Removed all local copies of Random rnd in favor of using Program.rnd. Fixed lack of DM command usage. Coverted more responses to use DiscordEmbedBuilder

This commit is contained in:
Christopher Darnell committed 2021-04-29 05:02:17 -07:00
1 parent 0479d443b8
commit 7cefceb48e
10 files changed
+115 -86

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+13 -7
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@@ -65,9 +65,11 @@ namespace StarsiegeBot
{
return;
}
DiscordEmbedBuilder embed = new DiscordEmbedBuilder();
embed.Title = "Master|Game Server Overview";
embed.Description = "Number of Master, and Game servers. Along with number of errors.";
DiscordEmbedBuilder embed = new DiscordEmbedBuilder
{
Title = "Master|Game Server Overview",
Description = "Number of Master, and Game servers. Along with number of errors."
};
embed.AddField("Masters", gameData.Masters.Length.ToString(),true);
embed.AddField("Games", gameData.Games.Length.ToString(),true);
embed.AddField("Errors", gameData.Errors.Length.ToString(),true);
@@ -91,8 +93,10 @@ namespace StarsiegeBot
{
return;
}
DiscordMessageBuilder msg = new DiscordMessageBuilder();
msg.Content = "Server Listing Errors:\r\n";
DiscordMessageBuilder msg = new DiscordMessageBuilder
{
Content = "Server Listing Errors:\r\n"
};
foreach (var item in gameData.Errors)
{
msg.Content += $"{item}\r\n";
@@ -117,8 +121,10 @@ namespace StarsiegeBot
{
return;
}
DiscordMessageBuilder msg = new DiscordMessageBuilder();
msg.Content = "```csharp\r\n";
DiscordMessageBuilder msg = new DiscordMessageBuilder
{
Content = "```csharp\r\n"
};
int count = 0;
foreach (var item in gameData.Masters)
{