Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Graphics/GkAnimatedTexture.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

30 lines
1.5 KiB
C++

#pragma once
#include "..\GkDefinitions.h"
#include "..\Base\GkBase.h"
#include "GkTexture.h"
class GKDLLCLASS GkAnimatedTexture :
public GkBase
{
public:
static const int LoadOrder_Horizontal = 0,
LoadOrder_Vertical = 1;
GkTexture **frames;
int numFrames;
float framesPerSecond;
GkAnimatedTexture::GkAnimatedTexture(void);
GkAnimatedTexture::GkAnimatedTexture(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
GkAnimatedTexture::GkAnimatedTexture(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
GkAnimatedTexture::~GkAnimatedTexture(void);
void GkAnimatedTexture::Free();
bool GkAnimatedTexture::LoadFromImage(GkImage *image, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
bool GkAnimatedTexture::LoadFromMemory(void* data, unsigned int dataSize, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
bool GkAnimatedTexture::LoadFromFile(char *fileName, int columnFrames = 1, int rowFrames = 1, int numFrames = 0, float framesPerSecond = 25.0f, int animatedTexture_LoadOrder = GkAnimatedTexture::LoadOrder_Horizontal);
};