Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Base/GkBaseReelMap.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

32 lines
876 B
C++

#pragma once
#include "..\GkDefinitions.h"
#include "GkBase.h"
class GKDLLCLASS GkBaseReelMap
: public GkBase
{
public:
int numReels, numReelItems;
int *reelMap;
GkBaseReelMap(int numReels, int numReelItems);
~GkBaseReelMap(void);
virtual void SetSymbol(int reelIndex, int itemIndex, int symbolIndex);
virtual int GetSymbol(int reelIndex, int itemIndex);
void SetItems(GkBaseReelMap *reelMap, int startReel, int startItem, int numReels, int numItems);
void SetItems(GkBaseReelMap *reelMap);
void SetReelItems(GkBaseReelMap *reelMap, int reelIndex);
void SetItems(const int *reelMap);
void WriteItems(const int *reelMap);
int CountItems(int reelIndex, int itemIndex);
int CountItems(int itemIndex);
int FindFirstSymbol(int reelIndex, int symbolIndex);
bool ReelEquals(GkBaseReelMap *reelMap, int reelIndex);
bool ReelsEquals(GkBaseReelMap *reelMap);
};