Logo
Explore Help
Sign In
sydney/q3-sydney-qvm
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d2612c8a3692c50acc19037818a9e197b296ccff
q3-sydney-qvm/code/server
T
History
Thilo Schulz ecbe1ab9fd Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
2011-02-04 15:11:57 +00:00
..
server.h
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
sv_bot.c
mark functions static (#4010)
2009-05-08 09:48:45 +00:00
sv_ccmds.c
Fix banfile writing to wrong game directory
2011-02-04 12:34:11 +00:00
sv_client.c
Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
2011-02-04 15:11:57 +00:00
sv_game.c
Removed unused variables.
2009-09-15 02:58:38 +00:00
sv_init.c
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
sv_main.c
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
sv_net_chan.c
Removed more unused variables.
2009-09-15 03:19:43 +00:00
sv_rankings.c
- Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
2008-03-25 21:36:09 +00:00
sv_snapshot.c
Fix floating point imprecision causing glitches in snapshot sending
2011-01-29 22:01:55 +00:00
sv_world.c
mark functions static (#4010)
2009-05-08 09:48:45 +00:00
Powered by Gitea Version: 28.0.0 Page: 60ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API