Files
EqualizerAPO/BiQuad.cpp
T

130 lines
3.1 KiB
C++

#define _USE_MATH_DEFINES
#include <cmath>
#include <string>
#include "BiQuad.h"
using namespace std;
BiQuad::BiQuad(Type type, float dbGain, float freq, float srate, float bandwidthOrQOrS, bool isBandwidth)
{
float A;
if(type == PEAKING || type == LOW_SHELF || type == HIGH_SHELF)
A = pow(10, dbGain / 40);
else
A = pow(10, dbGain / 20);
float omega = 2 * (float)M_PI * freq / srate;
float sn = sin(omega);
float cs = cos(omega);
float alpha;
float beta = -1;
if (type == LOW_SHELF || type == HIGH_SHELF) // S
{
alpha = sn/2 * sqrt((A + 1/A) * (1/bandwidthOrQOrS - 1) + 2);
beta = 2 * sqrt(A) * alpha;
}
else if(isBandwidth) // BW
alpha = sn * sinh((float)M_LN2/2 * bandwidthOrQOrS * omega / sn);
else // Q
alpha = sn / (2 * bandwidthOrQOrS);
float b0, b1, b2, a0, a1, a2;
switch(type)
{
case LOW_PASS:
b0 = (1 - cs) /2;
b1 = 1 - cs;
b2 = (1 - cs) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
break;
case HIGH_PASS:
b0 = (1 + cs) /2;
b1 = -(1 + cs);
b2 = (1 + cs) /2;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
break;
case BAND_PASS:
b0 = alpha;
b1 = 0;
b2 = -alpha;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
break;
case NOTCH:
b0 = 1;
b1 = -2 * cs;
b2 = 1;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
break;
case ALL_PASS:
b0 = 1 - alpha;
b1 = -2 * cs;
b2 = 1 + alpha;
a0 = 1 + alpha;
a1 = -2 * cs;
a2 = 1 - alpha;
break;
case PEAKING:
b0 = 1 + (alpha * A);
b1 = -2 * cs;
b2 = 1 - (alpha * A);
a0 = 1 + (alpha / A);
a1 = -2 * cs;
a2 = 1 - (alpha / A);
break;
case LOW_SHELF:
b0 = A * ((A + 1) - (A - 1) * cs + beta);
b1 = 2 * A * ((A - 1) - (A + 1) * cs);
b2 = A * ((A + 1) - (A - 1) * cs - beta);
a0 = (A + 1) + (A - 1) * cs + beta;
a1 = -2 * ((A - 1) + (A + 1) * cs);
a2 = (A + 1) + (A - 1) * cs - beta;
break;
case HIGH_SHELF:
b0 = A * ((A + 1) + (A - 1) * cs + beta);
b1 = -2 * A * ((A - 1) + (A + 1) * cs);
b2 = A * ((A + 1) + (A - 1) * cs - beta);
a0 = (A + 1) - (A - 1) * cs + beta;
a1 = 2 * ((A - 1) - (A + 1) * cs);
a2 = (A + 1) - (A - 1) * cs - beta;
break;
}
this->a0 = b0 /a0;
this->a[0] = b1 /a0;
this->a[1] = b2 /a0;
this->a[2] = -a1 /a0;
this->a[3] = -a2 /a0;
x1 = 0;
x2 = 0;
y1 = 0;
y2 = 0;
}
float BiQuad::gainAt(float freq, float srate)
{
float omega = 2 * (float)M_PI * freq / srate;
float sn = sin(omega/2.0f);
float phi = sn * sn;
float b0 = this->a0;
float b1 = this->a[0];
float b2 = this->a[1];
float a0 = 1.0f;
float a1 = -this->a[2];
float a2 = -this->a[3];
float dbGain = 10*log10( pow(b0+b1+b2, 2) - 4*(b0*b1 + 4*b0*b2 + b1*b2)*phi + 16*b0*b2*phi*phi )
-10*log10( pow(a0+a1+a2, 2) - 4*(a0*a1 + 4*a0*a2 + a1*a2)*phi + 16*a0*a2*phi*phi );
return dbGain;
}