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Good to keep around methinks
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "TicTacToe", "TicTacToe\TicTacToe.vcxproj", "{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}.Debug|Win32.ActiveCfg = Debug|Win32
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{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}.Debug|Win32.Build.0 = Debug|Win32
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{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}.Release|Win32.ActiveCfg = Release|Win32
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{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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/******************************************************************************
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* Project Two: Tic-Tac-Toe *
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* Author: Amrit Panesar *
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* Date: 08/20/2014 *
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* License: Released into the Public Domain *
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*****************************************************************************/
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#include "includes.h"
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#include "main.h"
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int _tmain(int argc, _TCHAR* argv[])
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{
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ConsoleSetup("Tic-Tac-Toe");
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string name = "";
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while (name.length() == 0)
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{
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cout << "Please enter your name" << endl << ": ";
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cin >> name;
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bool breakin = false;
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while (!breakin)
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{
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cout << "Your name is: "<< name << endl << "Is this correct? " << endl << "[Y/n]: ";
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int in = _getch();
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cout << (char)in << endl;
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switch (toupper(in))
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{
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case 'Y':
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breakin = true;
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break;
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case 'N':
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breakin = true;
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name = "";
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break;
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}
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system("cls");
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}
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}
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char player = ' ';
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while (player == ' ')
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{
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cout << "Please enter one character for your board marker" << endl << ": ";
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player = _getch();
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cout << player << endl;
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bool breakin = false;
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while (!breakin)
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{
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cout << "Your marker is: "<< player << endl << "Is this correct? " << endl << "[Y/n]: ";
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int in = _getch();
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cout << (char)in << endl;
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switch (toupper(in))
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{
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case 'Y':
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breakin = true;
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break;
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case 'N':
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breakin = true;
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player = ' ';
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break;
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}
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system("cls");
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}
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}
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char computer = ' ';
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if (player == 'X')
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computer = 'O';
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else
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computer = 'X';
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TicTacToe t = TicTacToe(name, player, computer);
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while (true)
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{
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t.run();
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cout << "Would you like to play again?" << endl << "[Y/n]: ";
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char hold = toupper(_getch());
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cout << hold << endl;
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if (hold == 'Y' || hold == 'N' || hold == LF || hold == ESC)
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{
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if (hold == 'N' || hold == ESC)
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break;
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}
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else
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{
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cout << "Please enter either Y or N." << endl;
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continue;
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}
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}
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cout << "Game Over." << endl << endl;
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cout << "Press any key to continue..." << endl;
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_getch();
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}
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void ConsoleSetup(char* input)
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{
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system("color 1e");
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ChangeConsoleIcon(IDI_ICON1);
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ChangeConsoleTitle(input);
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cout << string(80,'*') << "Welcome to " << input << " " << GetYear() << " Edition!" << endl << string(80,'*') << endl << endl;
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}
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void ChangeConsoleTitle (const char* input)
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{
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time_t t = time(NULL);
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tm* timePtr = localtime(&t);
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TCHAR szNewTitle[MAX_PATH];
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StringCchPrintf(szNewTitle, MAX_PATH, TEXT("%s %d"), input, GetYear());
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SetConsoleTitle(szNewTitle);
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}
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void ChangeConsoleIcon (const int resource_number)
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{
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HMODULE hMainMod = GetModuleHandle(0);
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assert (hMainMod);
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HICON hMainIcon = ::LoadIcon(hMainMod, MAKEINTRESOURCE(resource_number));
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assert (hMainIcon);
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// Load kernel 32 library
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HMODULE hMod = LoadLibrary( _T( "Kernel32.dll" ));
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assert (hMod);
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// Load console icon changing procedure
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typedef DWORD (__stdcall *SCI)(HICON);
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SCI pfnSetConsoleIcon = reinterpret_cast<SCI>(GetProcAddress(hMod, "SetConsoleIcon"));
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assert (pfnSetConsoleIcon);
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// Call function to change icon
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pfnSetConsoleIcon (hMainIcon);
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FreeLibrary (hMod);
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}// End ChangeIcon
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int GetYear()
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{
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time_t t = time(NULL);
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tm* timePtr = localtime(&t);
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return timePtr->tm_year + 1900;
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}
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#include "includes.h"
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int TicTacToe::easyMoves[] = { 4, 0, 2, 6, 8, 1, 3, 5, 7 };
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enum { NUL = 0, SOH, STX, ETX, EOT, ENQ, ACK, BEL, BS, HT,
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LF, VT, FF, CR, SO, SI, DLE, DC1, DC2, DC3, DC4, NAK,
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SYN, ETB, CAN, EM, SUB, ESC, FS, GS, RS, US, DEL = 127 };
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TicTacToe::TicTacToe(string playername, char playerchar, char computerchar)
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{
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setplayername(playername);
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sethuman(playerchar);
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setcomputer(computerchar);
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initboard();
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initwins();
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instructionsdisplayed = false;
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}
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void TicTacToe::initwins()
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{
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wins = vector< vector<int> >(8, vector<int>(3));
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// diagonal
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wins[0][0] = 0;
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wins[0][1] = 4;
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wins[0][2] = 8;
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wins[1][0] = 2;
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wins[1][1] = 4;
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wins[1][2] = 6;
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// down
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wins[2][0] = 0;
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wins[2][1] = 3;
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wins[2][2] = 6;
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wins[3][0] = 1;
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wins[3][1] = 4;
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wins[3][2] = 7;
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wins[4][0] = 2;
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wins[4][1] = 5;
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wins[4][2] = 8;
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// across
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wins[5][0] = 0;
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wins[5][1] = 1;
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wins[5][2] = 2;
