changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
34 lines
1010 B
C++
34 lines
1010 B
C++
#pragma once
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#include "..\..\GkDefinitions.h"
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#include "..\GkGameEntity.h"
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class GKDLLCLASS GkGameButton :
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public GkGameEntity
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{
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public:
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GkGameEntity *defaultFace, *selectedFace, *disabledFace;
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int x, y, width, height;
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bool visible, enabled, autoEnable, pushed;
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bool clicked, down, read;
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GkGameButton::GkGameButton(GkGameEntity *defaultFace, GkGameEntity *selectedFace = 0, GkGameEntity *disabledFace = 0, bool autoEnable = true, int x = 0, int y = 0, int width = 0, int heght = 0);
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virtual GkGameButton::~GkGameButton(void);
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virtual void GkGameButton::Down();
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virtual void GkGameButton::Up(bool click);
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virtual void GkGameButton::MouseDown(int x, int y);
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virtual void GkGameButton::MouseUp(int x, int y);
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virtual GkGameEntity* GkGameButton::GetCurrentFace();
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bool GkGameButton::WasDown();
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bool GkGameButton::IsClicked();
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bool GkGameButton::IsActive();
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bool GkGameButton::IsMouseOver(int x, int y);
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void GkGameButton::Process(GkGame *game);
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void GkGameButton::Draw(GkGame *game);
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};
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