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Coleman-Code/SDrive/programs/Mod11/Com203/TicTacToe/TicTacToe/TicTacToe.cpp
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Amrit Panesar 6dd63cc439 Archives from S:\ Drive
Good to keep around methinks
2015-04-01 21:23:15 -07:00

523 lines
10 KiB
C++

#include "includes.h"
int TicTacToe::easyMoves[] = { 4, 0, 2, 6, 8, 1, 3, 5, 7 };
enum { NUL = 0, SOH, STX, ETX, EOT, ENQ, ACK, BEL, BS, HT,
LF, VT, FF, CR, SO, SI, DLE, DC1, DC2, DC3, DC4, NAK,
SYN, ETB, CAN, EM, SUB, ESC, FS, GS, RS, US, DEL = 127 };
TicTacToe::TicTacToe(string playername, char playerchar, char computerchar)
{
setplayername(playername);
sethuman(playerchar);
setcomputer(computerchar);
initboard();
initwins();
instructionsdisplayed = false;
}
void TicTacToe::initwins()
{
wins = vector< vector<int> >(8, vector<int>(3));
// diagonal
wins[0][0] = 0;
wins[0][1] = 4;
wins[0][2] = 8;
wins[1][0] = 2;
wins[1][1] = 4;
wins[1][2] = 6;
// down
wins[2][0] = 0;
wins[2][1] = 3;
wins[2][2] = 6;
wins[3][0] = 1;
wins[3][1] = 4;
wins[3][2] = 7;
wins[4][0] = 2;
wins[4][1] = 5;
wins[4][2] = 8;
// across
wins[5][0] = 0;
wins[5][1] = 1;
wins[5][2] = 2;
wins[6][0] = 3;
wins[6][1] = 4;
wins[6][2] = 5;
wins[7][0] = 6;
wins[7][1] = 7;
wins[7][2] = 8;
}
void TicTacToe::initboard()
{
memset(board,' ',sizeof(char)*9);
}
void TicTacToe::displayInstructions()
{
cout << "Instructions: Use your keyboard to type in coordinates to place a "
<< endl << "token on the game board. " << endl << endl;
cout << "You are "<< gethuman() << " - the protagonist in the story - you have been chosen by the high " << endl
<< "council of Tic-Toe to defeat the evil lord " << getcomputer() << ", played by the computer. " << endl;
cout << "Being the chosen one you are able to place your '" << gethuman() << "'" << endl
<< "token first, in an any open space." << endl;
cout << "The computer then places the " << getcomputer() << " token in a free space until " << endl
<< "all spaces are filled" << endl;
cout << "You and the computer continue to place tokens in free spaces until the game" << endl
<< "board is filled " << endl;
cout << "If all spaces are filled and no winner has been declared then a rematch is "
<< endl << "called and the forces of good and evil spar once again." << endl << endl;
system("pause");
system("cls");
}
void TicTacToe::run()
{
bool iseasy = true;
if (!instructionsdisplayed)
{
displayInstructions();
instructionsdisplayed = true;
}
initboard();
while (true)
{
cout << "Would you like to play in Easy mode or Hard mode ?" << endl << "[E/h]:";
char input;
input = _getch();
cout << input << endl;
if (toupper(input) == 'E' || input == LF)
{
iseasy = true;
break;
}
else if (toupper(input) == 'H')
{
iseasy = false;
break;
}
else
{
cout << "Invalid selection, please try again." << endl;
}
}
while (true)
{
displayBoard();
if (stalemate())
{
cout << "Stale mate!" << endl;
system("pause");
break;
}
else
{
setiswin(winner());
if(getiswin())
{
cout << "Sorry, the computer wins this round." << endl;
system("pause");
break;
}
getInput();
}
displayBoard();
if (stalemate())
{
cout << "Stale mate!" << endl;
system("pause");
break;
}
else
{
setiswin(winner());
if(getiswin())
{
cout << "Congratulations! A Winner is You!" << endl;
system("pause");
break;
}
think(iseasy);
}
}
}
void TicTacToe::think(bool easy)
{
if (easy)
{
for (int i = 0; i <= 8; i++)
{
if (board[easyMoves[i]] == ' ')
{
board[easyMoves[i]] = getcomputer();
break;
}
}
}
else // hard think
{
bool movemade = false;
if ( board[4] == ' ' ) // own this.
{
board[4] = getcomputer();
movemade = true;
return;
}
else
{
int count = 0;
for (int i = 0; i < 9; i++)
{
if (board[i] == getcomputer())
count++;
//cout << count;
}
bool closerlook = false;
// do we own the middle square?
if ( board[4] == getcomputer() )
{
// we have more options
closerlook = true;
}
else
{
// special case for:
// ____________
//A | X | | |
// ------------
//B | | O | |
// ------------
//C | | | O |
// ____________
// 1 2 3
if (board[4] == gethuman() && board[8] == gethuman() && board[6] == ' ')
{
board[6] = getcomputer();
movemade = true;
}
}
if (count >= 1 && !movemade)
{
for (int i = 0; i <= 7; i++) // win/block in one
{
//cout << "hard think pass: " << i << endl;
// defensive think - block before win
if (!movemade && board[wins[i][0]] == gethuman() && board[wins[i][1]] == gethuman() && board[wins[i][2]] == ' ')
{
board[wins[i][2]] = getcomputer();
movemade = true;
break;
}
if (!movemade && board[wins[i][1]] == gethuman() && board[wins[i][2]] == gethuman() && board[wins[i][0]] == ' ')
{
board[wins[i][0]] = getcomputer();
movemade = true;
break;
}
if (!movemade && board[wins[i][2]] == gethuman() && board[wins[i][0]] == gethuman() && board[wins[i][1]] == ' ')
{
board[wins[i][1]] = getcomputer();
movemade = true;
break;
}
//offensive think - seal the win if no blocks can be made?
