start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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#pragma once
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#include "..\..\GkDefinitions.h"
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#include "..\GkGameEntity.h"
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#include "..\..\Graphics\GkAnimatedFont.h"
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class GKDLLCLASS GkGameText :
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public GkGameEntity
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{
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public:
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static const int GameTextAlignment_Right = 0,
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GameTextAlignment_Center = 1,
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GameTextAlignment_Left = 2;
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GkAnimatedFont *animatedFont;
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wchar_t *text;
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int textLength, textWidth;
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int *textTextureIndices;
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int x, y;
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bool visible, active, loop;
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float framesPerSecond, currentFrame;
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int textAlignment;
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int characterSpacing;
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int maxWidth;
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GkGameText::GkGameText(GkAnimatedFont *animatedFont, int x = 0, int y = 0, int characterSpacing = 0, int textAlignment = GameTextAlignment_Right, int maxWidth = 0, float framesPerSecond = 0.0f);
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GkGameText::~GkGameText(void);
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bool GkGameText::SetText(const wchar_t *text);
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void GkGameText::Process(GkGame *game);
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void GkGameText::Draw(GkGame *game);
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};
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