Files
q3-sydney-qvm/code/renderergl2
SmileTheory d63d7ba6bf OpenGL2: Use RGBA16F format for HDR.
RGB16F is not 4-byte aligned and not supported by certain hardware.
2013-11-20 00:48:18 -08:00
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2013-11-20 00:48:18 -08:00
2013-09-16 00:54:26 -07:00
2013-09-16 00:54:26 -07:00