start 380 project5
changes to 380 project 4 changes to 350 project 2 Signed-off-by: Amrit Panesar <apanesar@4195tech.com>
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#pragma once
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#include "..\..\GkDefinitions.h"
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#include "..\GkGame.h"
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#include "..\Entities\GkGameAnimation.h"
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#include "..\..\Graphics\GkTexture.h"
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class GKDLLCLASS GkGameStreamingAnimation :
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public GkGameAnimation
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{
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public:
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GkTexture *texture;
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wchar_t *fileName, *loadExpression;
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bool freeAtEnd;
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int lastRenderedFrame;
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int numFrames; // required only if animation is backwards, i.e. if framesPerSecond is negative
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// Because the animation is streaming and the number of frames is practically unknown, if it is played backwards, i.e. framesPerSecond is negative, then numFrames must be provided
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GkGameStreamingAnimation::GkGameStreamingAnimation(const wchar_t *fileName, const wchar_t *loadExpression, int x = 0, int y = 0, bool freeAtEnd = true, float framesPerSecond = 25.0f, int numFrames = 0);
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GkGameStreamingAnimation::~GkGameStreamingAnimation(void);
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void GkGameStreamingAnimation::SetSource(const wchar_t *fileName, const wchar_t *loadExpression, float framesPerSecond = 25.0f, int numFrames = 0);
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void GkGameStreamingAnimation::Free();
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bool GkGameStreamingAnimation::Load(int index);
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void GkGameStreamingAnimation::Start();
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void GkGameStreamingAnimation::Process(GkGame *game);
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void GkGameStreamingAnimation::Draw(GkGame *game);
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};
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