project 2 c++ and project 1 vb
Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "Project1", "Project1\Project1.vbproj", "{9702F843-0130-4599-AB39-26EA8C4DD19B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9702F843-0130-4599-AB39-26EA8C4DD19B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9702F843-0130-4599-AB39-26EA8C4DD19B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9702F843-0130-4599-AB39-26EA8C4DD19B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9702F843-0130-4599-AB39-26EA8C4DD19B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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@@ -0,0 +1,38 @@
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'------------------------------------------------------------------------------
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' <auto-generated>
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' This code was generated by a tool.
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||||
' Runtime Version:4.0.30319.34014
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||||
'
|
||||
' Changes to this file may cause incorrect behavior and will be lost if
|
||||
' the code is regenerated.
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' </auto-generated>
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'------------------------------------------------------------------------------
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Option Strict On
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Option Explicit On
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Namespace My
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'NOTE: This file is auto-generated; do not modify it directly. To make changes,
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' or if you encounter build errors in this file, go to the Project Designer
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' (go to Project Properties or double-click the My Project node in
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' Solution Explorer), and make changes on the Application tab.
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'
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Partial Friend Class MyApplication
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<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
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Public Sub New()
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MyBase.New(Global.Microsoft.VisualBasic.ApplicationServices.AuthenticationMode.Windows)
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Me.IsSingleInstance = false
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Me.EnableVisualStyles = true
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Me.SaveMySettingsOnExit = true
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Me.ShutDownStyle = Global.Microsoft.VisualBasic.ApplicationServices.ShutdownMode.AfterMainFormCloses
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End Sub
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<Global.System.Diagnostics.DebuggerStepThroughAttribute()> _
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Protected Overrides Sub OnCreateMainForm()
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Me.MainForm = Global.Project1.MainForm
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End Sub
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End Class
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End Namespace
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-16"?>
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<MyApplicationData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
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<MySubMain>true</MySubMain>
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<MainForm>MainForm</MainForm>
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<SingleInstance>false</SingleInstance>
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<ShutdownMode>0</ShutdownMode>
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<EnableVisualStyles>true</EnableVisualStyles>
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<AuthenticationMode>0</AuthenticationMode>
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<SaveMySettingsOnExit>true</SaveMySettingsOnExit>
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</MyApplicationData>
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@@ -0,0 +1,35 @@
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Imports System
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Imports System.Reflection
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Imports System.Runtime.InteropServices
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|
||||
' General Information about an assembly is controlled through the following
|
||||
' set of attributes. Change these attribute values to modify the information
|
||||
' associated with an assembly.
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' Review the values of the assembly attributes
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<Assembly: AssemblyTitle("Project1")>
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<Assembly: AssemblyDescription("")>
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<Assembly: AssemblyCompany("")>
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<Assembly: AssemblyProduct("Project1")>
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<Assembly: AssemblyCopyright("Copyright © 2015")>
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<Assembly: AssemblyTrademark("")>
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<Assembly: ComVisible(False)>
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'The following GUID is for the ID of the typelib if this project is exposed to COM
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<Assembly: Guid("3d8b4273-0c20-47f6-a253-8457b415b6b1")>
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' Version information for an assembly consists of the following four values:
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||||
'
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||||
' Major Version
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' Minor Version
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||||
' Build Number
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||||
' Revision
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||||
'
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' You can specify all the values or you can default the Build and Revision Numbers
|
||||
' by using the '*' as shown below:
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||||
' <Assembly: AssemblyVersion("1.0.*")>
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<Assembly: AssemblyVersion("1.0.0.0")>
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<Assembly: AssemblyFileVersion("1.0.0.0")>
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||||
@@ -0,0 +1,62 @@
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||||
'------------------------------------------------------------------------------
|
||||
' <auto-generated>
|
||||
' This code was generated by a tool.
|
||||
' Runtime Version:4.0.30319.34014
|
||||
'
|
||||
' Changes to this file may cause incorrect behavior and will be lost if
|
||||
' the code is regenerated.
|
||||
' </auto-generated>
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||||
'------------------------------------------------------------------------------
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Option Strict On
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Option Explicit On
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Namespace My.Resources
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||||
'This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
'class via a tool like ResGen or Visual Studio.
