Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/GkGameEntity.cpp
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

55 lines
1.8 KiB
C++

//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
// GambleKit Copyright (C) 2014 Ivan Donev
//
// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// contact: gamblekit@gmail.com
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#include "GkGameEntity.h"
#include "GkGame.h"
GkGameEntity::GkGameEntity()
{
}
GkGameEntity::~GkGameEntity(void)
{
}
void GkGameEntity::MouseDown(int x, int y)
{
}
void GkGameEntity::MouseUp(int x, int y)
{
}
void GkGameEntity::Process(GkGame *game)
{
}
void GkGameEntity::Draw(GkGame *game)
{
}
bool GkGameEntity::IsMouseOver(int x, int y)
{
return false;
}
void GkGameEntity::OnMouseClicked()
{
}
bool GkGameEntity::GetBoundaries(int *x1, int *y1, int *x2, int*y2)
{
return false;
}