Version 1.0
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// CP1 Desuicider 1.0 by arcadehacker.blogspot.com
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#include <LiquidCrystal.h>
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// initialize the library with the numbers of the interface pins
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LiquidCrystal lcd(8, 9, 4, 5, 6, 7);
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// CPS1 C Board interface pins
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#define PIN62 3 //Data. Connect programmer pin 3 to CNB pin 62
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#define PIN61 2 //Clock #2. Connect programmer pin 4 to CNB pin 61
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#define PIN42 11 //Clock #1. Connect programmer pin 5 to CNA pin 19
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#define PIN44 12 //Setup. Connect programmer pin 6 to CNA pin 20
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int lcd_key = 0;
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int adc_key_in = 0;
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int adc_key_prev = 0;
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#define btnRIGHT 0
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#define btnUP 1
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#define btnDOWN 2
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#define btnLEFT 3
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#define btnSELECT 4
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#define btnNONE 5
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// delay amount
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int time = 25;
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unsigned char bytes[][18] = {
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{ 0x00, 0x00, 0x00, 0x10, 0x02, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00 }, //Cadillacs & Dinosaurs CPS_B_21_QS2
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{ 0x00, 0x08, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x40 }, //Capcom World 2 CPS_B_21_BT6
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{ 0x00, 0x60, 0x02, 0xC0, 0x68, 0x01, 0x50, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x40 }, //Captain Comando CPS_B_21_BT3
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{ 0x01, 0xEC, 0x0E, 0xC3, 0x68, 0x19, 0x50, 0x58, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00 }, //King of Dragons CPS_B_21_BT2
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{ 0x00, 0x70, 0x02, 0xC0, 0x60, 0x41, 0x10, 0x48, 0x00, 0x00, 0x02, 0x60, 0x00, 0x00, 0x00, 0xA0, 0x01, 0x40 }, //Knights of the Round CPS_B_21_BT4
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{ 0x04, 0x0E, 0xE0, 0xB0, 0x2B, 0x01, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x83 }, //Muscle Bomber CPS_B_21_QS4
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{ 0x08, 0x0D, 0xE0, 0x70, 0x33, 0x01, 0x80, 0x5C, 0x00, 0x00, 0x02, 0xC0, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x83 }, //Muscle Bomber Duo CPS_B_21_QS5
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{ 0x00, 0x04, 0xE0, 0x30, 0x0B, 0x40, 0x40, 0x2C, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x83 }, //Punisher CPS_B_21_QS3
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{ 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB0, 0x00, 0x00 }, //Quiz & Dragons CPS_B_21_BT7
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{ 0x04, 0x0E, 0xE0, 0xB0, 0x2B, 0x01, 0x40, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x00, 0x83 }, //Slammasters CPS_B_21_QS4
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{ 0x00, 0xEB, 0x26, 0xC1, 0x60, 0xC9, 0x11, 0xC8, 0x00, 0x00, 0x0A, 0x60, 0x00, 0x00, 0x00, 0xA0, 0x01, 0x42 }, //Three Wonders CPS_B_21_BT1
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{ 0x00, 0xEB, 0x26, 0xC1, 0x68, 0x49, 0x10, 0x48, 0x00, 0x00, 0x02, 0xE0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x40 }, //Varth (Japan) CPS_B_21_BT5
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{ 0x00, 0x0C, 0x00, 0xB0, 0x2A, 0x81, 0x40, 0x4C, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x88, 0x01, 0x00 } //Warriors of Fate CPS_B_21_QS1
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};
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char* GameList[] =
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{
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"Cadillacs & Din.",
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"Capcom World 2 ",
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"Captain Comando ",
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"King of Dragons ",
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"Knights of the R",
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"Muscle Bomber",
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"Muscle Bomb. Duo"
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"Punisher ",
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"Quiz & Dragons ",
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"Slammasters ",
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"Three Wonders ",
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"Varth (Japan) ",
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"Warriors of Fate",
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};
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unsigned char mask = 1; // Bit
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unsigned char bits[8];
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int c = -1;
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void setup() {
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pinMode(PIN42, OUTPUT); pinMode(PIN44, OUTPUT);
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pinMode(PIN61, OUTPUT); pinMode(PIN62, OUTPUT);
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digitalWrite(PIN42, LOW);
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digitalWrite(PIN44, LOW);
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lcd.begin(16, 2);
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lcd.setCursor(0,0);
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lcd.print("CPS1 Desuicide");
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lcd.setCursor(0,1);
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lcd.print("By ArcadeHacker");
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delay(2500);
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lcd.setCursor(0,0);
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lcd.print("Select a game: ");
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lcd.setCursor(0,1);
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lcd.print(" --press down-- ");
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}
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void PIN42CLK()
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{
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digitalWrite(PIN42, HIGH); delay(time);
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digitalWrite(PIN42, LOW); delay(time);
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}
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void PIN61CLK()
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{
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digitalWrite(PIN61, HIGH); delay(time);
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digitalWrite(PIN61, LOW); delay(time);
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}
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void program_unlock()
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{
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digitalWrite(PIN44, HIGH);
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delay(time);
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delay(time);
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delay(time);