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||||
'To add or remove a member, edit your .ResX file then rerun ResGen
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'with the /str option, or rebuild your VS project.
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'''<summary>
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||||
''' A strongly-typed resource class, for looking up localized strings, etc.
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||||
'''</summary>
|
||||
<Global.System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0"), _
|
||||
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
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||||
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
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||||
Global.Microsoft.VisualBasic.HideModuleNameAttribute()> _
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Friend Module Resources
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Private resourceMan As Global.System.Resources.ResourceManager
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Private resourceCulture As Global.System.Globalization.CultureInfo
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||||
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||||
'''<summary>
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||||
''' Returns the cached ResourceManager instance used by this class.
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||||
'''</summary>
|
||||
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
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||||
Friend ReadOnly Property ResourceManager() As Global.System.Resources.ResourceManager
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||||
Get
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If Object.ReferenceEquals(resourceMan, Nothing) Then
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Dim temp As Global.System.Resources.ResourceManager = New Global.System.Resources.ResourceManager("Project1.Resources", GetType(Resources).Assembly)
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resourceMan = temp
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End If
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Return resourceMan
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End Get
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||||
End Property
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||||
|
||||
'''<summary>
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||||
''' Overrides the current thread's CurrentUICulture property for all
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||||
''' resource lookups using this strongly typed resource class.
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||||
'''</summary>
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||||
<Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
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||||
Friend Property Culture() As Global.System.Globalization.CultureInfo
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Get
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Return resourceCulture
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End Get
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||||
Set(ByVal value As Global.System.Globalization.CultureInfo)
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resourceCulture = value
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End Set
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||||
End Property
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||||
End Module
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||||
End Namespace
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||||
@@ -0,0 +1,117 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
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||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
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||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -0,0 +1,73 @@
|
||||
'------------------------------------------------------------------------------
|
||||
' <auto-generated>
|
||||
' This code was generated by a tool.
|
||||
' Runtime Version:4.0.30319.34014
|
||||
'
|
||||
' Changes to this file may cause incorrect behavior and will be lost if
|
||||
' the code is regenerated.
|
||||
' </auto-generated>
|
||||
'------------------------------------------------------------------------------
|
||||
|
||||
Option Strict On
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Option Explicit On
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||||
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|
||||
Namespace My
|
||||
|
||||
<Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute(), _
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||||
Global.System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0"), _
|
||||
Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
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||||
Partial Friend NotInheritable Class MySettings
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||||
Inherits Global.System.Configuration.ApplicationSettingsBase
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||||
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Private Shared defaultInstance As MySettings = CType(Global.System.Configuration.ApplicationSettingsBase.Synchronized(New MySettings), MySettings)
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||||
|
||||
#Region "My.Settings Auto-Save Functionality"
|
||||
#If _MyType = "WindowsForms" Then
|
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Private Shared addedHandler As Boolean
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||||
|
||||
