changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
30 lines
1.5 KiB
C++
30 lines
1.5 KiB
C++
#pragma once
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#include "..\GkDefinitions.h"
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#include "..\Base\GkBase.h"
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#include "GkTexture.h"
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class GKDLLCLASS GkAnimatedTexture :
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public GkBase
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{
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public:
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static const int LoadOrder_Horizontal = 0,
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LoadOrder_Vertical = 1;
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GkTexture **frames;
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int numFrames;
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float framesPerSecond;
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GkAnimatedTexture::GkAnimatedTexture(void);
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GkAnimatedTexture::GkAnimatedTexture(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
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GkAnimatedTexture::GkAnimatedTexture(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
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GkAnimatedTexture::~GkAnimatedTexture(void);
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void GkAnimatedTexture::Free();
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bool GkAnimatedTexture::LoadFromImage(GkImage *image, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
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bool GkAnimatedTexture::LoadFromMemory(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
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bool GkAnimatedTexture::LoadFromFile(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
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};
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