changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkWindowsThread.h"
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DWORD WINAPI GkWindowsThread::ExecuteThread(LPVOID lpParam)
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{
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GkWindowsThread *instance = (GkWindowsThread*)lpParam;
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int result = instance->Execute();
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instance->exited = true;
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return result;
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}
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void GkWindowsThread::SleepX(int milliseconds)
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{
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Sleep(milliseconds);
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}
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GkWindowsThread::GkWindowsThread(void)
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{
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this->handle = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) GkWindowsThread::ExecuteThread, this, 0, &this->id);
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this->terminated = this->handle == NULL;
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this->exited = terminated;
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}
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GkWindowsThread::~GkWindowsThread(void)
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{
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if(this->handle == NULL)
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return;
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this->terminated = true;
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while (!this->exited)
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Sleep(0);
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CloseHandle(this->handle);
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} |