Added: Configuration Editor, which allows to edit configurations in a graphical user interface. Contains GUIs for most commands supported by E-APO, but as lines can also be edited directly, all commands can be used. Added: Command "GraphicEQ", which can act as a regular, fixed-band graphic equalizer (via the GUI) but also supports variable bands so that any desired frequency response can be specified. Internally, it is implemented via convolution with a generated IR. Added: Command "Convolution", which allows to convolve the signal with a user-provided impulse response to achieve e.g. equalization or reverberation effects. Improved: Configurator performs checks for registry values that are needed for the operation of E-APO, which may be changed by driver installations, fixing the values if necessary. Improved: Configurator shows which is the default device as a hint to the user.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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This file is part of EqualizerAPO, a system-wide equalizer.
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Copyright (C) 2015 Jonas Thedering
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <vector>
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#include <QGraphicsScene>
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#include "FrequencyPlotItem.h"
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class FrequencyPlotScene : public QGraphicsScene
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{
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Q_OBJECT
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public:
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explicit FrequencyPlotScene(QObject *parent = 0);
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void addItem(FrequencyPlotItem *item);
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double xToHz(double x);
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double hzToX(double hz);
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double yToDb(double y);
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double dbToY(double db);
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double getZoom() const;
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void setZoom(double value);
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int getBandCount() const;
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virtual void setBandCount(int value);
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const std::vector<double>& getBands();
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const std::vector<double>& getBands(int count);
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protected:
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static std::vector<double> bands15;
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static std::vector<double> bands31;
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static std::vector<double> bandsVar;
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private:
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void updateSceneRect();
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double zoom = 1.0;
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int bandCount = -1;
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};
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