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wins[6][0] = 3;
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wins[6][1] = 4;
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wins[6][2] = 5;
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wins[7][0] = 6;
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wins[7][1] = 7;
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wins[7][2] = 8;
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}
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void TicTacToe::initboard()
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{
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memset(board,' ',sizeof(char)*9);
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}
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void TicTacToe::displayInstructions()
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{
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cout << "Instructions: Use your keyboard to type in coordinates to place a "
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<< endl << "token on the game board. " << endl << endl;
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cout << "You are "<< gethuman() << " - the protagonist in the story - you have been chosen by the high " << endl
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<< "council of Tic-Toe to defeat the evil lord " << getcomputer() << ", played by the computer. " << endl;
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cout << "Being the chosen one you are able to place your '" << gethuman() << "'" << endl
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<< "token first, in an any open space." << endl;
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cout << "The computer then places the " << getcomputer() << " token in a free space until " << endl
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<< "all spaces are filled" << endl;
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cout << "You and the computer continue to place tokens in free spaces until the game" << endl
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<< "board is filled " << endl;
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cout << "If all spaces are filled and no winner has been declared then a rematch is "
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<< endl << "called and the forces of good and evil spar once again." << endl << endl;
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system("pause");
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system("cls");
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}
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void TicTacToe::run()
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{
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bool iseasy = true;
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if (!instructionsdisplayed)
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{
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displayInstructions();
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instructionsdisplayed = true;
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}
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initboard();
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while (true)
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{
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cout << "Would you like to play in Easy mode or Hard mode ?" << endl << "[E/h]:";
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char input;
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input = _getch();
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cout << input << endl;
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if (toupper(input) == 'E' || input == LF)
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{
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iseasy = true;
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break;
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}
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else if (toupper(input) == 'H')
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{
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iseasy = false;
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break;
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}
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else
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{
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cout << "Invalid selection, please try again." << endl;
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}
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}
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while (true)
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{
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displayBoard();
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if (stalemate())
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{
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cout << "Stale mate!" << endl;
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system("pause");
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break;
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}
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else
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{
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setiswin(winner());
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if(getiswin())
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{
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cout << "Sorry, the computer wins this round." << endl;
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system("pause");
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break;
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}
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getInput();
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}
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displayBoard();
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if (stalemate())
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{
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cout << "Stale mate!" << endl;
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system("pause");
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break;
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}
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else
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{
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setiswin(winner());
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if(getiswin())
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{
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cout << "Congratulations! A Winner is You!" << endl;
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system("pause");
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break;
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}
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think(iseasy);
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}
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}
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}
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void TicTacToe::think(bool easy)
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{
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if (easy)
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{
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for (int i = 0; i <= 8; i++)
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{
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if (board[easyMoves[i]] == ' ')
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{
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board[easyMoves[i]] = getcomputer();
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break;
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}
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}
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}
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else // hard think
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{
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bool movemade = false;
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if ( board[4] == ' ' ) // own this.
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{
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board[4] = getcomputer();
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movemade = true;
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return;
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}
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else
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{
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int count = 0;
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for (int i = 0; i < 9; i++)
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{
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if (board[i] == getcomputer())
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count++;
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//cout << count;
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}
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bool closerlook = false;
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// do we own the middle square?
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if ( board[4] == getcomputer() )
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{
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// we have more options
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closerlook = true;
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}
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else
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{
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// special case for:
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// ____________
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//A | X | | |
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// ------------
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//B | | O | |
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// ------------
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//C | | | O |
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// ____________
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// 1 2 3
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if (board[4] == gethuman() && board[8] == gethuman() && board[6] == ' ')
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{
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board[6] = getcomputer();
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movemade = true;
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}
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}
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if (count >= 1 && !movemade)
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{
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for (int i = 0; i <= 7; i++) // win/block in one
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{
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//cout << "hard think pass: " << i << endl;
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// defensive think - block before win
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if (!movemade && board[wins[i][0]] == gethuman() && board[wins[i][1]] == gethuman() && board[wins[i][2]] == ' ')
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{
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board[wins[i][2]] = getcomputer();
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movemade = true;
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break;
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}
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if (!movemade && board[wins[i][1]] == gethuman() && board[wins[i][2]] == gethuman() && board[wins[i][0]] == ' ')
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{
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board[wins[i][0]] = getcomputer();
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movemade = true;
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break;
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}
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if (!movemade && board[wins[i][2]] == gethuman() && board[wins[i][0]] == gethuman() && board[wins[i][1]] == ' ')
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{
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board[wins[i][1]] = getcomputer();
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movemade = true;
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break;
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}
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//offensive think - seal the win if no blocks can be made?