Private Shared addedHandlerLockObject As New Object
|
||||
|
||||
<Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), Global.System.ComponentModel.EditorBrowsableAttribute(Global.System.ComponentModel.EditorBrowsableState.Advanced)> _
|
||||
Private Shared Sub AutoSaveSettings(ByVal sender As Global.System.Object, ByVal e As Global.System.EventArgs)
|
||||
If My.Application.SaveMySettingsOnExit Then
|
||||
My.Settings.Save()
|
||||
End If
|
||||
End Sub
|
||||
#End If
|
||||
#End Region
|
||||
|
||||
Public Shared ReadOnly Property [Default]() As MySettings
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||||
Get
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||||
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#If _MyType = "WindowsForms" Then
|
||||
If Not addedHandler Then
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||||
SyncLock addedHandlerLockObject
|
||||
If Not addedHandler Then
|
||||
AddHandler My.Application.Shutdown, AddressOf AutoSaveSettings
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||||
addedHandler = True
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||||
End If
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||||
End SyncLock
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||||
End If
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||||
#End If
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Return defaultInstance
|
||||
End Get
|
||||
End Property
|
||||
End Class
|
||||
End Namespace
|
||||
|
||||
Namespace My
|
||||
|
||||
<Global.Microsoft.VisualBasic.HideModuleNameAttribute(), _
|
||||
Global.System.Diagnostics.DebuggerNonUserCodeAttribute(), _
|
||||
Global.System.Runtime.CompilerServices.CompilerGeneratedAttribute()> _
|
||||
Friend Module MySettingsProperty
|
||||
|
||||
<Global.System.ComponentModel.Design.HelpKeywordAttribute("My.Settings")> _
|
||||
Friend ReadOnly Property Settings() As Global.Project1.My.MySettings
|
||||
Get
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||||
Return Global.Project1.My.MySettings.Default
|
||||
End Get
|
||||
End Property
|
||||
End Module
|
||||
End Namespace
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" UseMySettingsClassName="true">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
@@ -0,0 +1,137 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9702F843-0130-4599-AB39-26EA8C4DD19B}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<StartupObject>Project1.My.MyApplication</StartupObject>
|
||||
<RootNamespace>Project1</RootNamespace>
|
||||
<AssemblyName>Project1</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MyType>WindowsForms</MyType>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<DefineDebug>true</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DocumentationFile>Project1.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<DefineDebug>false</DefineDebug>
|
||||
<DefineTrace>true</DefineTrace>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DocumentationFile>Project1.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionExplicit>On</OptionExplicit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionCompare>Binary</OptionCompare>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionStrict>Off</OptionStrict>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<OptionInfer>On</OptionInfer>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Import Include="Microsoft.VisualBasic" />
|
||||
<Import Include="System" />
|
||||
<Import Include="System.Collections" />
|
||||
<Import Include="System.Collections.Generic" />
|
||||
<Import Include="System.Data" />
|
||||
<Import Include="System.Drawing" />
|
||||
<Import Include="System.Diagnostics" />
|
||||
<Import Include="System.Windows.Forms" />
|
||||
<Import Include="System.Linq" />
|
||||
<Import Include="System.Xml.Linq" />
|
||||
<Import Include="System.Threading.Tasks" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainForm.vb">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.vb">
|
||||
<DependentUpon>MainForm.vb</DependentUpon>
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="My Project\AssemblyInfo.vb" />
|
||||
<Compile Include="My Project\Application.Designer.vb">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Application.myapp</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="My Project\Resources.Designer.vb">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="My Project\Settings.Designer.vb">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="Options.vb" />
|
||||
<Compile Include="OptionsForm.Designer.vb">
|
||||
<DependentUpon>OptionsForm.vb</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="OptionsForm.vb">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.vb</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="My Project\Resources.resx">
|
||||
<Generator>VbMyResourcesResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.vb</LastGenOutput>
|
||||
<CustomToolNamespace>My.Resources</CustomToolNamespace>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="OptionsForm.resx">
|
||||
<DependentUpon>OptionsForm.vb</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="My Project\Application.myapp">
|
||||
<Generator>MyApplicationCodeGenerator</Generator>
|
||||
<LastGenOutput>Application.Designer.vb</LastGenOutput>
|
||||
</None>
|
||||
<None Include="My Project\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<CustomToolNamespace>My</CustomToolNamespace>
|
||||
<LastGenOutput>Settings.Designer.vb</LastGenOutput>
|
||||
</None>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.VisualBasic.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project2", "Project2\Project2.vcxproj", "{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,102 @@
|
||||
|
||||
// Project2.cpp : Defines the class behaviors for the application.
