Add numeric-only validation support on fields
This commit is contained in:
1 parent
d39b10e79d
commit
54e3008e26
2 files changed
+12
-3
No files matched your search
@@ -33,6 +33,9 @@ var screen1 = go3270.Screen{
|
||||
{Row: 6, Col: 0, Content: "Password . . . ."},
|
||||
{Row: 6, Col: 19, Name: "password", Write: true, Hidden: true},
|
||||
{Row: 6, Col: 40}, // field "stop" character
|
||||
{Row: 7, Col: 0, Content: "EmployeeId . . . ."},
|
||||
{Row: 7, Col: 19, Name: "employeeId", Write: true, Highlighting: go3270.Underscore, NumericOnly: true},
|
||||
{Row: 7, Col: 40}, // field "stop" character
|
||||
{Row: 8, Col: 0, Content: "Press"},
|
||||
{Row: 8, Col: 6, Intense: true, Content: "enter"},
|
||||
{Row: 8, Col: 12, Content: "to submit your name."},
|
||||
|
||||
@@ -40,6 +40,9 @@ type Field struct {
|
||||
// password input field).
|
||||
Hidden bool
|
||||
|
||||
// NumericOnly if set only allows numeric input to be written to the field
|
||||
NumericOnly bool
|
||||
|
||||
// Color is the field color. The default value is the default color.
|
||||
Color Color
|
||||
|
||||
@@ -193,7 +196,7 @@ func buildField(f Field) []byte {
|
||||
if f.Color == DefaultColor && f.Highlighting == DefaultHighlight {
|
||||
// this is a traditional field, issue a normal sf command
|
||||
buf.WriteByte(0x1d) // sf - "start field"
|
||||
buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden, f.Autoskip))
|
||||
buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden, f.Autoskip, f.NumericOnly))
|
||||
return buf.Bytes()
|
||||
}
|
||||
|
||||
@@ -210,7 +213,7 @@ func buildField(f Field) []byte {
|
||||
|
||||
// Write the basic field attribute
|
||||
buf.WriteByte(0xc0)
|
||||
buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden, f.Autoskip))
|
||||
buf.WriteByte(sfAttribute(f.Write, f.Intense, f.Hidden, f.Autoskip, f.NumericOnly))
|
||||
|
||||
// Write the highlighting attribute
|
||||
if f.Highlighting != DefaultHighlight {
|
||||
@@ -228,7 +231,7 @@ func buildField(f Field) []byte {
|
||||
}
|
||||
|
||||
// sfAttribute builds the attribute byte for the "start field" 3270 command
|
||||
func sfAttribute(write, intense, hidden, skip bool) byte {
|
||||
func sfAttribute(write, intense, hidden, skip, numeric bool) byte {
|
||||
var attribute byte
|
||||
if !write {
|
||||
attribute |= 1 << 5 // set "bit 2"
|
||||
@@ -248,6 +251,9 @@ func sfAttribute(write, intense, hidden, skip bool) byte {
|
||||
attribute |= 1 << 3 // set "bit 4"
|
||||
attribute |= 1 << 2 // set "bit 5"
|
||||
}
|
||||
if numeric {
|
||||
attribute |= 1 << 4 // set "bit 3"
|
||||
}
|
||||
// Fill in top 2 bits with appropriate values
|
||||
attribute = codes[attribute]
|
||||
return attribute
|
||||
|
||||
Reference in new issue
Block a user