document environment variables application will respond to
modified: main.go
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1 file changed
+4
-4
@@ -25,10 +25,10 @@ const (
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func init() {
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flag.Usage = usage
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flagAPIKEY := flag.String("apikey", "", "Required: Steamworks Web API key")
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flagAPIKEY := flag.String("apikey", "", "Required: Steamworks Web API key [env: WSDL_APIKEY]")
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flagHELP := flag.Bool("help", false, "Displays this help message")
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flagPREFIX := flag.String("prefix", "."+string(os.PathSeparator)+"workshop", "path to the <gamedir>/addons/workshop folder")
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flagMANIFEST := flag.String("manifest", "workshopmanifest.json", "filename to store the current state of downloaded files (will be stored in prefix)")
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flagPREFIX := flag.String("prefix", "."+string(os.PathSeparator)+"workshop", "path to the <gamedir>/addons/workshop folder [env: WSDL_PREFIX]")
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flagMANIFEST := flag.String("manifest", "workshopmanifest.json", "filename to store the current state of downloaded files (will be stored in prefix) [env: WSDL_MANIFEST]")
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envAPIKEY := os.Getenv("WSDL_APIKEY")
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envPREFIX := os.Getenv("WSDL_PREFIX")
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@@ -92,7 +92,7 @@ func usage() {
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flag.PrintDefaults()
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fmt.Fprintf(os.Stderr, " <id> string\n Required: one or more Steamworks collection(s) or file ID(s) to download\n")
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fmt.Fprintf(os.Stderr, " <id> string\n Required: one or more Steamworks collection(s) or file ID(s) to download (space seperated) [env: WSDL_SEEDS]\n")
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fmt.Fprintf(os.Stderr, "\nPlease visit %s for source code and more information\n\n", REPOURL)
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}
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