project 2 c++ and project 1 vb

Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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Amrit Panesar committed 2015-04-01 00:13:21 -07:00
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project2", "Project2\Project2.vcxproj", "{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Debug|Win32.ActiveCfg = Debug|Win32
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Debug|Win32.Build.0 = Debug|Win32
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Release|Win32.ActiveCfg = Release|Win32
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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// Project2.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Project2.h"
#include "Project2Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CProject2App
BEGIN_MESSAGE_MAP(CProject2App, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()
// CProject2App construction
CProject2App::CProject2App()
{
// support Restart Manager
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CProject2App object
CProject2App theApp;
// CProject2App initialization
BOOL CProject2App::InitInstance()
{
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// Create the shell manager, in case the dialog contains
// any shell tree view or shell list view controls.
CShellManager *pShellManager = new CShellManager;
// Activate "Windows Native" visual manager for enabling themes in MFC controls
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CProject2Dlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
else if (nResponse == -1)
{
TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
TRACE(traceAppMsg, 0, "Warning: if you are using MFC controls on the dialog, you cannot #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS.\n");
}
// Delete the shell manager created above.
if (pShellManager != NULL)
{
delete pShellManager;
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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// Project2.h : main header file for the PROJECT_NAME application
//
#pragma once
#ifndef __AFXWIN_H__
#error "include 'stdafx.h' before including this file for PCH"
#endif
#include "resource.h" // main symbols
// CProject2App:
// See Project2.cpp for the implementation of this class
//
class CProject2App : public CWinApp
{
public:
CProject2App();
// Overrides
public:
virtual BOOL InitInstance();
// Implementation
DECLARE_MESSAGE_MAP()
};
extern CProject2App theApp;
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}</ProjectGuid>
<RootNamespace>Project2</RootNamespace>
<Keyword>MFCProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<ValidateAllParameters>true</ValidateAllParameters>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Project2.h" />
<ClInclude Include="Project2Dlg.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Project2.cpp" />
<ClCompile Include="Project2Dlg.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Project2.rc" />
</ItemGroup>
<ItemGroup>
<None Include="res\Project2.rc2" />
</ItemGroup>
<ItemGroup>
<Image Include="res\Project2.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Project2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Project2Dlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Project2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Project2Dlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Project2.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="res\Project2.rc2">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Image Include="res\Project2.ico">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>
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// Project2Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "Project2.h"
#include "Project2Dlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CProject2Dlg dialog
CProject2Dlg::CProject2Dlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CProject2Dlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CProject2Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CProject2Dlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
END_MESSAGE_MAP()
// CProject2Dlg message handlers
BOOL CProject2Dlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CProject2Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CProject2Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
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// Project2Dlg.h : header file
//
#pragma once
// CProject2Dlg dialog
class CProject2Dlg : public CDialogEx
{
// Construction
public:
CProject2Dlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
enum { IDD = IDD_PROJECT2_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()
};
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================================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Project2 Project Overview
===============================================================================
The application wizard has created this Project2 application for
you. This application not only demonstrates the basics of using the Microsoft
Foundation Classes but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Project2 application.
Project2.vcxproj
This is the main project file for VC++ projects generated using an application wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
application wizard.
Project2.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
Project2.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CProject2App application class.
Project2.cpp
This is the main application source file that contains the application
class CProject2App.
Project2.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++. Your project resources are in 1033.
res\Project2.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Project2.rc.
res\Project2.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
The application wizard creates one dialog class:
Project2Dlg.h, Project2Dlg.cpp - the dialog
These files contain your CProject2Dlg class. This class defines
the behavior of your application's main dialog. The dialog's template is
in Project2.rc, which can be edited in Microsoft Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other Features:
ActiveX Controls
The application includes support to use ActiveX controls.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Project2.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
Project2.manifest
Application manifest files are used by Windows XP to describe an applications
dependency on specific versions of Side-by-Side assemblies. The loader uses this
information to load the appropriate assembly from the assembly cache or private
from the application. The Application manifest maybe included for redistribution
as an external .manifest file that is installed in the same folder as the application
executable or it may be included in the executable in the form of a resource.
/////////////////////////////////////////////////////////////////////////////
Other notes:
The application wizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, you will need
to redistribute the MFC DLLs. If your application is in a language
other than the operating system's locale, you will also have to
redistribute the corresponding localized resources mfc110XXX.DLL.
For more information on both of these topics, please see the section on
redistributing Visual C++ applications in MSDN documentation.
/////////////////////////////////////////////////////////////////////////////
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Project2.rc
//
#define IDR_MAINFRAME 128
#define IDD_PROJECT2_DIALOG 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 32771
#endif
#endif
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// stdafx.cpp : source file that includes just the standard includes
// Project2.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#pragma once
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#endif
#include "targetver.h"
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
// turns off MFC's hiding of some common and often safely ignored warning messages
#define _AFX_ALL_WARNINGS
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#ifndef _AFX_NO_OLE_SUPPORT
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#endif
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#include <afxcontrolbars.h> // MFC support for ribbons and control bars
#ifdef _UNICODE
#if defined _M_IX86
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
#elif defined _M_X64
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
#else
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#endif
#endif
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#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>