Files
q3-sydney-qvm/code/renderergl2
Zack Middleton c621589157 Fix 6155: OpenGL2: some shader stages remains visible through fog volumes
Fix CalcFog in generic_vp.glsl to fog fogged surfaces.
Now it's the same as CalcFog in fogpass_vp.glsl.

Fixes shaders that use adjustColorsForFog. Impact wallmarks, blood sprites, flame textures and so on.
2014-08-29 02:50:02 -05:00
..
2014-08-25 12:03:10 -04:00
2014-08-25 15:00:48 +01:00
2014-08-25 15:00:48 +01:00
2013-09-16 00:54:26 -07:00