Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/GkGameStreamingAnimation.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

33 lines
1.2 KiB
C++

#pragma once
#include "..\..\GkDefinitions.h"
#include "..\GkGame.h"
#include "..\Entities\GkGameAnimation.h"
#include "..\..\Graphics\GkTexture.h"
class GKDLLCLASS GkGameStreamingAnimation :
public GkGameAnimation
{
public:
GkTexture *texture;
wchar_t *fileName, *loadExpression;
bool freeAtEnd;
int lastRenderedFrame;
int numFrames; // required only if animation is backwards, i.e. if framesPerSecond is negative
// Because the animation is streaming and the number of frames is practically unknown, if it is played backwards, i.e. framesPerSecond is negative, then numFrames must be provided
GkGameStreamingAnimation::GkGameStreamingAnimation(const wchar_t *fileName, const wchar_t *loadExpression, int x = 0, int y = 0, bool freeAtEnd = true, float framesPerSecond = 25.0f, int numFrames = 0);
GkGameStreamingAnimation::~GkGameStreamingAnimation(void);
void GkGameStreamingAnimation::SetSource(const wchar_t *fileName, const wchar_t *loadExpression, float framesPerSecond = 25.0f, int numFrames = 0);
void GkGameStreamingAnimation::Free();
bool GkGameStreamingAnimation::Load(int index);
void GkGameStreamingAnimation::Start();
void GkGameStreamingAnimation::Process(GkGame *game);
void GkGameStreamingAnimation::Draw(GkGame *game);
};