Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/GkGameText.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

37 lines
901 B
C++

#pragma once
#include "..\..\GkDefinitions.h"
#include "..\GkGameEntity.h"
#include "..\..\Graphics\GkAnimatedFont.h"
class GKDLLCLASS GkGameText :
public GkGameEntity
{
public:
static const int GameTextAlignment_Right = 0,
GameTextAlignment_Center = 1,
GameTextAlignment_Left = 2;
GkAnimatedFont *animatedFont;
wchar_t *text;
int textLength, textWidth;
int *textTextureIndices;
int x, y;
bool visible, active, loop;
float framesPerSecond, currentFrame;
int textAlignment;
int characterSpacing;
int maxWidth;
GkGameText::GkGameText(GkAnimatedFont *animatedFont, int x = 0, int y = 0, int characterSpacing = 0, int textAlignment = GameTextAlignment_Right, int maxWidth = 0, float framesPerSecond = 0.0f);
GkGameText::~GkGameText(void);
bool GkGameText::SetText(const wchar_t *text);
void GkGameText::Process(GkGame *game);
void GkGameText::Draw(GkGame *game);
};