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q3-sydney-qvm/code
Zack Middleton e3abcffeb0 OpenGL2: Fix using merged lightmaps with tcGen environment
tcGen environment generates texcoords in range of 0.0 to 1.0 and they
need to be offset to the position/size in the merged lightmap atlas.

This also needs to be after tcMods so they apply for the original range.
This fixes tcMod scale used by main_q3abanner and shinygrate1_4.

This issue was visible on the blue monitor (comp3c) near the plasmagun
in q3dm0 and the Quake III Arena banner in q3dm17.

Affected shaders in Quake 3 and Team Arena maps:

textures/base_wall/comp3
textures/base_wall/comp3b
textures/base_wall/comp3b_dark
textures/base_wall/comp3c
textures/base_wall/main_q3abanner
textures/base_wall/shinygrate1_4
textures/sfx/teslacoil

All of the shaders are used by q3dm0 but other maps also use some.
2024-02-10 16:23:54 -05:00
..
2022-02-05 13:27:42 +00:00
2023-02-19 13:08:36 -05:00
2023-04-19 13:48:26 +01:00
2023-02-19 13:08:36 -05:00
2013-05-30 15:43:21 -05:00