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Project2.h"
|
||||
#include "Project2Dlg.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
|
||||
// CProject2App
|
||||
|
||||
BEGIN_MESSAGE_MAP(CProject2App, CWinApp)
|
||||
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
// CProject2App construction
|
||||
|
||||
CProject2App::CProject2App()
|
||||
{
|
||||
// support Restart Manager
|
||||
m_dwRestartManagerSupportFlags = AFX_RESTART_MANAGER_SUPPORT_RESTART;
|
||||
|
||||
// TODO: add construction code here,
|
||||
// Place all significant initialization in InitInstance
|
||||
}
|
||||
|
||||
|
||||
// The one and only CProject2App object
|
||||
|
||||
CProject2App theApp;
|
||||
|
||||
|
||||
// CProject2App initialization
|
||||
|
||||
BOOL CProject2App::InitInstance()
|
||||
{
|
||||
// InitCommonControlsEx() is required on Windows XP if an application
|
||||
// manifest specifies use of ComCtl32.dll version 6 or later to enable
|
||||
// visual styles. Otherwise, any window creation will fail.
|
||||
INITCOMMONCONTROLSEX InitCtrls;
|
||||
InitCtrls.dwSize = sizeof(InitCtrls);
|
||||
// Set this to include all the common control classes you want to use
|
||||
// in your application.
|
||||
InitCtrls.dwICC = ICC_WIN95_CLASSES;
|
||||
InitCommonControlsEx(&InitCtrls);
|
||||
|
||||
CWinApp::InitInstance();
|
||||
|
||||
|
||||
AfxEnableControlContainer();
|
||||
|
||||
// Create the shell manager, in case the dialog contains
|
||||
// any shell tree view or shell list view controls.
|
||||
CShellManager *pShellManager = new CShellManager;
|
||||
|
||||
// Activate "Windows Native" visual manager for enabling themes in MFC controls
|
||||
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
|
||||
|
||||
// Standard initialization
|
||||
// If you are not using these features and wish to reduce the size
|
||||
// of your final executable, you should remove from the following
|
||||
// the specific initialization routines you do not need
|
||||
// Change the registry key under which our settings are stored
|
||||
// TODO: You should modify this string to be something appropriate
|
||||
// such as the name of your company or organization
|
||||
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
|
||||
|
||||
CProject2Dlg dlg;
|
||||
m_pMainWnd = &dlg;
|
||||
INT_PTR nResponse = dlg.DoModal();
|
||||
if (nResponse == IDOK)
|
||||
{
|
||||
// TODO: Place code here to handle when the dialog is
|
||||
// dismissed with OK
|
||||
}
|
||||
else if (nResponse == IDCANCEL)
|
||||
{
|
||||
// TODO: Place code here to handle when the dialog is
|
||||
// dismissed with Cancel
|
||||
}
|
||||
else if (nResponse == -1)
|
||||
{
|
||||
TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
|
||||
TRACE(traceAppMsg, 0, "Warning: if you are using MFC controls on the dialog, you cannot #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS.\n");
|
||||
}
|
||||
|
||||
// Delete the shell manager created above.
|
||||
if (pShellManager != NULL)
|
||||
{
|
||||
delete pShellManager;
|
||||
}
|
||||
|
||||
// Since the dialog has been closed, return FALSE so that we exit the
|
||||
// application, rather than start the application's message pump.
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
// Project2.h : main header file for the PROJECT_NAME application
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __AFXWIN_H__
|
||||
#error "include 'stdafx.h' before including this file for PCH"
|
||||
#endif
|
||||
|
||||
#include "resource.h" // main symbols
|
||||
|
||||
|
||||
// CProject2App:
|
||||
// See Project2.cpp for the implementation of this class
|
||||
//
|
||||
|
||||
class CProject2App : public CWinApp
|
||||
{
|
||||
public:
|
||||
CProject2App();
|
||||
|
||||
// Overrides
|
||||
public:
|
||||
virtual BOOL InitInstance();
|
||||
|
||||
// Implementation
|
||||
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
extern CProject2App theApp;
|
||||
Binary file not shown.
