Fixed Cadillac & DInosaurs
Fixed support for Cadillac & Dinosaurs, the game now works correctly.
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@@ -1,4 +1,4 @@
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// CP1 Desuicider 1.02 by arcadehacker.blogspot.com
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// CP1 Desuicider 1.03 by arcadehacker.blogspot.com
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#include <LiquidCrystal.h>
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// initialize the library with the numbers of the interface pins
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@@ -27,7 +27,7 @@ int time = 25;
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unsigned char bytes[][18] = {
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{ 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00 }, //Cadillacs & Dinosaurs CPS_B_21_QS2
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{ 0x03, 0xF3, 0xFF, 0x17, 0xC3, 0x3E, 0x0F, 0x9C, 0x00, 0x00, 0x7C, 0xC0, 0x00, 0x1F, 0x00, 0x28, 0x01, 0x00 }, //Cadillacs & Dinosaurs CPS_B_21_QS2
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{ 0x00, 0x08, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x40 }, //Capcom World 2 CPS_B_21_BT6
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{ 0x00, 0x60, 0x02, 0xC0, 0x68, 0x01, 0x50, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x40 }, //Captain Comando CPS_B_21_BT3
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{ 0x01, 0xEC, 0x0E, 0xC3, 0x68, 0x19, 0x50, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00 }, //King of Dragons CPS_B_21_BT2
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