Files
Coleman-Code/COM380/Project5/GambleKit/Engine/Game/Entities/GkGameAnimation.h
T
Amrit Panesar 39ee821f54 start 380 project5
changes to 380 project 4
changes to 350 project 2

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
2015-05-06 10:18:39 -07:00

32 lines
1003 B
C++

#pragma once
#include "..\..\GkDefinitions.h"
#include "..\GkGameEntity.h"
#include "..\..\Graphics\GkAnimatedTexture.h"
class GKDLLCLASS GkGameAnimation :
public GkGameEntity
{
public:
GkAnimatedTexture *animatedTexture;
int x, y, width, height;
bool visible, active, loop;
float framesPerSecond, currentFrame;
bool flipX, flipY;
GkGameAnimation::GkGameAnimation(GkAnimatedTexture *animatedTexture = 0, int x = 0, int y = 0, bool active = true, bool loop = true, bool visible = true, bool flipX = false, bool flipY = false, float framesPerSecond = 0.0f, int width = 0, int height = 0);
GkGameAnimation::~GkGameAnimation(void);
void GkGameAnimation::SetAnimatedTexture(GkAnimatedTexture *animatedTexture = 0, float framesPerSecond = 0.0f);
virtual void GkGameAnimation::Process(GkGame *game);
virtual void GkGameAnimation::Draw(GkGame *game);
bool GkGameAnimation::GetBoundaries(int *x1, int *y1, int *x2, int*y2);
void ResetAnimation(bool start = true);
void EndAnimation();
};