@@ -0,0 +1,128 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{CD85BFB0-ACC9-4C27-A2D3-D4B451736BCC}</ProjectGuid>
|
||||
<RootNamespace>Project2</RootNamespace>
|
||||
<Keyword>MFCProj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Static</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<UseOfMfc>Static</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Midl>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<ValidateAllParameters>true</ValidateAllParameters>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</Midl>
|
||||
<ResourceCompile>
|
||||
<Culture>0x0409</Culture>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Midl>
|
||||
<MkTypLibCompatible>false</MkTypLibCompatible>
|
||||
<ValidateAllParameters>true</ValidateAllParameters>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</Midl>
|
||||
<ResourceCompile>
|
||||
<Culture>0x0409</Culture>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Project2.h" />
|
||||
<ClInclude Include="Project2Dlg.h" />
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Project2.cpp" />
|
||||
<ClCompile Include="Project2Dlg.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Project2.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\Project2.rc2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\Project2.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,63 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Project2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Project2Dlg.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="targetver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Project2.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Project2Dlg.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Project2.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="res\Project2.rc2">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\Project2.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,87 @@
|
||||
|
||||
// Project2Dlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "Project2.h"
|
||||
#include "Project2Dlg.h"
|
||||
#include "afxdialogex.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#endif
|
||||
|
||||
|
||||
// CProject2Dlg dialog
|
||||
|
||||
|
||||
|
||||
CProject2Dlg::CProject2Dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialogEx(CProject2Dlg::IDD, pParent)
|
||||
{
|
||||
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
|
||||
}
|
||||
|
||||
void CProject2Dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialogEx::DoDataExchange(pDX);
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CProject2Dlg, CDialogEx)
|
||||
ON_WM_PAINT()
|
||||
ON_WM_QUERYDRAGICON()
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
|
||||
// CProject2Dlg message handlers
|
||||
|
||||
BOOL CProject2Dlg::OnInitDialog()
|
||||
{
|
||||
CDialogEx::OnInitDialog();
|
||||
|
||||
// Set the icon for this dialog. The framework does this automatically
|
||||
// when the application's main window is not a dialog
|
||||
SetIcon(m_hIcon, TRUE); // Set big icon
|
||||
SetIcon(m_hIcon, FALSE); // Set small icon
|
||||
|
||||
// TODO: Add extra initialization here
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
}
|
||||
|
||||
// If you add a minimize button to your dialog, you will need the code below
|
||||
// to draw the icon. For MFC applications using the document/view model,
|
||||
// this is automatically done for you by the framework.
|
||||
|
||||
void CProject2Dlg::OnPaint()
|
||||
{
|
||||
if (IsIconic())
|
||||
{
|
||||
CPaintDC dc(this); // device context for painting
|
||||
|
||||
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
|
||||
|
||||
// Center icon in client rectangle
|
||||
int cxIcon = GetSystemMetrics(SM_CXICON);
|
||||
int cyIcon = GetSystemMetrics(SM_CYICON);
|
||||
CRect rect;
|
||||
GetClientRect(&rect);
|
||||
int x = (rect.Width() - cxIcon + 1) / 2;
|
||||
int y = (rect.Height() - cyIcon + 1) / 2;
|
||||
|
||||
// Draw the icon
|
||||
dc.DrawIcon(x, y, m_hIcon);
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialogEx::OnPaint();
|
||||
}
|
||||
}
|
||||
|
||||
// The system calls this function to obtain the cursor to display while the user drags
|
||||
// the minimized window.
|
||||
HCURSOR CProject2Dlg::OnQueryDragIcon()
|
||||
{
|
||||
return static_cast<HCURSOR>(m_hIcon);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
// Project2Dlg.h : header file
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
// CProject2Dlg dialog
|
||||
class CProject2Dlg : public CDialogEx
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CProject2Dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
enum { IDD = IDD_PROJECT2_DIALOG };
|
||||
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
HICON m_hIcon;
|
||||
|
||||
// Generated message map functions
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnPaint();
|
||||
afx_msg HCURSOR OnQueryDragIcon();
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
@@ -0,0 +1,99 @@
|
||||
================================================================================
|
||||
MICROSOFT FOUNDATION CLASS LIBRARY : Project2 Project Overview
|
||||
===============================================================================
|
||||
|
||||
The application wizard has created this Project2 application for
|
||||
you. This application not only demonstrates the basics of using the Microsoft
|
||||
Foundation Classes but is also a starting point for writing your application.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your Project2 application.
|
||||
|
||||
Project2.vcxproj
|
||||
This is the main project file for VC++ projects generated using an application wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
application wizard.