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if (!movemade && board[wins[i][0]] == getcomputer() && board[wins[i][1]] == getcomputer() && board[wins[i][2]] == ' ')
|
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{
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board[wins[i][2]] = getcomputer();
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movemade = true;
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break;
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}
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if (!movemade && board[wins[i][1]] == getcomputer() && board[wins[i][2]] == getcomputer() && board[wins[i][0]] == ' ')
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||||
{
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board[wins[i][0]] = getcomputer();
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movemade = true;
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break;
|
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}
|
||||
if (!movemade && board[wins[i][2]] == getcomputer() && board[wins[i][0]] == getcomputer() && board[wins[i][1]] == ' ')
|
||||
{
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board[wins[i][1]] = getcomputer();
|
||||
movemade = true;
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||||
break;
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}
|
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}
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}
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if (!movemade) // we still haven't made a move!? win in two? what are we doing? find first open space
|
||||
{
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||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
if (board[i] == ' ' )
|
||||
{
|
||||
board [i] = getcomputer();
|
||||
movemade = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TicTacToe::stalemate()
|
||||
{
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
if (board[i] == ' ')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void TicTacToe::displayBoard()
|
||||
{
|
||||
cout << " ____________" << endl;
|
||||
cout << "A | " << board[0] << " | " << board[1] << " | " << board[2] << " |" << endl;
|
||||
cout << " ------------" << endl;
|
||||
cout << "B | " << board[3] << " | " << board[4] << " | " << board[5] << " |" << endl;
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||||
cout << " ------------" << endl;
|
||||
cout << "C | " << board[6] << " | " << board[7] << " | " << board[8] << " |" << endl;
|
||||
cout << " ____________" << endl;
|
||||
cout << " 1 2 3 " << endl << endl;
|
||||
}
|
||||
|
||||
void TicTacToe::getInput()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
cout << "Coordinates" << endl << ">:";
|
||||
string input;
|
||||
cin >> input;
|
||||
bool isBad = false;
|
||||
if (isalpha(input[0]) && isdigit(input[1]))
|
||||
{
|
||||
if ( toupper(input[0]) > 'C' || toupper(input[0]) < 'A' || input[1]-'0' > 3 || input[1]-'0' < 1 )
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (toupper(input[0]))
|
||||
{
|
||||
case 'A':
|
||||
switch (input[1])
|
||||
{
|
||||
case '1':
|
||||
if (board[0] == ' ')
|
||||
{
|
||||
board[0] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if (board[1] == ' ')
|
||||
{
|
||||
board[1] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '3':
|
||||
if (board[2] == ' ')
|
||||
{
|
||||
board[2] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'B':
|
||||
switch (input[1])
|
||||
{
|
||||
case '1':
|
||||
if (board[3] == ' ')
|
||||
{
|
||||
board[3] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if (board[4] == ' ')
|
||||
{
|
||||
board[4] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '3':
|
||||
if (board[5] == ' ')
|
||||
{
|
||||
board[5] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 'C':
|
||||
switch (input[1])
|
||||
{
|
||||
case '1':
|
||||
if (board[6] == ' ')
|
||||
{
|
||||
board[6] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if (board[7] == ' ')
|
||||
{
|
||||
board[7] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
case '3':
|
||||
if (board[8] == ' ')
|
||||
{
|
||||
board[8] = gethuman();
|
||||
}
|
||||
else
|
||||
{
|
||||
isBad = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
isBad = true;
|
||||
}
|
||||
}
|
||||
if (isBad)
|
||||
{
|
||||
cout << "Error: bad coordinates" << endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "Input accepted!" << endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cout << "Error: bad coordinates" << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool TicTacToe::winner()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
char whatTest = gethuman();
