Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/Bindings/GkGameAnimationsSoundBinding.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

32 lines
644 B
C++

#pragma once
#include "..\..\..\GkDefinitions.h"
#include "..\GkGameAnimation.h"
#include "..\..\..\Sound\GkSoundDevice.h"
struct GkGameAnimationsSoundBindingAnimation
{
GkGameAnimation *animation;
bool played;
};
class GKDLLCLASS GkGameAnimationsSoundBinding :
public GkGameEntity
{
public:
GkSoundDevice *soundDevice;
GkSoundSource *soundSource;
int numAnimations;
GkGameAnimationsSoundBindingAnimation *animations;
bool looping;
GkGameAnimationsSoundBinding(GkSoundSource *soundSource, GkSoundDevice *soundDevice, bool looping, int numAnimations, ...);
~GkGameAnimationsSoundBinding(void);
void Process(GkGame *game);
};