start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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// GambleKit Copyright (C) 2014 Ivan Donev
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//
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// This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// contact: gamblekit@gmail.com
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//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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#include "GkGameWinningPotentialsAnalyzer.h"
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GkGameWinningPotentialsAnalyzer::GkGameWinningPotentialsAnalyzer(GkGameWinningsModel *model)
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: GkGameWinningsAnalyzer(model)
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{
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}
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GkGameWinningPotentialsAnalyzer::~GkGameWinningPotentialsAnalyzer(void)
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{
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}
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GameWinning GkGameWinningPotentialsAnalyzer::GetSymbolWinning(int symbolIndex, int lineIndex)
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{
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GameWinning reelItem;
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reelItem.symbolIndex = symbolIndex;
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reelItem.lineIndex = lineIndex;
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reelItem.numItems = 0;
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reelItem.itemsStart = 0;
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GameWinning result = reelItem;
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GameWinningSymbolModel *symbolModel = this->model->GetSymbolModel(symbolIndex);
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bool interrupted = false;
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for (int reelIndex = 0; reelIndex < this->numReels; reelIndex++)
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{
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int reelSymbolIndex = this->GetLineSymbol(reelIndex, lineIndex);
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GameWinningSymbolModel *reelSymbolModel = this->model->GetSymbolModel(reelSymbolIndex);
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bool match = GkGameWinningsAnalyzer::SymbolsMatch(symbolIndex, reelSymbolIndex);
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if (match || !interrupted)
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{
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if (reelItem.numItems == 0)
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{
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reelItem.itemsStart = reelIndex;
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reelItem.symbolsFlags = GkGameWinningsModel::SymbolFlag_None;
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}
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reelItem.numItems++;
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reelItem.symbolsFlags |= reelSymbolModel->flags;
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if (reelItem.numItems > result.numItems)
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{
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result = reelItem;
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}
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if (!match)
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interrupted = true;
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}
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else
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{
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if ((symbolModel->flags & GkGameWinningsModel::SymbolFlag_AnyPlace) == 0)
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break;
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reelItem.numItems = 0;
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interrupted = false;
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}
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}
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result.itemsEnd = result.itemsStart + result.numItems - 1;
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result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
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return result;
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}
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GameWinning GkGameWinningPotentialsAnalyzer::GetScatterWinning(int symbolIndex)
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{
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GameWinning result = GkGameWinningsAnalyzer::GetScatterWinning(symbolIndex);
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if (result.numItems < this->numReels - 1)
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{
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result.numItems++;
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result.winningCoefficient = this->model->GetSymbolCoefficient(result.symbolIndex, result.numItems);
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}
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return result;
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}
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bool GkGameWinningPotentialsAnalyzer::ReelBelongsToWinningAndSymbol(int reelIndex, int winningIndex)
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{
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if (!GkGameWinningsAnalyzer::ReelBelongsToWinning(reelIndex, winningIndex))
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return false;
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return this->SymbolsMatch(this->winnings.win[winningIndex].symbolIndex, this->GetLineSymbol(reelIndex, this->winnings.win[winningIndex].lineIndex));
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}
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bool GkGameWinningPotentialsAnalyzer::ContainsActualWin(int winningIndex)
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{
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if ((winningIndex < 0) || (winningIndex >= this->winnings.count))
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return false;
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int actualSequenceLength = 0;
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for (int reelIndex = this->winnings.win[winningIndex].itemsStart; reelIndex <= this->winnings.win[winningIndex].itemsEnd; reelIndex++)
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{
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if (this->ReelBelongsToWinningAndSymbol(reelIndex, winningIndex))
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actualSequenceLength++;
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else
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break;
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}
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return this->model->GetSymbolCoefficient(this->winnings.win[winningIndex].symbolIndex, actualSequenceLength) != 0;
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}
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