0x0F] // Get the RGB value for pixel 1.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte(0xFF)
rgb_loc++ // Set alpha value (fully opaque) for pixel 0.
curr_rgb = internal_palette[(curr_line_indices>>004)&0x0F] // Get the RGB value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 1.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 1.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF
rgb_loc++ // Set alpha value (fully opaque) for pixel 1.
curr_rgb = internal_palette[(curr_line_indices>>010)&0x0F] // Get the RGB value for pixel 2.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte(0xFF)
rgb_loc++ // Set alpha value (fully opaque) for pixel 1.
curr_rgb = internal_palette[(curr_line_indices>>010)&0x0F] // Get the RGB value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 2.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 2.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF
rgb_loc++ // Set alpha value (fully opaque) for pixel 2.
curr_rgb = internal_palette[(curr_line_indices>>014)&0x0F] // Get the RGB value for pixel 3.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte(0xFF)
rgb_loc++ // Set alpha value (fully opaque) for pixel 2.
curr_rgb = internal_palette[(curr_line_indices>>014)&0x0F] // Get the RGB value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 3.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 3.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF
rgb_loc++ // Set alpha value (fully opaque) for pixel 3.
curr_rgb = internal_palette[(curr_line_indices>>020)&0x0F] // Get the RGB value for pixel 4.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte(0xFF)
rgb_loc++ // Set alpha value (fully opaque) for pixel 3.
curr_rgb = internal_palette[(curr_line_indices>>020)&0x0F] // Get the RGB value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 4.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 4.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF
rgb_loc++ // Set alpha value (fully opaque) for pixel 4.
curr_rgb = internal_palette[(curr_line_indices>>024)&0x0F] // Get the RGB value for pixel 5.
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 020) & 0xFF // Set red value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte(0xFF)
rgb_loc++ // Set alpha value (fully opaque) for pixel 4.
curr_rgb = internal_palette[(curr_line_indices>>024)&0x0F] // Get the RGB value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 020) & 0xFF) // Set red value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 010) & 0xFF // Set green value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 010) & 0xFF) // Set green value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = (curr_rgb >> 000) & 0xFF // Set blue value for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte((curr_rgb >> 000) & 0xFF) // Set blue value for pixel 5.
rgb_loc++
internal_rgba_imagedata[rgb_loc] = 0xFF // Set alpha value (fully opaque) for pixel 5.
internal_rgba_imagedata[rgb_loc] = byte(0xFF) // Set alpha value (fully opaque) for pixel 5.
rgb_loc++
// Or, instead, index 0 could be set transparent to show background image/video.
// Alternately, SET_TRANSPARENT instruction could be implemented to set 6bit transparency.
@@ -459,6 +460,7 @@ func proc_MEMORY_PRESET(cdg_pack []byte) {
clearVRAM(cdg_pack[4] & 0x3F)
}
//Verified function works accordingly per JS version.
func proc_LOAD_CLUT(cdg_pack []byte) {
// If instruction is 0x1E then 8*0=0, if 0x1F then 8*1=8 for offset.
@@ -466,16 +468,16 @@ func proc_LOAD_CLUT(cdg_pack []byte) {
// Step through the eight color indices, setting the RGB values.
for pal_inc := 0; pal_inc < 8; pal_inc++ {
temp_idx := pal_inc + pal_offset
temp_rgb := byte(0x00000000)
temp_entry := byte(0x00000000)
temp_rgb := 0x00000000
temp_entry := 0x00000000
// Set red.
temp_entry = (cdg_pack[pal_inc*2+4] & 0x3C) >> 2
temp_entry = (int(cdg_pack[pal_inc*2+4]) & 0x3C) >> 2
temp_rgb |= (temp_entry * 17) << 020
// Set green.
temp_entry = ((cdg_pack[pal_inc*2+4] & 0x03) << 2) | ((cdg_pack[pal_inc*2+5] & 0x30) >> 4)
temp_entry = ((int(cdg_pack[pal_inc*2+4]) & 0x03) << 2) | ((int(cdg_pack[pal_inc*2+5]) & 0x30) >> 4)
temp_rgb |= (temp_entry * 17) << 010
// Set blue.
temp_entry = cdg_pack[pal_inc*2+5] & 0x0F
temp_entry = int(cdg_pack[pal_inc*2+5]) & 0x0F
temp_rgb |= (temp_entry * 17) << 000
// Put the full RGB value into the index position, but only if it's different.
@@ -488,13 +490,9 @@ func proc_LOAD_CLUT(cdg_pack []byte) {
} // The border color has changed.
}
}
fmt.Println(internal_palette)
}
func proc_WRITE_FONT(cdg_pack []byte) {
var local_vram = internal_vram
var local_dirty = internal_dirty_blocks
// Hacky hack to play channels 0 and 1 only... Ideally, there should be a function and user option to get/set.
active_channels := 0x03
// First, get the channel...
@@ -518,8 +516,8 @@ func proc_WRITE_FONT(cdg_pack []byte) {
current_row := byte(0x00) // Subcode byte for current pixel row.
temp_pxl := byte(0x00) // Decoded and packed 4bit pixel index values of current row.
for y_inc := 0; y_inc < 12; y_inc++ {
var pix_pos = y_inc*50 + start_pixel // Location of the first pixel of this row in linear VRAM.
current_row = cdg_pack[y_inc+8] // Get the subcode byte for the current row.
pix_pos := y_inc*50 + start_pixel // Location of the first pixel of this row in linear VRAM.
current_row = cdg_pack[y_inc+8] // Get the subcode byte for the current row.
temp_pxl = (current_indexes[(current_row>>5)&0x01] << 000)
temp_pxl |= (current_indexes[(current_row>>4)&0x01] << 004)
temp_pxl |= (current_indexes[(current_row>>3)&0x01] << 010)
@@ -529,15 +527,18 @@ func proc_WRITE_FONT(cdg_pack []byte) {
//NOTE: figure out truthy-ness of xor_var
if xor_var != 0 {
local_vram[pix_pos] ^= temp_pxl
internal_vram[pix_pos] ^= temp_pxl
} else {
local_vram[pix_pos] = temp_pxl
internal_vram[pix_pos] = temp_pxl
}
} // End of Y loop.
// Mark this block as needing an update.
local_dirty[y_location*50+x_location] = 0x01
internal_dirty_blocks[y_location*50+x_location] = 0x01
} // End of location check.
} // End of channel check.
fmt.Println(internal_vram)
log.Fatal("Quitting early")
}
func proc_DO_SCROLL(cdg_pack []byte) {
@@ -309,6 +309,8 @@ function CDGMagic_cdgdecoder( canvas_element, border_div )
};
vram_loc += 2; // Skip the offscreen font blocks.
};
console.log(local_vram);
};
function render_block_to_rgb(x_start, y_start)