1 parent
cc13a1543b
commit
d5bfd3186e
19 files changed
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-7
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@@ -1,14 +1,14 @@
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EMPLOYEE TIMECARD
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77260 Amrit S. Panesar
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Pay rate: $20.00/hr
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Pay rate: $13.50/hr
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-----------------------------
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04/01 04/02 04/03 04/04 04/05 04/06 04/07
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08.00 08.00 08.00 01.50 00.00 08.00 08.00
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08.00 10.00 08.00 00.00 00.00 08.00 08.00
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04/08 04/09 04/10 04/11 04/12 04/13 04/14
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08.00 08.00 08.00 00.00 02.50 08.00 08.00
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10.88 08.00 08.88 00.00 00.00 08.88 08.88
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Regular hours: 80.00 Overtime hours: 04.00
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Regular pay: $1,600.00 Overtime pay: $120.00
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Regular hours: 80.00 Overtime hours: 07.52
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Regular pay: $1,080.00 Overtime pay: $152.28
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Total pay: $1,720.00
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Total pay: $1,232.28
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@@ -1317,7 +1317,7 @@ private: System::Void button1_Click(System::Object^ sender, System::EventArgs^
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}
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else
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{
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MessageBox::Show("File save canceled", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation);
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MessageBox::Show("File save cancelled", "Error", MessageBoxButtons::OK, MessageBoxIcon::Exclamation);
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}
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}
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};
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Binary file not shown.
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@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Project3", "Project3\Project3.vcxproj", "{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}.Debug|Win32.ActiveCfg = Debug|Win32
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{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}.Debug|Win32.Build.0 = Debug|Win32
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{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}.Release|Win32.ActiveCfg = Release|Win32
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{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,40 @@
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#include "stdafx.h"
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using namespace System;
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using namespace System::Reflection;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Runtime::InteropServices;
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using namespace System::Security::Permissions;
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly:AssemblyTitleAttribute("Project3")];
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[assembly:AssemblyDescriptionAttribute("")];
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[assembly:AssemblyConfigurationAttribute("")];
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[assembly:AssemblyCompanyAttribute("")];
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[assembly:AssemblyProductAttribute("Project3")];
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[assembly:AssemblyCopyrightAttribute("Copyright (c) 2015")];
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[assembly:AssemblyTrademarkAttribute("")];
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[assembly:AssemblyCultureAttribute("")];
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the value or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly:AssemblyVersionAttribute("1.0.*")];
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[assembly:ComVisible(false)];
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[assembly:CLSCompliantAttribute(true)];
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[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
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@@ -0,0 +1,60 @@
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#pragma once
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namespace Project3 {
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using namespace System;
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using namespace System::ComponentModel;
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using namespace System::Collections;
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using namespace System::Windows::Forms;
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using namespace System::Data;
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using namespace System::Drawing;
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/// <summary>
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/// Summary for Form1
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/// </summary>
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public ref class Form1 : public System::Windows::Forms::Form
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{
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public:
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Form1(void)
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{
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InitializeComponent();
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//
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//TODO: Add the constructor code here
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//
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}
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protected:
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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~Form1()
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{
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if (components)
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{
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delete components;
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}
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}
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private:
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/// <summary>
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/// Required designer variable.
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/// </summary>
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System::ComponentModel::Container ^components;
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#pragma region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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void InitializeComponent(void)
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{
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this->components = gcnew System::ComponentModel::Container();
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this->Size = System::Drawing::Size(300,300);
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this->Text = L"Form1";
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this->Padding = System::Windows::Forms::Padding(0);
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this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
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}
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#pragma endregion
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};
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}
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@@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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||||
<!--
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||||
Microsoft ResX Schema
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||||
|
||||
Version 2.0
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||||
|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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||||
associated with the data types.
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||||
|
||||
Example:
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||||
|
||||
... ado.net/XML headers & schema ...
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||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
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||||
<resheader name="version">2.0</resheader>
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||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1">this is my long string</data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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[base64 mime encoded serialized CLR Framework object]
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||||
</data>
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||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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||||
[base64 mime encoded string representing a byte array form of the CLR Framework object]
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||||
</data>
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||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a CLR class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
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||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
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||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
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||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
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||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
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||||
<xsd:element name="data">
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||||
<xsd:complexType>
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||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
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||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
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||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
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||||
@@ -0,0 +1,18 @@
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||||
// Project3.cpp : main project file.
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||||
#include "stdafx.h"
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#include "Form1.h"
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||||
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||||
using namespace Project3;
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||||
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||||
[STAThreadAttribute]
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||||
int main(array<System::String ^> ^args)
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||||
{
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||||
// Enabling Windows XP visual effects before any controls are created
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||||
Application::EnableVisualStyles();
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||||
Application::SetCompatibleTextRenderingDefault(false);
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||||
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||||
// Create the main window and run it
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||||
Application::Run(gcnew Form1());
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||||
return 0;
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||||
}
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||||
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{2AC4C810-6AAC-4132-A0A2-BADC6312CAC8}</ProjectGuid>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<Keyword>ManagedCProj</Keyword>
|
||||
<RootNamespace>Project3</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CLRSupport>Pure</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CLRSupport>Pure</CLRSupport>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies />
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EntryPointSymbol>main</EntryPointSymbol>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies />
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EntryPointSymbol>main</EntryPointSymbol>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="AssemblyInfo.cpp" />
|
||||
<ClCompile Include="Project3.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Form1.h">
|
||||
<FileType>CppForm</FileType>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="app.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="app.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Form1.resX">
|
||||
<DependentUpon>Form1.h</DependentUpon>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Project3.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="AssemblyInfo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Form1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="stdafx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="app.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="app.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,40 @@
|
||||
========================================================================
|
||||
APPLICATION : Project3 Project Overview
|
||||
========================================================================
|
||||
|
||||
AppWizard has created this Project3 Application for you.
|
||||
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your Project3 application.
|
||||
|
||||
Project3.vcxproj
|
||||
This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
||||
information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
|
||||
Project3.vcxproj.filters
|
||||
This is the filters file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the association between the files in your project
|
||||
and the filters. This association is used in the IDE to show grouping of files with
|
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
|
||||
"Source Files" filter).
|
||||
|
||||
Project3.cpp
|
||||
This is the main application source file.
|
||||
Contains the code to display the form.
|
||||
|
||||
Form1.h
|
||||
Contains the implementation of your form class and InitializeComponent() function.
|
||||
|
||||
AssemblyInfo.cpp
|
||||
Contains custom attributes for modifying assembly metadata.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named Project3.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
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|
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@@ -0,0 +1,3 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by app.rc
|
||||
@@ -0,0 +1,7 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// Project3.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
#pragma once
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
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Reference in new issue
Block a user