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3d-pinball-space-cadet/Classes/TLine/TLine.h
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//
// Created by neo on 2019-08-15.
//
#include "../../pinball.h"
#ifndef PINBALL_TLINE_H
#define PINBALL_TLINE_H
/* 122 */
struct TLine;
TLine* __thiscall TLine::TLine(TLine* this, struct TCollisionComponent* a2, char* a3, unsigned int a4, float a5, float a6, float a7, float a8);
double __thiscall TLine::FindCollisionDistance(TLine* this, struct ray_type* a2);
TLine* __thiscall TLine::TLine(TLine* this, struct TCollisionComponent* a2, char* a3, unsigned int a4, struct vector_type* a5, struct vector_type* a6);
void __thiscall TLine::EdgeCollision(TLine* this, struct TBall*, float); // idb
void __thiscall TLine::Offset(TLine* this, float); // idb
void __thiscall TLine::place_in_grid(TLine* this); // idb
void* TLine::vftable = &TLine::EdgeCollision; // weak
#endif //PINBALL_TLINE_H