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Coleman-Code/COM380/Project5/GambleKit/Engine/Graphics/GkTexture.cpp
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Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

87 lines
3.0 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkTexture.h"
#include <GL\GLUt.h>
bool GkTexture::powerOfTwo = false;
GkTexture::GkTexture(void)
{
glGenTextures(1, &handle);
glBindTexture(GL_TEXTURE_2D, this->handle);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
}
GkTexture::~GkTexture(void)
{
glDeleteTextures(1, &handle);
}
void GkTexture::LoadFromImage(GkImage* image)
{
this->LoadFromImage(image, 0, 0, image->width, image->height);
}
void GkTexture::LoadFromImage(GkImage* image, int x, int y, int width, int height)
{
if (GkTexture::powerOfTwo)
{
this->textureWidth = GkTexture::GetPowerOfTwo(width);
this->textureHeight = GkTexture::GetPowerOfTwo(height);
}
else
{
this->textureWidth = width;
this->textureHeight = height;
}
this->width = width;
this->height = height;
void *imageData = new char[this->textureWidth * this->textureHeight * 4];
if (this->width != this->textureWidth)
image->CopyPixels(imageData, x, y, width, height, 0, 0, this->textureWidth, this->textureHeight);
else
image->CopyPixels(imageData, x, y, width, height);
glBindTexture(GL_TEXTURE_2D, this->handle);
//glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, this->textureWidth, this->textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
delete imageData;
}
void GkTexture::LoadFromFile(char* fileName)
{
GkImage* image = new GkImage();
image->LoadFromFile(fileName);
this->LoadFromImage(image);
delete image;
}
int GkTexture::GetPowerOfTwo(int value)
{
int result = 1;
while (result < value)
result *= 2;
return result;
}