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PIN42CLK();
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PIN42CLK();
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PIN42CLK();
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PIN42CLK();
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digitalWrite(PIN62, HIGH);
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PIN61CLK();
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digitalWrite(PIN62, LOW);
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PIN61CLK();
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digitalWrite(PIN62, HIGH);
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PIN61CLK();
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digitalWrite(PIN62, LOW);
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PIN61CLK();
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digitalWrite(PIN62, HIGH);
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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PIN61CLK();
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}
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void ProgramCPS1(int prg)
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{
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int i;
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int test;
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lcd.clear();
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lcd.setCursor(0,1);
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lcd.print("Unlocking... ");
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program_unlock();
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lcd.setCursor(0,0);
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lcd.print("Programming ");
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lcd.setCursor(0,1);
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lcd.print("CPS1... ");
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for(i=0; i<18; i++)
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{
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for (int b = 7; b > -1; b--) {
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bits[b] = (bytes[prg][i] & (mask << b)) != 0;
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printf("%d",bits[b]);
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if (bits[b] == 1) {
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digitalWrite(PIN62, HIGH);}
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else {
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digitalWrite(PIN62, LOW);}
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PIN61CLK();
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}
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}
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lcd.clear();
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lcd.setCursor(0,1);
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lcd.print("Done! ");
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delay(1000);
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//pinMode(PIN42, INPUT); pinMode(PIN44, INPUT);
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//pinMode(PIN61, INPUT); pinMode(PIN62, INPUT);
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while (analogRead (0) != 638) {
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lcd.setCursor(0,0); lcd.print("--disconnect and "); lcd.setCursor(0,1); lcd.print("insert pcb--"); }
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}
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int read_LCD_buttons()
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{
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adc_key_in = analogRead(0);
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delay(5);
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int k = (analogRead(0) - adc_key_in);
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if (5 < abs(k)) return btnNONE;
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if (adc_key_in > 1000) return btnNONE;
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if (adc_key_in < 50) return btnRIGHT;
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if (adc_key_in < 195) return btnUP;
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if (adc_key_in < 380) return btnDOWN;
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if (adc_key_in < 555) return btnLEFT;
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if (adc_key_in < 790) return btnSELECT;
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return btnNONE;
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}
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void loop() /*----( LOOP: RUNS CONSTANTLY )----*/
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{
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adc_key_prev = lcd_key ; // Looking for changes
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lcd_key = read_LCD_buttons(); // read the buttons
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if (adc_key_prev != lcd_key)
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{
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lcd.setCursor(0,1); // move to the begining of the second line
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switch (lcd_key) // depending on which button was pushed, we perform an action
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{
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case btnRIGHT:
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{
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break;
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}
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case btnLEFT:
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{
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break;
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}
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case btnUP:
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{
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if (c != 0) {c--;}
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lcd.print(GameList[c]);
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break;
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}
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case btnDOWN:
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{
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if (c != sizeof(GameList)/sizeof(GameList[0])-1) {c++;}
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lcd.print(GameList[c]);
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break;
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}
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case btnSELECT:
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{
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if (c != -1)
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{
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ProgramCPS1(c);
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lcd.setCursor(0,0);
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lcd.print("Select a game: ");
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lcd.setCursor(0,1);
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lcd.print(GameList[c]);
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}
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break;
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}
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case btnNONE:
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{
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break;
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}
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}
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}
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}
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