|
||||
if (i == 1)
|
||||
whatTest = getcomputer();
|
||||
for (int j = 0; j < 8; j++) // 8 ways to win
|
||||
{
|
||||
int thiswin[3] = { wins[j][0], wins[j][1], wins[j][2] };
|
||||
// cout << board[thiswin[0]] << board[thiswin[1]] << board[thiswin[2]] << endl;
|
||||
if (board[thiswin[0]] == whatTest && board[thiswin[1]] == whatTest && board[thiswin[2]] == whatTest)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TicTacToe::isTie()
|
||||
{
|
||||
for (int i = 0; i < boardsize; i++)
|
||||
{
|
||||
if (board[i] == ' ')
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void TicTacToe::setplayername(string playername)
|
||||
{
|
||||
TicTacToe::playername = playername;
|
||||
}
|
||||
|
||||
string TicTacToe::getplayername()
|
||||
{
|
||||
return TicTacToe::playername;
|
||||
}
|
||||
|
||||
void TicTacToe::setiswin(bool isWin)
|
||||
{
|
||||
TicTacToe::isWin = isWin;
|
||||
}
|
||||
bool TicTacToe::getiswin()
|
||||
{
|
||||
return TicTacToe::isWin;
|
||||
}
|
||||
|
||||
void TicTacToe::sethuman(char human)
|
||||
{
|
||||
TicTacToe::human = human;
|
||||
}
|
||||
char TicTacToe::gethuman()
|
||||
{
|
||||
return TicTacToe::human;
|
||||
}
|
||||
|
||||
void TicTacToe::setcomputer(char computer)
|
||||
{
|
||||
TicTacToe::computer = computer;
|
||||
}
|
||||
char TicTacToe::getcomputer()
|
||||
{
|
||||
return TicTacToe::computer;
|
||||
}
|
||||
|
||||
void TicTacToe::setboard(char *board)
|
||||
{
|
||||
*TicTacToe::board = *board;
|
||||
}
|
||||
char* TicTacToe::getboard()
|
||||
{
|
||||
return board;
|
||||
}
|
||||
|
||||
void TicTacToe::setposition(int position)
|
||||
{
|
||||
TicTacToe::position = position;
|
||||
}
|
||||
int TicTacToe::getposition()
|
||||
{
|
||||
return TicTacToe::position;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
#include "includes.h"
|
||||
|
||||
#pragma once
|
||||
#define boardsize 9
|
||||
class TicTacToe
|
||||
{
|
||||
private:
|
||||
string playername;
|
||||
bool isWin;
|
||||
bool instructionsdisplayed;
|
||||
char human;
|
||||
char computer;
|
||||
char board[boardsize];
|
||||
int position;
|
||||
|
||||
/*
|
||||
0 | 1 | 2
|
||||
3 | 4 | 5
|
||||
6 | 7 | 8
|
||||
*/
|
||||
vector< vector<int> > wins;
|
||||
static int easyMoves[];
|
||||
|
||||
public:
|
||||
TicTacToe(string playername, char playerchar, char computerchar);
|
||||
void displayInstructions();
|
||||
void run();
|
||||
void displayBoard();
|
||||
bool winner();
|
||||
bool isTie();
|
||||
void getInput();
|
||||
void initboard();
|
||||
bool stalemate();
|
||||
void think(bool iseasy);
|
||||
|
||||
void setplayername(string playername);
|
||||
string getplayername();
|
||||
|
||||
void setiswin(bool isWin);
|
||||
bool getiswin();
|
||||
|
||||
void sethuman(char human);
|
||||
char gethuman();
|
||||
|
||||
void setcomputer(char computer);
|
||||
char getcomputer();
|
||||
|
||||
void setboard(char* board);
|
||||
char* getboard();
|
||||
|
||||
void setposition(int position);
|
||||
int getposition();
|
||||
void initwins();
|
||||
};
|
||||
@@ -0,0 +1,84 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{24EA466B-50AD-4F6D-85B6-FE99AA7ADC3E}</ProjectGuid>
|
||||
<RootNamespace>TicTacToe</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="TicTacToe.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="includes.h" />
|
||||
<ClInclude Include="main.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="TicTacToe.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Icon.ico" />
|
||||
<Image Include="Icon.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="TicTacToe.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="TicTacToe.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="includes.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="main.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Icon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="Icon.png">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
using namespace std;
|
||||
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
#include <conio.h>
|
||||
#include <strsafe.h>
|
||||
|
||||
#include "resource.h"
|
||||
#include "TicTacToe.h"
|
||||
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@@ -0,0 +1,13 @@
|
||||
|
||||
|
||||
void ChangeConsoleTitle (const char* input);
|
||||
|
||||
void ChangeConsoleIcon (int resource_number);
|
||||
|
||||
void ConsoleSetup (char* input);
|
||||
|
||||
int GetYear();
|
||||
|
||||
enum { NUL = 0, SOH, STX, ETX, EOT, ENQ, ACK, BEL, BS, HT,
|
||||
LF, VT, FF, CR, SO, SI, DLE, DC1, DC2, DC3, DC4, NAK,
|
||||
SYN, ETB, CAN, EM, SUB, ESC, FS, GS, RS, US, DEL = 127 };
|
||||
Binary file not shown.
Reference in new issue
Block a user