Files
q3-sydney-qvm/code/renderergl1
Zack Middleton c8c7bb1dc3 Fix R_GetEntityToken ending prematurely
If spawn var key or value is "" it caused R_GetEntityToken (available to
cgame, used by opengl2) to stop parsing, whereas game VM would continue.

Changed it to match parsing used for game VM
(see G_GET_ENTITY_TOKEN in code/server/sv_game.c).

The map poq3dm5 has a "wait" key with value "".
2014-03-10 16:27:31 -05:00
..
2013-12-06 23:29:47 -06:00
2013-11-29 16:13:47 -08:00
2013-03-18 19:05:51 +00:00
2013-05-27 14:52:18 -05:00