// // Created by neo on 2019-08-15. // #include "../../pinball.h" #ifndef PINBALL_TLINE_H #define PINBALL_TLINE_H /* 122 */ struct TLine; TLine* __thiscall TLine::TLine(TLine* this, struct TCollisionComponent* a2, char* a3, unsigned int a4, float a5, float a6, float a7, float a8); double __thiscall TLine::FindCollisionDistance(TLine* this, struct ray_type* a2); TLine* __thiscall TLine::TLine(TLine* this, struct TCollisionComponent* a2, char* a3, unsigned int a4, struct vector_type* a5, struct vector_type* a6); void __thiscall TLine::EdgeCollision(TLine* this, struct TBall*, float); // idb void __thiscall TLine::Offset(TLine* this, float); // idb void __thiscall TLine::place_in_grid(TLine* this); // idb void* TLine::vftable = &TLine::EdgeCollision; // weak #endif //PINBALL_TLINE_H