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EqualizerAPO/ParametricEQ.h
T

110 lines
2.7 KiB
C++

/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2012 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <string>
#include <vector>
#define IS_DENORMAL(f) (((*(unsigned int *)&(f))&0x7f800000) == 0)
struct BiQuad
{
BiQuad() {}
BiQuad(float dbGain, float freq, float srate, float bandwidthOrQ, bool isQ);
__forceinline
void removeDenormals()
{
if(IS_DENORMAL(x1))
x1 = 0.0f;
if(IS_DENORMAL(x2))
x2 = 0.0f;
if(IS_DENORMAL(y1))
y1 = 0.0f;
if(IS_DENORMAL(y2))
y2 = 0.0f;
}
__forceinline
float process(float sample)
{
float result = a0 * sample + a[0] * x1 + a[1] * x2 +
a[2] * y1 + a[3] * y2;
x2 = x1;
x1 = sample;
y2 = y1;
y1 = result;
//Input for next stage
return result;
}
__declspec(align(16)) float a[4];
float a0;
float x1, x2;
float y1, y2;
};
struct ChannelData
{
ChannelData();
float preamp;
unsigned filterCount;
BiQuad filters[100];
// used while loading instead of overwriting immediately
float loadPreamp;
unsigned loadFilterCount;
};
class ParametricEQ
{
public:
ParametricEQ();
~ParametricEQ();
void setDeviceInfo(const std::wstring& deviceName, const std::wstring& connectionName, const std::wstring& deviceGuid);
void initialize(float sampleRate, unsigned channelCount, unsigned channelMask);
void loadConfig();
void process(float *output, float *input, unsigned frameCount);
private:
void loadConfig(const std::wstring& path, std::vector<bool> selectedChannels);
float getFreq(const std::wstring& freqString);
unsigned getChannelNumber(unsigned position);
static unsigned long __stdcall notificationThread(void* parameter);
std::wstring deviceName;
std::wstring connectionName;
std::wstring deviceGuid;
std::wstring configPath;
float sampleRate;
unsigned channelCount;
unsigned channelMask;
ChannelData* channelData;
bool lastInputWasSilent;
void* threadHandle;
void* shutdownEvent;
};