Files
Coleman-Code/COM380/Project5/GambleKit/Engine/OSSpecific/GkWindowsThread.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

50 lines
2.0 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkWindowsThread.h"
DWORD WINAPI GkWindowsThread::ExecuteThread(LPVOID lpParam)
{
GkWindowsThread *instance = (GkWindowsThread*)lpParam;
int result = instance->Execute();
instance->exited = true;
return result;
}
void GkWindowsThread::SleepX(int milliseconds)
{
Sleep(milliseconds);
}
GkWindowsThread::GkWindowsThread(void)
{
this->handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) GkWindowsThread::ExecuteThread, this, 0, &this->id);
this->terminated = this->handle == NULL;
this->exited = terminated;
}
GkWindowsThread::~GkWindowsThread(void)
{
if(this->handle == NULL)
return;
this->terminated = true;
while (!this->exited)
Sleep(0);
CloseHandle(this->handle);
}