changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
117 lines
4.1 KiB
C++
117 lines
4.1 KiB
C++
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
// GambleKit Copyright (C) 2014 Ivan Donev
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
// contact: gamblekit@gmail.com
|
|
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
|
|
#include "GkGameWinningPotentialsAnalyzer.h"
|
|
|
|
GkGameWinningPotentialsAnalyzer::GkGameWinningPotentialsAnalyzer(GkGameWinningsModel *model)
|
|
: GkGameWinningsAnalyzer(model)
|
|
{
|
|
}
|
|
|
|
|
|
GkGameWinningPotentialsAnalyzer::~GkGameWinningPotentialsAnalyzer(void)
|
|
{
|
|
}
|
|
|
|
GameWinning GkGameWinningPotentialsAnalyzer::GetSymbolWinning(int symbolIndex, int lineIndex)
|
|
{
|
|
GameWinning reelItem;
|
|
reelItem.symbolIndex = symbolIndex;
|
|
reelItem.lineIndex = lineIndex;
|
|
reelItem.numItems = 0;
|
|
reelItem.itemsStart = 0;
|
|
|
|
GameWinning result = reelItem;
|
|
|
|
GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex);
|
|
|
|
bool interrupted = false;
|
|
for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
|
|
{
|
|
int reelSymbolIndex = this->GetLineSymbol(reelIndex, lineIndex);
|
|
GameWinningSymbolModel *reelSymbolModel = this->model->GetSymbolModel(reelSymbolIndex);
|
|
|
|
bool match = GkGameWinningsAnalyzer::SymbolsMatch(symbolIndex, reelSymbolIndex);
|
|
if (match || !interrupted)
|
|
{
|
|
if (reelItem.numItems == 0)
|
|
{
|
|
reelItem.itemsStart = reelIndex;
|
|
reelItem.symbolsFlags = GkGameWinningsModel::SymbolFlag_None;
|
|
}
|
|
|
|
reelItem.numItems++;
|
|
reelItem.symbolsFlags |= reelSymbolModel->flags;
|
|
|
|
if (reelItem.numItems > result.numItems)
|
|
{
|
|
result = reelItem;
|
|
}
|
|
|
|
if (!match)
|
|
interrupted = true;
|
|
}
|
|
else
|
|
{
|
|
if ((symbolModel->flags & GkGameWinningsModel::SymbolFlag_AnyPlace) == 0)
|
|
break;
|
|
|
|
reelItem.numItems = 0;
|
|
|
|
interrupted = false;
|
|
}
|
|
}
|
|
|
|
result.itemsEnd = result.itemsStart + result.numItems - 1;
|
|
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
|
|
|
return result;
|
|
}
|
|
|
|
GameWinning GkGameWinningPotentialsAnalyzer::GetScatterWinning(int symbolIndex)
|
|
{
|
|
GameWinning result = GkGameWinningsAnalyzer::GetScatterWinning(symbolIndex);
|
|
|
|
if (result.numItems < this->numReels - 1)
|
|
{
|
|
result.numItems++;
|
|
result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool GkGameWinningPotentialsAnalyzer::ReelBelongsToWinningAndSymbol(int reelIndex, int winningIndex)
|
|
{
|
|
if (!GkGameWinningsAnalyzer::ReelBelongsToWinning(reelIndex, winningIndex))
|
|
return false;
|
|
|
|
return this->SymbolsMatch(this->winnings.win[winningIndex].symbolIndex, this->GetLineSymbol(reelIndex, this->winnings.win[winningIndex].lineIndex));
|
|
}
|
|
|
|
bool GkGameWinningPotentialsAnalyzer::ContainsActualWin(int winningIndex)
|
|
{
|
|
if ((winningIndex < 0) || (winningIndex >= this->winnings.count))
|
|
return false;
|
|
|
|
int actualSequenceLength = 0;
|
|
for (int reelIndex = this->winnings.win[winningIndex].itemsStart; reelIndex <= this->winnings.win[winningIndex].itemsEnd; reelIndex++)
|
|
{
|
|
if (this->ReelBelongsToWinningAndSymbol(reelIndex, winningIndex))
|
|
actualSequenceLength++;
|
|
else
|
|
break;
|
|
}
|
|
|
|
return this->model->GetSymbolCoefficient(this->winnings.win[winningIndex].symbolIndex, actualSequenceLength) != 0;
|
|
}
|