#define _USE_MATH_DEFINES #include #include #include "BiQuad.h" using namespace std; BiQuad::BiQuad(Type type, float dbGain, float freq, float srate, float bandwidthOrQOrS, bool isBandwidth) { float A; if(type == PEAKING || type == LOW_SHELF || type == HIGH_SHELF) A = pow(10, dbGain / 40); else A = pow(10, dbGain / 20); float omega = 2 * (float)M_PI * freq / srate; float sn = sin(omega); float cs = cos(omega); float alpha; float beta = -1; if (type == LOW_SHELF || type == HIGH_SHELF) // S { alpha = sn/2 * sqrt((A + 1/A) * (1/bandwidthOrQOrS - 1) + 2); beta = 2 * sqrt(A) * alpha; } else if(isBandwidth) // BW alpha = sn * sinh((float)M_LN2/2 * bandwidthOrQOrS * omega / sn); else // Q alpha = sn / (2 * bandwidthOrQOrS); float b0, b1, b2, a0, a1, a2; switch(type) { case LOW_PASS: b0 = (1 - cs) /2; b1 = 1 - cs; b2 = (1 - cs) /2; a0 = 1 + alpha; a1 = -2 * cs; a2 = 1 - alpha; break; case HIGH_PASS: b0 = (1 + cs) /2; b1 = -(1 + cs); b2 = (1 + cs) /2; a0 = 1 + alpha; a1 = -2 * cs; a2 = 1 - alpha; break; case BAND_PASS: b0 = alpha; b1 = 0; b2 = -alpha; a0 = 1 + alpha; a1 = -2 * cs; a2 = 1 - alpha; break; case NOTCH: b0 = 1; b1 = -2 * cs; b2 = 1; a0 = 1 + alpha; a1 = -2 * cs; a2 = 1 - alpha; break; case ALL_PASS: b0 = 1 - alpha; b1 = -2 * cs; b2 = 1 + alpha; a0 = 1 + alpha; a1 = -2 * cs; a2 = 1 - alpha; break; case PEAKING: b0 = 1 + (alpha * A); b1 = -2 * cs; b2 = 1 - (alpha * A); a0 = 1 + (alpha / A); a1 = -2 * cs; a2 = 1 - (alpha / A); break; case LOW_SHELF: b0 = A * ((A + 1) - (A - 1) * cs + beta); b1 = 2 * A * ((A - 1) - (A + 1) * cs); b2 = A * ((A + 1) - (A - 1) * cs - beta); a0 = (A + 1) + (A - 1) * cs + beta; a1 = -2 * ((A - 1) + (A + 1) * cs); a2 = (A + 1) + (A - 1) * cs - beta; break; case HIGH_SHELF: b0 = A * ((A + 1) + (A - 1) * cs + beta); b1 = -2 * A * ((A - 1) + (A + 1) * cs); b2 = A * ((A + 1) + (A - 1) * cs - beta); a0 = (A + 1) - (A - 1) * cs + beta; a1 = 2 * ((A - 1) - (A + 1) * cs); a2 = (A + 1) - (A - 1) * cs - beta; break; } this->a0 = b0 /a0; this->a[0] = b1 /a0; this->a[1] = b2 /a0; this->a[2] = -a1 /a0; this->a[3] = -a2 /a0; x1 = 0; x2 = 0; y1 = 0; y2 = 0; } float BiQuad::gainAt(float freq, float srate) { float omega = 2 * (float)M_PI * freq / srate; float sn = sin(omega/2.0f); float phi = sn * sn; float b0 = this->a0; float b1 = this->a[0]; float b2 = this->a[1]; float a0 = 1.0f; float a1 = -this->a[2]; float a2 = -this->a[3]; float dbGain = 10*log10( pow(b0+b1+b2, 2) - 4*(b0*b1 + 4*b0*b2 + b1*b2)*phi + 16*b0*b2*phi*phi ) -10*log10( pow(a0+a1+a2, 2) - 4*(a0*a1 + 4*a0*a2 + a1*a2)*phi + 16*a0*a2*phi*phi ); return dbGain; }