if (!movemade && board[wins[i][0]] == getcomputer() && board[wins[i][1]] == getcomputer() && board[wins[i][2]] == ' ')
{
board[wins[i][2]] = getcomputer();
movemade = true;
break;
}
if (!movemade && board[wins[i][1]] == getcomputer() && board[wins[i][2]] == getcomputer() && board[wins[i][0]] == ' ')
{
board[wins[i][0]] = getcomputer();
movemade = true;
break;
}
if (!movemade && board[wins[i][2]] == getcomputer() && board[wins[i][0]] == getcomputer() && board[wins[i][1]] == ' ')
{
board[wins[i][1]] = getcomputer();
movemade = true;
break;
}
}
}
if (!movemade) // we still haven't made a move!? win in two? what are we doing? find first open space
{
for (int i = 0; i < 9; i++)
{
if (board[i] == ' ' )
{
board [i] = getcomputer();
movemade = true;
break;
}
}
}
}
}
}
bool TicTacToe::stalemate()
{
for (int i = 0; i < 9; i++)
{
if (board[i] == ' ')
{
return false;
}
}
return true;
}
void TicTacToe::displayBoard()
{
cout << " ____________" << endl;
cout << "A | " << board[0] << " | " << board[1] << " | " << board[2] << " |" << endl;
cout << " ------------" << endl;
cout << "B | " << board[3] << " | " << board[4] << " | " << board[5] << " |" << endl;
cout << " ------------" << endl;
cout << "C | " << board[6] << " | " << board[7] << " | " << board[8] << " |" << endl;
cout << " ____________" << endl;
cout << " 1 2 3 " << endl << endl;
}
void TicTacToe::getInput()
{
while (true)
{
cout << "Coordinates" << endl << ">:";
string input;
cin >> input;
bool isBad = false;
if (isalpha(input[0]) && isdigit(input[1]))
{
if ( toupper(input[0]) > 'C' || toupper(input[0]) < 'A' || input[1]-'0' > 3 || input[1]-'0' < 1 )
{
isBad = true;
}
else
{
switch (toupper(input[0]))
{
case 'A':
switch (input[1])
{
case '1':
if (board[0] == ' ')
{
board[0] = gethuman();
}
else
{
isBad = true;
}
break;
case '2':
if (board[1] == ' ')
{
board[1] = gethuman();
}
else
{
isBad = true;
}
break;
case '3':
if (board[2] == ' ')
{
board[2] = gethuman();
}
else
{
isBad = true;
}
break;
}
break;
case 'B':
switch (input[1])
{
case '1':
if (board[3] == ' ')
{
board[3] = gethuman();
}
else
{
isBad = true;
}
break;
case '2':
if (board[4] == ' ')
{
board[4] = gethuman();
}
else
{
isBad = true;
}
break;
case '3':
if (board[5] == ' ')
{
board[5] = gethuman();
}
else
{
isBad = true;
}
break;
}
break;
case 'C':
switch (input[1])
{
case '1':
if (board[6] == ' ')
{
board[6] = gethuman();
}
else
{
isBad = true;
}
break;
case '2':
if (board[7] == ' ')
{
board[7] = gethuman();
}
else
{
isBad = true;
}
break;
case '3':
if (board[8] == ' ')
{
board[8] = gethuman();
}
else
{
isBad = true;
}
break;
}
break;
default:
isBad = true;
}
}
if (isBad)
{
cout << "Error: bad coordinates" << endl;
}
else
{
cout << "Input accepted!" << endl;
break;
}
}
else
{
cout << "Error: bad coordinates" << endl;
}
}
}
bool TicTacToe::winner()
{
for (int i = 0; i < 2; i++)
{
char whatTest = gethuman();
if (i == 1)
whatTest = getcomputer();
for (int j = 0; j < 8; j++) // 8 ways to win
{
int thiswin[3] = { wins[j][0], wins[j][1], wins[j][2] };
// cout << board[thiswin[0]] << board[thiswin[1]] << board[thiswin[2]] << endl;
if (board[thiswin[0]] == whatTest && board[thiswin[1]] == whatTest && board[thiswin[2]] == whatTest)
return true;
}
}
return false;
}
bool TicTacToe::isTie()
{
for (int i = 0; i < boardsize; i++)
{
if (board[i] == ' ')
return true;
}
return false;
}
void TicTacToe::setplayername(string playername)
{
TicTacToe::playername = playername;
}
string TicTacToe::getplayername()
{
return TicTacToe::playername;
}
void TicTacToe::setiswin(bool isWin)
{
TicTacToe::isWin = isWin;
}
bool TicTacToe::getiswin()
{
return TicTacToe::isWin;
}
void TicTacToe::sethuman(char human)
{
TicTacToe::human = human;
}
char TicTacToe::gethuman()
{
return TicTacToe::human;
}
void TicTacToe::setcomputer(char computer)
{
TicTacToe::computer = computer;
}
char TicTacToe::getcomputer()
{
return TicTacToe::computer;
}
void TicTacToe::setboard(char *board)
{
*TicTacToe::board = *board;
}
char* TicTacToe::getboard()
{
return board;
}
void TicTacToe::setposition(int position)
{
TicTacToe::position = position;
}
int TicTacToe::getposition()
{
return TicTacToe::position;
}