|
||||
|
||||
Project2.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
Project2.h
|
||||
This is the main header file for the application. It includes other
|
||||
project specific headers (including Resource.h) and declares the
|
||||
CProject2App application class.
|
||||
|
||||
Project2.cpp
|
||||
This is the main application source file that contains the application
|
||||
class CProject2App.
|
||||
|
||||
Project2.rc
|
||||
This is a listing of all of the Microsoft Windows resources that the
|
||||
program uses. It includes the icons, bitmaps, and cursors that are stored
|
||||
in the RES subdirectory. This file can be directly edited in Microsoft
|
||||
Visual C++. Your project resources are in 1033.
|
||||
|
||||
res\Project2.ico
|
||||
This is an icon file, which is used as the application's icon. This
|
||||
icon is included by the main resource file Project2.rc.
|
||||
|
||||
res\Project2.rc2
|
||||
This file contains resources that are not edited by Microsoft
|
||||
Visual C++. You should place all resources not editable by
|
||||
the resource editor in this file.
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
The application wizard creates one dialog class:
|
||||
|
||||
Project2Dlg.h, Project2Dlg.cpp - the dialog
|
||||
These files contain your CProject2Dlg class. This class defines
|
||||
the behavior of your application's main dialog. The dialog's template is
|
||||
in Project2.rc, which can be edited in Microsoft Visual C++.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other Features:
|
||||
|
||||
ActiveX Controls
|
||||
The application includes support to use ActiveX controls.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named Project2.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
Resource.h
|
||||
This is the standard header file, which defines new resource IDs.
|
||||
Microsoft Visual C++ reads and updates this file.
|
||||
|
||||
Project2.manifest
|
||||
Application manifest files are used by Windows XP to describe an applications
|
||||
dependency on specific versions of Side-by-Side assemblies. The loader uses this
|
||||
information to load the appropriate assembly from the assembly cache or private
|
||||
from the application. The Application manifest maybe included for redistribution
|
||||
as an external .manifest file that is installed in the same folder as the application
|
||||
executable or it may be included in the executable in the form of a resource.
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Other notes:
|
||||
|
||||
The application wizard uses "TODO:" to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
If your application uses MFC in a shared DLL, you will need
|
||||
to redistribute the MFC DLLs. If your application is in a language
|
||||
other than the operating system's locale, you will also have to
|
||||
redistribute the corresponding localized resources mfc110XXX.DLL.
|
||||
For more information on both of these topics, please see the section on
|
||||
redistributing Visual C++ applications in MSDN documentation.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
@@ -0,0 +1,18 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Project2.rc
|
||||
//
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDD_PROJECT2_DIALOG 102
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#define _APS_NEXT_RESOURCE_VALUE 129
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#endif
|
||||
#endif
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 66 KiB |
Binary file not shown.
@@ -0,0 +1,8 @@
|
||||
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// Project2.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently,
|
||||
// but are changed infrequently
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef VC_EXTRALEAN
|
||||
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
|
||||
#endif
|
||||
|
||||
#include "targetver.h"
|
||||
|
||||
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
|
||||
|
||||
// turns off MFC's hiding of some common and often safely ignored warning messages
|
||||
#define _AFX_ALL_WARNINGS
|
||||
|
||||
#include <afxwin.h> // MFC core and standard components
|
||||
#include <afxext.h> // MFC extensions
|
||||
|
||||
|
||||
#include <afxdisp.h> // MFC Automation classes
|
||||
|
||||
|
||||
|
||||
#ifndef _AFX_NO_OLE_SUPPORT
|
||||
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
|
||||
#endif
|
||||
#ifndef _AFX_NO_AFXCMN_SUPPORT
|
||||
#include <afxcmn.h> // MFC support for Windows Common Controls
|
||||
#endif // _AFX_NO_AFXCMN_SUPPORT
|
||||
|
||||
#include <afxcontrolbars.h> // MFC support for ribbons and control bars
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _UNICODE
|
||||
#if defined _M_IX86
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#elif defined _M_X64
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#else
|
||||
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
Reference in new issue
Block a user