Files
EqualizerAPO/filters/PreampFilter.cpp
T
jthedering b8cdd47f71 Version 1.0
Added: Configuration Editor, which allows to edit configurations in a graphical user interface. Contains GUIs for most commands supported by E-APO, but as lines can also be edited directly, all commands can be used.
Added: Command "GraphicEQ", which can act as a regular, fixed-band graphic equalizer (via the GUI) but also supports variable bands so that any desired frequency response can be specified. Internally, it is implemented via convolution with a generated IR.
Added: Command "Convolution", which allows to convolve the signal with a user-provided impulse response to achieve e.g. equalization or reverberation effects.
Improved: Configurator performs checks for registry values that are needed for the operation of E-APO, which may be changed by driver installations, fixing the values if necessary.
Improved: Configurator shows which is the default device as a hint to the user.
2015-09-27 16:01:21 +00:00

53 lines
1.5 KiB
C++

/*
This file is part of EqualizerAPO, a system-wide equalizer.
Copyright (C) 2014 Jonas Thedering
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "stdafx.h"
#define _USE_MATH_DEFINES
#include <cmath>
#include "PreampFilter.h"
using namespace std;
PreampFilter::PreampFilter(double dbGain)
:dbGain(dbGain)
{
gain = (float)pow(10.0, dbGain / 20.0);
}
vector<wstring> PreampFilter::initialize(float sampleRate, unsigned maxFrameCount, vector<wstring> channelNames)
{
this->channelCount = channelNames.size();
return channelNames;
}
#pragma AVRT_CODE_BEGIN
void PreampFilter::process(float** output, float** input, unsigned frameCount)
{
for(size_t i=0; i<channelCount; i++)
{
float* sampleChannel = input[i];
for(unsigned j=0; j<frameCount; j++)
sampleChannel[j] *= gain;
}
}
#pragma AVRT_CODE_END